Since the CLF are overtly hostile to WY (According to the CLF wiki), how does a CLF survivor react to a company survivor since CLF aren’t allowed hostilities to survivors (rightfully so)
I honestly think the CLF survivor should be able to gun down the other survivors sorta like a xeno agent antag role. This will greatly shake up the balance of meta cading with a million molotovs in a little corner as they will be sitting ducks to a CLF survivor
Hostile survivor rules are in desperate need of a revision, I’m just not clever enough to draft what that change should be.
A proposed solution, whatever it is, needs to be able to be mass produced. It needs to be able to withstand hundreds of iterations of gameplay.
You both survived against hell with space alien demons hunting everything down on the colony.
And CLF surv would still hate WY so much to just shoot them on the spot.
Come on, it is supposed to be medium RP server. Common enemy calms all hostilities.
Now here is a idea what if the CLF survivors are allowed to go hostile to the WY survivors after the Marines drop. So for the WY survivors they will not really be able to truly trust the CLF survivors as they know they may not start hostile… but if they hold up with them the CLF survivors may turn on them after help comes.
Edit: the one thing about this is that it will make tension between the WY and CLF survs to the point that things may turn to a shoot out. so prob if you do some thing like this you will need to also have some kind of escalation rule set out. IE the WY may not trust the CLF and kick them out of the surv box and the CLF may not take kindly to that.
what if we added more survivor slots but let them be hostile to each other.
Survivors going Battle Royale on each other, then xenos get T2s and just capture or kill everyone. Quite wonderful!
Unless survs get insane weapons and armor to compensate - yeaaaah this wont work.
For a brief time hostile survs would open fire on other survivors. It was generally quite shit as you would never survive it if you met the hostile guy.
I think the survivor role as a whole would benefit for an overhaul.
Make gear randomised spawns, rather than memorising locations,
Less emphasis as spawning as a certain “role” to survive or die,
Add more interesting nightmares which inject more variety in to rounds. (Eg, UPP, TWE, CLF, WY, FREELANCERS) even its just the ID which changes and they spawn kitless, adds more incentive to not just cryo like so many survivors do.
I do think that that hostile survivors probably should have the ability to be hostile to other survivors, but I’m not sure how you would navigate that in a fun and engaging way. (I guess rule 0 but I think hoping someone rule 0s unique fun situations is a bad way to go)
I think it’s a matter of “survival”, in a real-world situation where you’re thrown together with your “enemy”, then a significantly larger threat, threatens to end you both, most of the time human beings would rather choose to forsake their principles, work together, rather then be killed. Even if just temporarily. You can however roleplay it out and not work with the other survivors, which I see more often enough with CLF survivors.
I do think hostile survivors need a rework, Steelpoints PR addressed the issue by making hostile survivors only inserts, which wouldn’t give you the opportunity to be forced into that situation. However it has issues, and needs better more varied situations, mapping, and not just CLF in my opinion.
I mean. How they feel about it doesn’t matter. If survivors don’t work together they are more likely to be dead.
Like your political beefs don’t quite matter as the alien race that’s looking to not only kill you but use your corpse to make more of them.
That said I do think the CLF survivor/hostile survivor needs to go away.
they are terrorists who cant steal IDs
This could actually work, and would nerf both xenos and survivors, since both of them meta-rush all the meta loot on every map, but the thing is, they’ll memorize every spawn location and will visit them all in a different order, what could work more efficiently is to fully, fully randomize them, with no set location just…spawn on the entire groundside map, meaning it can be anywhere, like the colony supervisors office, engineering, security, etc.
i dont think it would work Randy since even RNG spawns are memorised by me and others
honestly fiorina guards vs prisoners was soul
Not so fun when I and another surv go to security on LV, but get lit up by CLF shmuck then die due to IB.
I just want to clarify (to the forum entirely) that I don’t intend on the corpo survivors and CLF survivors fighting one another
They’re not meant to for a reason, that reason being the survival chance goes from 1% to -80% if they do
I meant how should they REACT? Would the CLF survivors expected to be hostile (just name tarnishing not gunfire) or would the CLF have been there long enough on the planet to have taken the time to put their ideals aside, or would it just vary on the character?
All though I’m a little on edge about the whole “CLF puts ideals aside to work together with everyone”, because 1: the CLF seem like colonial extremists, enough to be branded as a terrorist organization and 2: If that was the case the CLF wouldn’t have the option to start committing guerilla warfare on the marines either as it would mean disunifying with humans once more (for seemingly no reason)
So here’s the thing.
CLF survivors make no actual sense. They’re literally in a situation where they’re actively choosing to hinder the USCM verses giant eldritch abominations that could if left unchecked for all they know pose a massive threat to humanity. (Most probably aren’t educated in Xenos.) and at best they are hindering attempts to reclaim the colony which puts their own organization in sufficiently more danger.
They exist because there was at a time for several people to play characters hostile to the USCM but they’re gimped in what they can do so at best most just try to go frag the USCM. They’re not going to be openly hostile to other survivors because if they do so they lose any and all hope of any form of support prior to marines dropping and that means they don’t get much of a chance to frag marines.
Yeah they’re a little weird, always have been to be honest. I’ve always imagined hostile survivors in being more of an “Agent” type role, rather then outright hostile, sabotage, taking the opportunity to do some damage in that regard then taking lives outright.
They’re really just an excuse to frag marines, with no consequences as a human-role. Even then I’ve rarely seen anyone do any actual lasting damage.
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