Assorted changes for the CLF survivor inserts within. I can’t speak too much to the balance aspects except that I’ve played a lot of Xeno and very little of the inserts and have tangled with them dozens of times as a bug.
I have literally only ever seen one of the mythical rounds where the CLF survivors actually live, and it was by fleeing once their hold was broken in Solaris’ caves and then holding out for two minutes in Marshall’s with shocked doors only to be summarily gunned down by the Marines.
Are CLF survs affecting the gameplay loop only on rounds when I’m not playing?? Is this some sort of Twilight Zone episode? I don’t get it. Am I alone in that?
ERT CLF is very strong to be able to put up a fight with marines of equal or slightly higher number
survivor CLF cant be that good or they will mega frag xenos (and for some reason xenos should always be able to be killed by xenos) so IF they survive they get smoked by marines and maybe brig RP as POWs
the last LV-624 round they survived until the fog dropped, got in their van, killed an IO, stripped them, gave them enough brute damage to perma them, and were only killed by two fraggers. i am proud to say i was one of them ^^
when are we gonna stop dancing around it and remove the FUCKING INSERTS!!! or replace it with something cooler like UPP!!!
I’ve not seen CLF survive often besides that one time a lurker devoured one and took them to all the loot on the map. I do think making all of their endurance set to 1 is a pretty big nerf. Most other survs have atleast endurance 2 since y’know otherwise their bones would shatter on sight.
When CLF nightmares for all maps were added one round on Solaris ridge had the CLF capture the scout for a while which was cool but most rounds CLF don’t make it that far to have any real impact on anything for better or worse.
Its hit or miss. They either die at once or kill a bunch of marines before termination/capture
They are rare enough that I cannot say with much accuracy if they live more often than not. Completely my own, baseless opinion but I feel they die more.
Its a shuffle. Nerfs and actual buffs (+1 endurance across the board). The only real nerf would be the sentry ammo. But you shouldn’t depend on them for anything but drone rushes so eh.
The only time I see CLF survs live is usually because the xenos are like “Let’s let them kill all the marine talls heheheheheh” And then the sniper/scout kills them all uneventfully. I do feel they really need a buff, since otherwise it’s a bit of a waste of a surv roll (I usually toggle out of it). Also they didn’t even add a CLF insert to chances for the funnies, smh smh.
Apart from rounds where the marines decide to “Truce” with the CLF, or they surrender (on top of needing xenos to let them live), they never live past like 40 minutes.
They do not need this nerf, holy hell. Also the CLF ERT is not that strong, only the spec is (which CLF survs do not get). The rest are shit, barring good RNG on getting UPP SMG’s.
The ship was also already a useless hold, oft considered a death trap. There’s a dam good reason that survs typically run away on a truck, (it’s got too many entries to effectively defend). Even on lowpop, it’s just too open, xenos will eventually get past the turrets, and cap all the survs.
Again, it’s the same trend with nerfing survs… they keep doing the cheese tactics, because they are too weak to do anything else to the point of non-viability. The taking away of the SL’s orders is also just weird, because marine SL’s (and most ERT faction SL’s) have it. Even priest survs get it (the pilot on Hybrisa).
clf survs die every round, the 1/10 rounds they manage to live due to xeno apathy they get fragged instantly by a smartgunner, the rounds THAT doesn’t happen they slime an IO and go up to the almayer on the normandy to kill defenseless noobs.