Grenadier armor should be locked to grenadier or extremely obvious.

Ah yes, marines can spot a hedge, they can see that the shield exists but they can only guess when the shield gonna pop up. So the solutions are either, click till horizontal and sacrificing some marines, or play a guessing game and sacrificing some marines to the hedge.

You only have to worry about 1 marine wearing GL armor, not like half of marines wearing it out of nowhere.

If you remove stun combat then I will agree with you.

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You can just stop shooting a hedgehog when the shield comes up, it is a very obvious “don’t shoot me” sign. Even if you accidentally shoot it, a bit of shrapnel doesn’t round remove you, there’s a good chance you’ll be able to limp back to a medic as the rav runs away after the shield goes down or even if you die you just get a revive.

And you only have to check ravagers for hedgehogs, and identification is easy since you can shift click to identify the strain.

With GL armor, there is no obvious “don’t pounce me” sign, you have to check every single marine for it, identification is much harder, and you are punished MUCH more harshly.

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Including OB stuns, CAS stuns, buckshot stuns, impact ammo, SADAR, grenades, electric shocks and claymores? Be careful what you wish for. IME, stuns are more important for killing a Xeno than vice-versa.

(also stun combat is baked into SS13 you want something that I haven’t seen on any server ever)

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May I interest you to TGMC? Last time I played their stun combat last like a sec for both sides.

So 1 set of armor is worse than a line of ravagers, any of which can pop up a shield? Ok good comparison. And I think there is a line that works for both sides “Y U ALONE?”.

I’m gonna ask some rhetoric questions then: “Can I die to shield?”, “If I die, is there a chance I go perma?”, “Can I die to fracs?”, “Can I die to IB?”. You put lots of assumption on the best case possible for encounter with ravs, yet put the worst case possible for a GL armor “I got GL armor stunned into PB by a good enough player that can react in time and happen to have a shotty”, or “I got GL armor stunned into shred into trash pile by a group of marines, OH THE XUMANITY.”, or my favorite “I got GL armor stunned while half health thinking they’re bald and got skill issued, XOH XY XOD!!!”.

As I said before, and I quote the rulebook of the server “IGNORANCE IS NOT AN EXCUSE”.

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Change sprite to have bulky and distinct “magboots” tier shoe protection and we are all golden.

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this is as pointless as who would win goku or superman but I would trade all that for queen scree, pounces, lunges, tackles gone without hesitation. w + lmb would be unstoppable

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Superman would win.

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Eh the GL armor does not instagib you if you pounce in front of the marine. So this means you are deliberately taking a great deal of risk such as pouncing a marine who has a shotgun shoved up his ass or pouncing a marine surrounded by many others.

But yes, i think examining marines should give more context clues on what they are using. I examine xeno names all the time to judge their robustness and how much I will risk engaging them.

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You can’t really tell from sprite when the weapons are equipped. Typically a helmet is a good indicator of whose who. When the weapon is sheathed is the best way to tell what armor grade someone is wearing. However there are hard impersonations of better armors that are medium. One example is the “Ridged/Smooth” Armor I use to get mixed up with the CO armor.

It’s something you have to train yourself to do that isn’t obvious which is why the game works. Every encounter is all the different aspects of each individual. If you have never spotted a Smooth Armor PFC that was using a M39 while searching for a CO on the groundside you just haven’t gotten to that skill of the game and are mastering other things likely.

I’ve also had this complaint with survivor armor or lack thereof. Survivors have used ponchos and cloaks to obscure what they are wearing or carrying way back in the day. It sucks dying to something you can’t plan for but it’s not the "obviousness or lack thereof” that’s the problem. It’s you haven’t considered the consequences of your actions without the consideration of a Marines armor. Got pbd and then double chunged.

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Readability is a huge issue in CM, its only getting worse the more cosmetics and random guns get added into the games for marines. Even attachments and stuff makes the clutter worse, its actually impossible to tell if someones rocking a UBS and you wont know until they switch to it and PB you

Literally just makes xenos able to examine marines, first contact is gone everyone knows whats up and combat wouldnt be effected significantly.
All the xenos strains got a visual update just because of the readability issue, the marine side is visual incredibly cluttered compared to xenos.

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What is the reason this is not allowed? Your logic is sound.

You’re not wrong, the grenadier helmet/armour gets pretty lost in translation. There was this one time where me and another drone were trying to hug a guy with the grenadier helmet and we were for two minutes saying “HUH WHAT THE FUCK???”, Turns out they had a grenadier helmet and we would’ve been none the wiser because xenos can’t examine marines.

The anti-examine was made to avoid meta-targeting of specs, sl’s and SG’s but in the end xenos just developed the funny sprite vision.

I saw Draktek bring up the point that xenos are supposed to stare at the marine 3 pixel sprites to make out what the marines are, but that’s exactly the point of the system, which they accurately brought up the point that xenos have to squint at their screen to notice. I do think that: The system is obsolete and does not fit the game anymore.

No matter if xenos can or can’t examine you, the queen will still gib: A sg, A sadar and a HM. And the xenos will not be absolutely braindead about who they are targeting. To which, more power to them.

Edit: Oh yeah, just remembered. There are some specialists who get rid of their helmets roundstart to avoid getting targeted in a crowd, which is a pretty smart strategy.

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There’s something in the works from the xeno dev cave but it’s very conceptual atm

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Reminds me of the BRUTE/SADAR convo

Spec shit should probably be limited to Specs tho as cool as it is to have sniper cloak sometimes. You cant use pryos fireproof ability or the the cloak so it already follows more so than doesnt

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dont let this distract you from the fact that sadars can dirlock north to obscur their sprite with zero downside (not a gameplay exploit btw)

and scout sight not being skill locked is crazy

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Pretty sure if you direction lock yourself, then you are slower, so it isn’t “no downside”.

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