I wake up, get my gear in 8 mins, afk in briefing until delta is mentioned, afk in ds
not being at briefing is a punishment and as an SL I dont really get to hang out with the marines or to be involved in actual map planning.
in my humble opinion it should be for the sake of RP, cohesion and better planning:
Wake up > Get Dressed ( uniform, no deployment gear ) > Eat Long, slow meal in messhall > Brief > Get Gear > deploy
Not sure what you’re actually saying. But if you’re proposing every marine has to have a long RP session every single round, over and over. The same speeches and the same kind of RP. It becomes a bit tiring. After thousands of rounds skipping the briefing is the only sane thing to do.
Although I understand where you’re coming from, and somewhat agree, it shouldn’t be enforced by rules.
For SL’s I’d understand it becoming mandatory, since you have more of a responsibility though.
Conceptually, I agree. However, you can’t force a roleplay interaction, because that’s unlikely to be memorable because it’s a required function that will be done to the bare minimum standard by most people [or, if nothing else, become cookie-cutter to the point of boringness, to Zenith’s point]. What you’d need to do is make having a long meal and talk with your fellow Marines be naturally encouraged by the mechanics and map design. I know there have been attempts to do this, but I don’t remember any of them enough to talk about them.
delete MRE’s, bring back the era of the fork and spoon.
to get full hunger you have to chow down, slop is served in the messhall.
i dont want to force people into copy paste rp stuff, but i think its strange we spam click 40 metal plate meals into our mouths.
im rambling about the gameplay between the cryocraddle and the alamo and the order each step should be in, i think they should lean in more on the chef roll or the kitchen, or just remake MRE’s to not be 30 spammable walkable meals.
it just makes so much more sense to have us gearing up AFTER the plan and also giving people time to fully amass out from cryo and able to be ready to gear and deploy (* based off their orders aswell )
i just wish our time was better used and interactions were more conducive to being able to take a minute to talk rather then me Z smashing and left clicking my 9th tofu
Yeah they should really improve the whole kitchen/chef/botany experience too. That’s one thing I really want personally.
I think removing all MRE’s and food from the starting vendors would help too, restrict that to the Canteen only, so Marines are forced to at least basically interact there would help.
In fact, just let MRE’s be a req only thing, obviously on deployment only.
THIS!! holy fuck Ive wanted an industrial kitchen so bad to be like a real naval vessel; making MASS slop for the lads, if it were this way and you played chef every single guy who wakes up would stop by for a bite, i would 1000% play chef just to wish the lads well but right now chef is just maintenance tech without any relevancy
take the 3-4 mins it takes to spam z and make it a single use spinny wheel that eats % of the meal so Im free to have a bit of chit chat with the lads eating.
it’d be cool if they could process cooked meals into an MRE machine that translated it into boxes which would be for deploying or fuck make the deployed mess better, make a general botony deck for researchers to annoy and free them from it
This actually is a really good idea, considering how much space there is in the middle-deck now, I don’t see why something like this wouldn’t be a good thing, basically combine it with Research so you have one big Botany.
you put riflemen on slop duty of course, technically it’s under the ASO’s responsibilities but theres enough jarheads that can learn how to make burnt scrambled eggs for the marines
Sadly not, I think they might be TG sprites? Maybe? They kinda fit that aesthetic. They could also be sprites that were made for CM and were never implemented.
Nah, it’s sadly not implemented yet. Beagle was working on adding them or so, but yeah it’s been a while, hopefully we’ll have something eventually.
They’re not on any server, they were made by Wei for CM, but not released publicly.
It sounds like a great idea at first but then you realize you have to serve 50-100 people, and it needs to happen within 15 or so minutes and some of these people will want to attend the 5 minute briefing and everyone also still has to get all their gear organized and ready (which, by itself, especially if I need stuff from requisitions, often takes me 10-15 minutes).
So it sounds good on paper but in practice I just don’t see how you can make it work unless you find a way to reduce the time spent on other things. Marines spend about 30 seconds getting food right now, maybe 5 minutes if someone does a RP thing with the squad like charlie used to.
If you could swap that around - 30 seconds to get your gear, and 15 minutes getting chow and eating with other marines - I think that could be a big improvement.
As an MST main I absolutely agree with improving the shipside kitchen experience. The field kitchen experience has been improved greatly with the introduction of the mess tent, but the shipside kitchen is still in dire need of an update. I thought the larger kitchen that was part of ASS was pretty cool. Leaning more into the industrial kitchen idea would be awesome, would also interact well with the field kitchen as it could stay the way it is. Big full feature kitchen shipside and a quick-and-dirty field kitchen option for both MSTs.
Agreed but it looks like people are getting sidetracked by the kitchen rework. That is indeed a complementary system, but it is also separate from the important topic.
Getting back on track, the order of events pre-deployment is what dictates the space for RP. The current flow is insufficient.
Current flow:
Wake up → Eat → Gear up → Briefing → Deploy
Wake up → Eat for 3 seconds as a necessary chore → Get geared all over the place → Loss of purpose here, but maybe attend briefing and afk → Deploy
The order should be as you said:
Wake up → Eat → Briefing → Gear up → Deploy
Extended:
Wake up → Get dressed in basic uniform → Go to mess hall to eat at your squad table, interact with squad at table → Attend briefing with your squad → End of briefing → Get geared for deployment → Deploy
This way you create pre-deployment squad cohesion, higher intra and inter squad interaction, more chance for RP, and you are constantly discussing shit with your squad AND looking FORWARD to gearing up instead of blindly gearing up alone and running all over the damn ship.
Next steps:
USCM Prepared Meals should only be edible 1) in the mess hall, 2) after placing the tray on the table, and 3) increase cooldown between bites for slower eating. Squads will naturally sit at their tables, this will help with pre-deployment cohesion and storytelling that should hopefully stick into the deployment phase.
Remove Prepared Meals, MRE pack in prep, food vendors, prepackaged food from the Loadout screen, from main “public” ship areas which players would try to circumvent this system with. I did that with ASS and bringing in prepacked loadout burgers, but solely because the pre-deployment order is wrong and still wake up → get gear → get food rather than wake up → suit → food.
How many minutes should each stage require at the very least and at most?
There is a risk of briefing overrun, but I believe that would be reduced by CIC’s motivation to get marines geared up and drop ASAP. If not, we can always introduce a “ring” to signal a forced end to briefing.
The gear-up stage currently runs throughout the pre-deployment process, some Marines even missing the first Alamo deployment due to a long req line.
Your flow has no buffer zone between gearing and deploying so many will get left behind due to the nature of req. Maybe still better for gearing up then brief rather than brief then gearing.
I don’t wanna be super slow from hunger and hobbling all the way while getting gear, and then having to stumble around looking for canteen halfway across the ship.
A solution to that issue could be to have requisition tickets that allow the remote submission of req orders during an earlier stage of the flow, so all that there is to do is pick up your requisition request that is already prepared [maybe with a case that has to be labeled with the ticket that Req receives, and once it’s filled with the items / stamped it can only be opened by the person who requested the items and can no longer have items put into it [sort of like the kits specialists receive/MRE boxes].