Have your say: Marine Law and MP enforcement

Hello! Welcome to this policy feedback thread regarding MPs!

Below are a list of MP scenarios, it would be greatly appreciated if you could post how you best feel a situation should be resolved using MPs or not. Pick one, a few or all!

Please try to explain your reasoning and approach the issues from a RP and round improvement pov!

Scenarios:

  • Two marines getting into a fight over attachments.
  • Survivors stealing some stuff from the CO’s room.
  • A PFC running around the ship naked and shooting at walls.
  • An MT breaking into the CO’s room to steal Jones.
  • An officer getting drunk during the operation.
  • The CMO performing greeno experiments without authorization from the CO.
  • An active griefer

Thank you to @Biolock for the scenarios

7 Likes

Call the MPs over to break up the fighting but do NOT have them arrested. Instead you make sure they both get medical attention and are in good physical shape, then bring them over to the boxing ring. Have one of the MPs hold onto the attachments and make the two marines box over who gets to have them. Winner obviously gets them.

Firstly you get a handful of handcuffs (for however many survivors there are) and strap them into the chairs in the conference room. The CO, CMP, and ASO sit on the opposite side of the table and start questioning the survivors as to their allegiance, as no God-fearing, patriotic American would break into a man’s office and steal their belongings. You have MPs flanking either side of the survivors for the intimidation factor.

You’ll firstly need to apprehend the guy and take their weapons. Assuming they have an intent to RP you go to req and grab an engineering pamphlet (assuming they have any left) and then find a blowtorch. You have an MP and an MT walk alongside the PFC and have them repair every single bullet hole they left in the walls. If req was out of pamphlets, the MT will repair the bullet holes while explaining the finer details of engineering to the offending PFC.

Grab a pen and paper, sit the MT down, and make them write an essay explaining why exactly they should have the honor of petting Jones. This essay must express their thankfulness for Jones being on the ship in the first place, how Jones is a superior cat to other cats they may have met before today, and that they’re sorry for trying to pet Jones without permission.

Assuming it’s not the CMO, you have the CMO take the Officer to the therapy room in upper medbay alongside other volunteer marines and begin an impromptu alcoholics anonymous session. The drunk officer will first need to be detoxed, but they need to be made aware of the dangers and pitfalls of drinking heavily, especially when they’re at work (as surely only an alcoholic would do so).

This depends on if the Greenos have escaped from containment or not. If they have escaped, the CMO should be handcuffed and strapped to a chair near the entrance to research (where the Greenos are currently being kept from escaping) and made to watch as the marines going in to gun them down are getting murdered and brutalized. The CMO should have an MP or someone else standing next to them emphasizing that all the death was their fault. If the Greenos have NOT escaped, then the CMO should be made to enter the containment cell and strike a deal with the Greenos personally. If they weren’t confident in their ability to do so from behind the glass, they should’ve thought deeper before making the Greenos in the first place.

Most active griefers get swiftly murdered by the mob of marines with guns and knives, so it’s fairly safe to assume they will be put down before they can do too much harm. At this point MPs will have to apprehend them, but they will also take pictures of all the damage the griefer has done to their fellow marines. They should be brought to brig (where they should be charged) and the MPs should show them all the pictures of the dead or dying marines that were hurt, speaking to the griefer that these marines have mothers, fathers, sisters, and brothers, and ask how they would feel if someone gunned them down for the thrill of it?

6 Likes

I’m going to bite and will try to keep it as short as I can, policy in my opinion should be “Everything is an IC issue until it isn’t” I don’t have a particular issue against MPs and I think everyone would enjoy more relaxed rules to allow players to roleplay and decide how to deal with scenarios, rather than it just being ahelps. I also believe that those fights or incidents that happen (mostly pre-drop) help break the monotony of rounds that the server has been falling into.

  • Two marines getting into a fight over attachments.

There are many reasons marines would be fighting over, attachments being just as valid. From an mp perspective, I would say disarms or a short punch fight is not assault, but the MP has the freedom to decide if and how to get involved, if he does want to, it’d be more of a “stand down, or face insubordination”, these fights also allow other marines to participate in makes pre-drop fun.

  • Survivors stealing some stuff from the CO’s room.

Civies stealing from the CO is 100% an MP matter, lock them up in perma for sedition and then interrogate them if they want to (with the CIA changes this could be interesting), I also believe rulewise survs should have every right to steal things too while keeping it an IC issue, let them make up their own justifications on why they are doing it.

  • A PFC running around the ship naked and shooting at walls.

Since staff isn’t going to repair the damage to the ship, I’d say this is an IC issue, lock him up for Nrp and damage to the ship, one of the few times I’d even say it’s ok to note them, because it’s just griefing the environment for no reason, however if they do seem to have a reason I’d call this an IC issue fully and leave it to the mps, sometimes even marines themselves are the ones that call the mps over these ones.

  • An MT breaking into the CO’s room to steal Jones.

IC issue, lock him up for trespassing and theft if you want, I’d also be ok with MPs lowkey letting someone get away with it or doing their own investigation RP to see who did it, many times I’ve seen the culprit be “obvious” but that’s because of meta-information, BE’ing someone for stealing a cat is also as dumb as stealing it in the first place, but that’s WL policy I am not getting into.

  • An officer getting drunk during the operation.

One of the few situations where MPs can decide how they want to handle it, either via RP or brig time since they’re an officer and could have IC benefits. It’s in the SO’s best benefit to not get arrested after all so they’d probably go along with whatever mp’s decide to do.

  • The CMO performing greeno experiments without authorization from the CO.

Up to command, dire situations can require dire measures, I’m not a fan of the “you can’t retroactively give permission” mps usually say, in war sometimes you have to make exceptions and this is the best-case scenario for it.

  • An active griefer

Generally I’d love to consider this an IC issue if nobody permas, because marines usually get rid of them pretty quickly, but I’m also aware many players that maintain a certain RP standard detest being hit randomly by multikeys-griefers and being stuck in medbay due to it, so I would say this is 100% a staff issue as its been for a good while, mps at most would process them if they want, but it’s not like they’ll be able to rp with someone getting banned. Just an ugly part of the game.

HOWEVER, on this last part I have a pet-peeve, sometimes a regular player will kill someone shipside over some reason staff might consider griefing, on these cases I’d actually like to see follow-up on the mp’s part to see why they did it rather than going straight into the OOC staff area. Some might not agree but silliness and even a murder can make shipside interesting pre-drop, generally most players seem to be ok with odd situations happening aslong as it’s interesting and nobody permas.

My point being, players having the freedom to RP how they want to, I don’t pretend we’re a HRP server where everyone will have the most realistic of motives and actions, but as long as people do an attempt to roleplay, even the craziest situations (I’m looking at you zombie rounds), then that’s fine by me.

4 Likes

Before i give my two cents, i want to say that i am an avid MP main, with the most hours i have on Military Warden, so taken this into consideration here is how i would do it:

Mainly an IC issue, this require a bit of investigation by the MPs to determine if foulplay is present, but i do not think staff is needed here. If possible instead of jailing someone, a simple NJP like some pushups would be a better punishment. And it does not ground a marine to 10ish minute of being stuck in a box. If we include the investigation and processing of the prisoner, a lot of time is wasted.

Mainly an IC issue here, red alert and rubber bullet should be used. RP wise, the CO has access to classified documents, expecially for one that is in charge of a ship patrolling a sector of space where space terrorist are present. This could lead to a cool interrogation, and staff could also insert themselves in the picture by sending a CIA agent and Provost Inspector to interrogate the prisoner.
Anyway, mainly IC issue dealable with MPs.

I belive this is dealable IC, for most cases but talking with the PFC is very important to determine the approach:
a) Insanity, have the marine tested by medical personell, then try RP a cool scenario, like giving them some kind of anti-psicotic meds or have stay in the welness room and just talk.
b) Newbie, send the to the SEA and leave it to them, this is no wrongdoing, just a confused new player.
c) Troublemaker, i would probably issue an NJP, either to fix the damages, or to do some pushups. It make sure the PFC does not spend an eternity in brig for a couple of holes in the wall, and make sure that the PFC knows they are accountable for their actions.
d) griefer, this is where i think admin intervention should be necessary.

IC issue, dealable with MPs. Return the cat to the CO, and have the marine apologise for their actions. Here i belive a jail is necessary, maybe even trying to interrogate the marine to see if the looked at classified information or not. Could make a great scenario for RP.

IC issue, and probably one where the CO/XO could deal with it. Anyway MPs here should come and arrest the Officer, then contact medical for detox and a talk. Maybe the officer was drunk because he lost half of the squad? Maybe it was the CE being an MT+? Or maybe they really are a bad apple. Anyway unless part of a bigger picture, this is a IC issue, that MPs can deal with.

IC issue, call red alert and have the CMO arrested. It created a danger to the ship and the operation. Interrogate the CMO, give him pictures of what happened once they extermination started.
I do not think Staff intervention is required in this case. Maybe have the Provost and CIA come, or WY informed of the research, anyway it create the possibility for admins to make it a fun event. MPs can deal with it.

Staff intervention required here, MPs should nontheless try to contain the damage until Staff arrives and stop the bad apple. This is immersion breaking, but MPs should ask for an immediate transport out of the ship for a court martial or something.

I totally agree here with Ica, the intent of the action determine the outcome, if RP was present, then i think keeping it IC is totally fine.

2 Likes
  • Two marines getting into a fight over attachments: Personally as an MP I’d try to break it off in a manner that would leave all parties satisfied. Although to be honest I have never seen a fight break out over attachments. Everyone is used to first come first served in my view.
  • Survivors stealing stuff from the CO’s room: To break in you’d have to decon a wall or 2 since you cannot hope to get in through the doors undetected. This one’s a clear theft DTGP. Depending on their behaviour they’d be jailed if they cooperate. If they are violent during the arrest one could consider evicting them.
  • A PFC running around the ship naked and shooting at walls: My experience says that this marine is likely new to the game (idk if you meant RFN here) so I’d stop to help them as MP, teach how to speak if they don’t know how and call the SEA. If none is available I’d probably teach em myself. Alternatively I’d see if I could get some other marine to take em as their battle buddy.
  • An MT breaking into CO’s room to steal Jones: I am not entirely sure here. If I recall correctly doing anything with jones that is not approved by the CO is grounds for BE. I would definitely go after the guy but I cannot remember the laws in play here. Jones is a special cat in the eyes of the law I think.
  • An officer getting drunk during the operation: I may turn a blind eye to enlisted getting drunk depending on how easy they make it for me. Officers on the other hand I can’t turn a blind eye to so I’d proceed with an arrest for intoxication. Depending on the situation and how they go about it I may include NoD.
  • The CMO performing greeno experiments without authorization from the CO: For all I know the CMO and research are keeping the greenos in check. If they feel threatened they may become hostile. With these in mind I would first deal with the greenos as the CO sees fit, be it killing em all or letting research do its thing. If the CO disapproves and has us kill them I’d then arrest the CMO and all involved under the charge of sedition.
  • An active griefer: Depends on the griefer. If they are using melee weapons I’d go for non lethal takedowns with my standard issue tools. If there’s an active shooter however I’d gun them down. If they are not using weapons but other means to grief, say they threw grenades or blew up fuel tanks I’d depend on whether they continue to grief after the first offense or not.
1 Like

If they’re not escalating into hooliganism or some minor crimes, I’ll let them sort it out on their own.

Will have them arrested on theft ( and contraband if they’re not military survivors), and maybe sedition if stuffs include nuclear code or things in safe (I’ve never opened it don’t judge me). I’ll also have to fax provost since it’s above my pay grade.

I’ll come near them and ask why are they naked and shooting walls. If they cooperate then I’ll have them do NJP like Push-Ups or repairing walls. If not then I’ll inform them of DtGP arrest and maybe a psych evaluation if they want to go that route.

They would be lucky if MPs can arrive to arrest them before marines blasting holes in them. Perform DtGP arrest or Murder arrest depending on number of casualties then a psych evaluation for ground of insanity. Fax provost for closure.

1 Like


(for reference)

Gotta be handled in character, probably by MPs. Flash both of them until they stop, call them goofy, and leave once the attachments have been distributed however feels correct to you. Maybe take one for yourself if you like it. Or just do nothing. Sometimes I be watching marines fight for my own amusement.

Also gonna be an MP thing. Arrest them, take them to a windowless room and interrogate them to find out whether they were stealing the CO’s stuff to help the CLF. If the survs are W-Y, let the CL pretend to be a lawyer for the vibes.

Maybe a new person who doesn’t know how to get clothes and not shoot whenever he looks around, handle accordingly (SEA or mentor or just tell him type stuff). If it’s just someone being shitty, arrest them/shoot them depending on if they turn the gun on the MPs (see complaint about use of force)

If the CO BEs them that’s hilarious. Otherwise send in the MPs. Optionally arrest the rest of engineering for RICO.

Seems like something the CO should handle via loud shouting, but the MPs are probably gonna handle it too. A sizable portion of staff officers are belligerent shitheads (officer ordered arrests my beloathed) so I wouldn’t put it past them swinging on someone in CIC or otherwise acting noncompliant.

The CO could totally just BE them again, but I think sending in the MPs would be funner. Run some SWAT team type shit with gas masks and flashbangs (see my complaint about use of force). Have the gang get real guns incase the xenos break out or involve some marines waiting to deploy (see my complaint about alert code procedures).

Assuming “griefer” means, like, dude shooting up the prep room. Just kill him lmao. BE, MPs, admins, however you wanna do it doesn’t much matter to me. In my experience the other Marines take care of business, the MPs show up to collect the body and take a statement, and the admins ban the guy while he’s dead. Whole system in perfect harmony.

A bunch of complaints I have about Marine Law that I'm attaching to this so I know someone is gonna read it.

MP Uniforms: I know uniforms are being worked on right now but for the time being we have what we have and what we have is lowkey shitty, especially considering MPs are bound by the rules to comply with the armor/headgear mandates which are the most controversial ones AFAIK. Why not let them wear silly headbands and stuff?

Also, addressing the “but the slowdown is important for balance” crowd that always connects both their neurons at once just to type up some stupid shit like that every time I post about mp armor, it doesn’t change anything. MPs don’t generally chase people halfway across the ship, they double back and check the crew monitor since 90% of criminals don’t change their sensors.

Use of Force and Alert Code Policies:


I don’t like this policy. It assumes someone being actively shot at can call the CMP up and ask for permission to shoot back. There’s no “timely manner” for command to respond, as it claims should happen, since you’ll probably be dead before you even finish typing. Luckily this is basically moot since a passage in Marine Law permits breaking any existing law in the interest of saving somebody’s life.

As for the armories, I’m not gonna screenshot it since it includes a bunch of other crap, but go to SOP and scroll down to “Authorized Weapons - Code Restrictions”. MPs are restricted to pistols and nonlethals on code green, bad and cringe. Every single potential danger that shows up on the Almayer is going to be more heavily armed than the people dealing with those dangers. Prefiring a response to “but you can just change the code”. Often you can’t, by the time the goons start acting goony or Bravo lets you know they forgot to cuff that CLF militant they just sent up, it’s too late and bullets are already flying.

As for riot tools: We should be allowed to throw flashbangs in rooms when doing high risk stuff (searches when the people we’re searching are armed, rescuing hostages, similar stuff). We can’t even do this on blue, since the SOP specifies riots. No real grander argument here I just think it would be soul.

General “what the fuck do you want from us” paragraph
I think it’s weird that parts of marine law and SOP seemingly arbitrarily mess with MPs considering they are BOUND BY SERVER RULES to follow these policies. One common response to people complaining about mandatory MP law compliance is that they’re meant to essentially act as an IC component of the staff team that takes the load of minor stuff off staff’s back, to which I’d wonder why that same staff team is so insistent on giving them arbitrarily bullshit to deal with like hat restrictions and not being allowed to shoot back.

2 Likes

I’m not really gonna respond to the first post in this topic.
But I did want to correct @OriginalName specifically here since I think you might be misinterpreting Marine Law.

While I get that the Lethal Force part of marine law is what you are going to base this thought on I do want to let you know that SELF DEFENCE is something that exists and allows you to shoot back.
Of course you are allowed to shoot back at someone who is shooting at you, both in the rules and in ML. It would be silly if you weren’t.

I assume that its done that way so MPs dont go hunting for arrests with their rifles without the CMP/Commander giving permission to do so.
When you get shot at you should shoot back, or do anything else you need to save yourself, and try to get away. That way you can call for backup and get some help hunting the criminal down.

2 Likes

im still tweaking over the rest of this tomfoolery though. Also now that I read the self defense policy closely, it’s also bad and wrong so it’s good you mention it.


“Melee weapons against melee weapons” is some goofball stuff, picturing an MP whipping out their boot knife while being stabbed.

2 Likes

I try to be as Town Sherrif like as I can when I play MP. Avoid the brig as much as possible and try to avoid actively arresting folks unless they do something Major, or are incredibly petty with their minor crimes, with no end in sight.

Break it up and recommend medical assistance should it be necessary, will ask them what their issue is, and attempt to resolve it. Pray they don’t request that I arrest either party. Inly time I would need to bring the cuffs out myself is if it becomes an escalated issue where people use knives and guns.

Get them to return what was stolen, and search just incase they missed anything, if they broke in via the walls/airlocks, NJP them and have them fixing it be the solution. Escalate further should they refuse. Depending on the type of survivor they are, it could change. If UPP, then its straight detaining, CLF, automatic sedition anyway, civilians/FORECON/WY I’d give em the original treatment.

Generally, I would attempt to just calm him down, put on a uniform and get ready for briefing/deployment. If its an actual PFC, I’d give them about 10 minutes before I check in on them in the Crew Monitor, should they still be on the ship, I’d give em a warning. Then another 10 minutes before I break out the Major Insubordination Charge.

If its a PVT, I’d get the SEA’s attention, and if there isnt an SEA, I’d teach them to get started.

Search for the MT to detain them for DTGP (breaking into the CO’s office) and theft. Pray he doesn’t end up killing Jones and getting into the Marine Law/ Commander CoC situation of it counting as a Capital Crime, instead of Cruelty to Animals.

Depends entirely if they are acting within their duties at the time of being drunk. CMO being drunk in their office, I don’t particularly care for, if they are doing a surgery whilst drunk then yeah…Same with the Dropship/Gunship Pilot, if they are on the Almayer, I don’t care, but if they are actively flying the ship, then yeah…Intoxication Charge.

Up to the Commander, by Marine Law its straight sedition, to create a threat to the ship without authorization or knowledge of the Commander. If im not given any orders on how to proceed, I will proceed with the arrest.

If im the MP handling it, I do try to keep it IC as much as I can, detaining them for whatever crime they committed, be it murder or whatever.

First time actually making a post on these forums, look at me go. Figured a post about marine law and such is probably relevant to someone whose most played role is CMP. Of course, that’s not saying a lot, still definitely a rookie in some senses. No harm in proposing how I’d handle such things though.

  • Two marines getting into a fight over attachments.

Depends on the severity of the fight. A couple marines verbally bickering or disarming/shoving each other is hardly a grave offense. At most, maybe have an MP come along and tell them off for being big ol babies. Give em both an NJP if they keep making a fuss of it and getting in the way of everyone else. Now, if they’ve gone and shot or stabbed or otherwise maimed each other, it’s safe to say the MPs have to come down and arrest the pair of em (after they’ve received medical attention of course).

  • Survivors stealing some stuff from the CO’s room.

Interesting opportunity for interaction. Obviously, they should be arrested, theft is a crime and certainly if it involves sensitive materials like those in possession of a high ranking military officer. But once they’re in custody, an interrogation like those proposed by some of the others here seems fitting as it produces a good RP opportunity for the survivor, MPs, officers and anyone else involved. Maybe fax High Command if it appears that the survivor shared confidential info they obtained in the act, as a Subterfuge charge may be appropriate if it can be discerned that the motive of the survivor was to steal information and not just Jones or a fancy outfit (maybe even fax the other factions if it was one of theirs, might give people reason to actually be a fax responder for one of the alternative factions). Overall, neat RP opportunity, interrogate and try to determine if the act was seditious or simply a bored survivor wanting to yoink stuff for kicks.

  • A PFC running around the ship naked and shooting at walls.

Realistically, there’s no reason for someone to do this unless they’re either evidently very new (in which case, best they be handed over to the custody of a SEA or directed to a mentorhelp) which is odd if they’ve reached PFC rank or they’re just griefing. Either way, best that they are arrested by the MPs to make sure they don’t do further damage to people or property until they can be dealt with either by a SEA/mentor or an admin. And lock them up for damage to government property and failure to follow procedure as both are relevant to a situation like this. Much as I’d rather not brig a new player who might not know any better, being new also isn’t a license to break the law. And if it’s a griefer, odds are they’ll either get dealt with by admins or simply end up permaed due to declaration of insanity.

  • An MT breaking into the CO’s room to steal Jones.

One of the few cases of MTs breaking into random places to steal stuff that I reliably approve of. Still should be arrested by the MPs for the obvious damage to government property and theft but it’s an amusing enough crime that typically is entertaining for those involved when all parties RP it out. Try to keep the CO from resorting to a BE over their cat.

  • An officer getting drunk during the operation.

My stance on intoxication is still a bit rocky because it’s not really as cut and dry as “this guy shot this guy”, so I personally gauge the severity based on a few factors. A lot of being an MP is “well what’s appropriate here” anyways, this is just a good example. So things here would be like “Did they drink it in one of the areas the SOP permits alcohol in?” “Were they actively performing (or expected to be performing) a task while drunk?” “Did anyone get hurt or anything get damaged as a result of their drunkenness?” “Did the overall state of the operation suffer as a result of their intoxication? (ie. the GP not flying CAS, an SO failing to send a supply crate or fire an OB)” and questions like that. So long as they’re not impeding things, I’m more so in favour of the officer in question simply being given a warning so as not to keep them from properly performing their duties. If they are proving to be detrimental or simply argumentative, then an NJP is probably in order as it’ll ensure they make up for wasted time or a NOD charge if they’ve been a severe detriment while also intoxicated. As with all matters of Marine Law, it’s a matter of nuances and details, can’t really have a blanket approach. An XO who gets hammered in the CIC and OBs the FOB and then gets into a scuffle with MPs probably should be punished more harshly than a SO who gets a bit tipsy in the officer’s mess after a messy evacuation or when there’s three xenos left.

  • The CMO performing greeno experiments without authorization from the CO.

Interesting opportunity that doesn’t happen a lot. Very much grounds for having the MPs arm up and move to detain the CMO and any researchers aiding and abetting in this activity. Given the risk involved with greenos, that likely means a full-blown raid on research and an escalation in alert level to at least approve riot gear for flashbangs and tear gas if not full-on lethal force in the event that the greenos are deliberately released as a counter-measure. Based on the likelihood of the greenos breaching and fighting the crew, maybe even rope whatever marines and officers are around into providing more heavily armed backup in case extermination is necessary. Depending on the wishes of the CO, either cautiously carry out an extermination once any human opposition has been dealt with or work the situation out with the friendly hive provided they don’t just decide “hmm today I will kill everyone shipside because I heard two gunshots outside”.
Side note: absolutely do not be like the one CMP I encountered in one round where they, despite the CMO having approval to create greenos and said greenos having been non-hostile and confined to the proper containment area, decided it was a good idea to rock up into research with zero approval and zero backup and fire an OT’s fancy incendiary grenade right into the containment area, killing both myself and a researcher in there while killing a whole one (1) larva and immediately resulting in the other greenos turning hostile and killing the entire crew. Still possibly the most confusing decision I’ve ever seen be taken in this game.

  • An active griefer

MPs should prioritise containing the situation. Which ideally means non-lethally taking down the troublemaker and tossing them in the brig for whatever relevant crimes apply, where the perp can sit and talk to the admins for as long as needed (bonus points if you go and fax the Provost to give IC justification for more extraordinary measures like permanent confinement). That assumes that the griefer isn’t posing an immediate risk to the lives of the crew and that, if they are, they haven’t been gunned down by the marines and/or shipside crew yet. If they do pose an immediate risk, hardly much harm in shooting them dead and then letting them be revived and brigged, the same end goal is achieved which is buying time for admins to become aware of the situation and step in.

Yeah, that’s my two cents from a mildly experienced MP player, I guess here’s evidence of me maybe kind of getting how Marine Law works in these cases. Maybe.

1 Like