Hey everyone,
We all know that CM is a special, sacred game - something a lot of us have put countless hours and years of time and effort into.
From time to time, I have inspiration to write some kind of guide so that new players can get familiar with how roleplay works on CM, moreso as Marines as opposed to Xenos just because I am more of a Marine main - but it is very true that xenos have a unique roleplaying style, and I’d like to hear that as well.
I’ve personally managed and helped create roleplay guides for several other HRP servers, and I know for a fact that while they might have some decent ideas that could be used in CM… but CM is truly a beast of its own, and any guide that would try to capture its soul should be tailored specifically to the game we all play and love.
I’m not asking for a lot, you don’t need to write a whole guide in the thread unless you really want to.
I’m just asking for the players of CM, especially those who have been here for a while, to impart their own ideas and experiences so that they can be passed down to the new generation of CM players. Something so that players can understand and have an easy way to conceptualize what it is to roleplay on the game. Afterwards, I will try my best to put together the cream of the crop into something comprehensible - or maybe someone else will before me, who knows!
Additionally, I think it would really help pave the road to a higher standard of roleplay in CM. Though as staff we do talk to people about being LRP, that’s only if we see it or if its reported - we’re not omniscent. It’s always better to try to give guidance and teach people, and inspire them versus catching and punishing people and leaving notes. It’s not necessarily about avoiding punishment, it has more to do with having a resource we can point players to if they want to improve their roleplaying skills in general.
I have plenty to say myself, and could honestly try writing a guide myself and I probably will. But before any of that, I’d really like to know what you all think and to get some discussion generated. I think, if I had to summarize things, its really important to understand in CM there is a range of expectations of roleplay. Some people take things less seriously, some more so - and the grey area in between. I would even say that most players don’t stick to one end of the spectrum, but rather travel it back and forth as the context allows.
I think it’s really important we bring up things like Mandatory Obedience, or at least the difference in expectations in roleplay between the enlisted and officers and all in between.
I think its really important that, for xenos, we talk about the diction that is expected - talls instead of humans, metal bird instead of CAS, and so on.
But its not limited to the things I say in this initial post - it can be about whatever you want, I just ask that its relevant to the topic.
The wiki does provide a lot of good information on things like this, but I have yet to really see a dedicated guide to the subject. If we can put our brains together, get our ideas in one place, I think we could make something really cool that can help new players get up to speed - a lot of knowledge is on the wiki, but there’s substantially more that you just need to experience in the game to figure out. My proposition is to help create a bridge, so newer players and those who are interested in getting better at roleplay have a path that will help people improve their roleplaying skills, but equally be realistic to the soul and integrity of the game as we play it. That said, I’m not looking for haughty taughty big paragraph emotes or whatnot. I’m looking for Real CM RolePlay and advice and ideas from the community, that we practice in-game and aspire to for a better future for the community, I’m looking for what we practice in game, and what we want to do that is both practical and realistic for the game we play - we often are variable in how much we roleplay, because in certain contexts (like the front) you can’t really write too much or you’re going to die. However, pre-drop and post-evac, opportunities open up - as well as in small moments of respite in the thick of things.
Every character we play has been a baby, has grown up into adulthood, s shot their gun for the first time once, has some semblence of family, has a motivator that keeps them going, has something deep to contribute - no matter how shallow they may seem, every character has that special uniqueness inside of them. I think if we work together, we can help people realize those things and express them a little better, even if its just a little bit more.
On the other hand, I am genuinely looking for your opinions and thoughts, and I hope this doesnt just get buried, because I think it can do a lot of good for our community. Consider putting in your two cents, and lets see what we find. If you happen to know anybody who would like to contribute to this thread but doesnt really know the forum, let them know its around and hopefully something amazing comes out of it.
Thanks for your time!
