Grenadier armor blocks pounces and stuns the xeno that tries to pounce the wearer, this is fine on the grenadier as specialists are supposed to be strong and grenadier is visually distinct.
But a thing that happens is a grenadier giving the armor to a rifleman since the grenadier wants light armor or something. Grenadier armor on a rifleman is difficult to spot, and can be covered by an accessory like a poncho. This is unfair for backliner xenos as getting stunned when you pounce on a random rifleman is a death sentence as the stun gives free hits in and now all your cooldowns are off.
I believe that either grenadier armor should be restricted to grenadier only, or grenadier armor should have an obvious visual tell (think of SADAR/grenadier gun ease of spotting) that cannot be obfuscated.
What am I supposed to look at?
(One is wearing grenadier armor the other is wearing b12)
The difference is barely there and dependent on direction. Even if you are a sweat who can instantly check every marine they see for this tiny difference, you’ve gotta realize there’s many noobs who are not going to notice this and are wondering why they randomly got stunned when they attacked a lone marine.
A grenadier already dying with almost all of their grenades and MOST LIKELY IS BEING GIBBED is already economically bad. (On my perspective)
Good grenadiers are rare enough already. (On my perspective as a GL spec main)
Maybe non-spec roles will make the grenadier armor alot more obvious.
If memory serves me right, the poncho only spawns on one map, in limited supply of about maybe four? This is really a non-issue. If you’re that concerned, maybe make it so ponchos can’t be attached to specialist armour, though even that is an incredibly niche issue, still.
bro used an image of a marine with a poncho
Ponchos aren’t a thing except on ONE map where a SINGLE room has some. no marine is going to be running around with a fuckin poncho and grenadier armor.
I used the poncho because I see marines with grenadier armor wearing a poncho.
Without the poncho it’s easier to spot the difference but it’s still quite subtle and nothing about it informs you that it would outright stun you so it’s very unintuitive.
Every other specialist armor has its special function restricted to the specialist (pyro fire walk, sniper camoflague, etc.)
Maybe it’s just me but no matter how much I play this game I have not gotten a single bit better at recognizing the type of armor on a marine sprite in the heat of battle. To be honest I find it hard to believe that ANYONE can quickly and accurately recognize it. Maybe you all can and it’s just me that is bad, I don’t know. To me they all look too similar. I don’t think this will ever change no matter how much I play this game. I do think it’s kind of lame to have an instant death trap that can only be avoided by spotting a slight pixel difference on a marine’s sprite. I have indeed died before on multiple occasions as runner to a PB from a random rifleman with grenadier armor, it’s rare but it definitely happens and is kind of lame.
Imagine if xenos had some item they could use that makes it so if you try to shoot them with certain weapons the bullets instantly bounce back and kill and perma you, and the only indication for it is a few pixels on their sprite changing slightly.
Isn’t poncho already nerfed to only on CC due to “How do I spot a chungus with a shotty under poncho?”. It was already a bad take from certain dev already, “I can’t see” reason in some ways just a reword of “I am ignorance of this, you can’t punish me”. (Trademarked by greytiders since the old age.)
May I interest you to hedge ravs? Marines has been dealing with a “sprite change” spontaneously to a shield and died to that alot. And yes it’s not a pixel different, it’s a “skill issue” same as pouncing ignorantly to a grenadier armor. I don’t see it removed so… yea…
I really don’t think hedgehog is comparable. The shield icon is blatantly obvious to see and it’s also easier to identify rav strains than it is to identify GL armor, at least to me. You also only have to worry about ravs using it, it’s not like any random xeno could potentially hedgehog shield out of nowhere.
The level of punishment is also really different. If you pounce someone with GL armor as runner or lurker you are just dead unless they are bald enough to not kill you for it. People survive hedgehog shield all the time, and even if you die you can get revived by a medic.
I play both sides, in fact rifleman is my most played role in the game and the first role I ever platinumed. Trust me I’ve fought plenty of hedgehogs, it’s just not the same as pouncing what you thought was a regular marine but getting round removed because you didn’t realize that they actually had GL armor on.
I feel like for some reason xenos get so much less sympathy in general when it comes to bullshit mechanics, marine is so much less punishing to play with so much less bullshit to worry about yet people always say “skill issue” to xenos whenever they complain about anything. I can die like 5 times per round due to reckless overextending as marine and get revived every time and live to see the end of the round, yet if I complain about getting instantly round removed as xeno due to not identifying a slight pixel difference in armor it’s a skill issue and my complaints are invalid.