How do i get rid of this felling? Someone fell it to?

Since the first testmerge of ASS system, everytime when i play in kilo or oscar and my squad is very far from ungaball and somewhat on xeno territory i alway had that terrible felling what im am and my squad is alive not because we are competent and skillfull but because xenos qeen just allowed us to live because if she wants us dead it will be a non problem to her to just rotate from main front for a 4 minutes with 3 or 4 other xenos and just turn us into a free caps with no risk. And what is whorse, even if you KNOW whats she is comming for you, you have almost no chances for escape because there will be atleast 1 runner or lurker with her.

Last time i got this felling of unavoidable, approaching doom in my brain was when i just started playing CM but now this thing coming back. Its like a fucking impostor syndrome but in game form

Please send help

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Ever heard about baricades? If you manage to secure your fallback point you wont have to worry about bugs, crazy right? Oh and motion detectors insane too

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Oh about cades. We acutaly tried it once! But turns out what when 3-4 xenos constantly slash 1 point of cadeline while qeen constantly neuro spaming your squadmates, so you dont have enough fire power to gun them out of harrasing your cades, cade aint gonna last long even if that a plassteel one

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Real A.S.S. issue.

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Use your comms and pray CIC actually listening.

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That feeling is just backlining as a marine, you are not as quick so wont have an escape and no great place to hold, unless you cade it yourself.
The backline squad is obviously gonna go backline, or do some side objective while the frontline fights.

If queen goes after you then the frontline might have an oppertunity to push, or cut her off. Or if you manage to hold against the hoard you can really get some work done since the frontline should break off and shoot her in the back.

What you can do is be practical, where are you most affraid shes gonna push from? Maybe cade that? Maybe have some marines spread out with MDs to get early warning, maybe bring a scout or sniper, you have 20 minutes of preptime and CIC should be telling your squad where to go and whatnot, if you want to go SL your words will have more weight and you can control the narrative better.

If you have enough time in CM that you have a just pure instinct someting is bad you should listen to it, its a good thing and you can use it to great success if applied correctly.

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I have like 600+ hours on CM in total. And i porably have some sort of that instinct. But i think it work normaly only while i am on frontline. When i am backlining with kilo or oscar this thing just drive me insane. Maybe i should try to play scout and kilo more to stop myself from being alerted so much while i am in backlines. Plus im porably just a nervous person in general

Fun fact: On sceenshot above, we actualy had a delta scout with us. But he didnt realy help us much honestly)

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Rule number 1 of sidelining: don’t be anywhere where a Queen can come to. If the Queen didn’t show up yet on the front - expect her to show up on you and cap your team if you go too deep. If marine frontline is not looking too strong - expect the queen to flank with the entire hive and your team be the first victim of it. Staying in the open helps too - you can spot and then outrun the Queen easily. Binos and MDs are your friends here. And take time to clear all the weed and resin in the areas you operate in. This allows for better retreat routes and you won’t get ambushed because of leaving it.

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AN ATMOSPHERE OF FEAR AND HORROR IS BACK BABY SYSTEM WORKING AS INTENDED :fire:

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Be prepared to leave your squad behind and run, and don’t fear death too much. If it happens it happens.

Fear isnt a performance booster.

I was the SL on this one, they sent both Kilo & Oscar (who both only had 1 corpsman) funny enough this is the SECOND time this exact same plan was done, before this time it was also a colossal failure, both times I went out of my way to communicate to CIC before during and after what was going on.

Scout told us Rav, Lurker and Sentinel/Runners were in the SE, I got visual contact confirmed this and called command to tell them we had secured first filtration but second filtration might be a bad idea due to the presence of T3’s who are clearly ready for us.

Ignored we push onto filt 2, I also had a terrible feeling as we took the long way around from the SE someone in Kilo got hugged as we got to filt 2 and fixed it; I pulled up binocs and looked up at sensors and asked command what they wanted next. the only thing the XO said, and the only response I got was “ all I want is sensors “ after telling us this, the SO then informs us that sensors is also the hive…so knowing that our 1 medic and group was not fit to attack…the hive over the water, I told command that we should consider alternative actions including:

Wait for back up, form a beachhead on south side of sensors and calling an OB south of the hive/sensors and having an Assault squad push while we helped soften the flank for them.

OR

Have us fallback and rotate into the backlines.

Command ignored over 30 messages and 40 minutes of my attempts to communicate on Command comms, our squad comms, and on the phone; eventually, contacts started to focus us due to the hugged and that rav, lurker team focused on the kilo evac’ing their hug, I wanted to leave the SE for the entire time we were there and especially after we fixed filt. As we all started to leave the scout comes up and says “ DROP A FLARE YOURE ALL DEAD “ And we all start running west, as we do the XO tells us “ DONT LEAVE YOUR DEAD BEHIND EAST “ so we go back, try and grab a guy and are forced to go check on Kilo south and comms goes down, then the Rav and all the others whove been haunting us the entire time just ruin everyone because we didnt have the right tools or circumstance to fight them.

Command doesnt announce the wipe, doesnt call for help and in the end of round admits that it was their favorite RP round, the CMO gave them drugs and they hallucinated for half of the op.

I can’t really say stuff like this is ASS’s fault, the problem is that people are too accustomed to firing and forgetting orders and dont engage in enough of a back and forth or try and seek the insight of the SL, which in the aux’s case is much much more prudent then the assaults.

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Oh so that what you meant when you told me “Shut up im trying to communicate” When i was telling to you to run to first filt

And i thought you fucked up but turns out command fucked up way harder lol

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yeah, to be clear I will ALWAYS follow my orders unless they are IMEDIEATELY suicidal; the problem was is the orders they gave us were GRADUALLY suicidal lmfao, we were crabs in a pot of boiling water; believe me I was right with you the entire time on noping the fuck out but as a regular SL player I want to facilitate CIC’s objectives/orders to the absolute best of my ability, if I feel that I cant or shouldn’t I will always attempt to speak up to the chain of command with respect and consideration to their plans, the problem is when they dont respond lmfao, its easy for a lot of people to doubt a plan and say ‘ CIC THIS IS DUMB "‘ and try and ignore it but SL’s are obligated to listen by the rules and sometimes crazy plans can work.

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“Sometimes the most efective way to execute an order is to not execute it”

                                                                                                                       “John Marine”
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One of the Core Tenants of Delta.

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Imo stuff is more due to squads being used shittily by command and orders being too strict with little flexibility.

If Kilo is asked to flank, the SL ought to take the initiative and be able to call it off at any time they believe it to be essential (though first off, what idiot would order an 8-man squad to flank against a highpop hive? CIC skill issue).

A true backline squad won’t go anywhere near the hive, that’s not their job. Their job is to murder those annoying bastard lurkers like @Erawh on their side of the map. Obviously, a smart queen will take any opportunity to wipe a group of marines as long as the hive isn’t in danger (a few xenos can hold off a frontline push by A/D for a while due to fearRP).

Small groups of marines get wiped all the time, ASS or not. The problem is that those small groups of marines used to do their own thing and use their own judgement, whereas support squads are apparently considered ‘elite SOF I can use to flank the entire hive like my 40 width tank divisions on HOI4!!!’ by CIC LARPers due to having the funny squad designation, despite having awful sustain due to relying on 1 medic, and being very easy to wipe with 1 screech.

While yes, a small group of mega-robustos are more than capable of flanking the hive and avoid being wiped by Queen while probably being able to frag hard due to everyone having massive experience (most importantly, the brains to shake, chase for kills, and fallback whenever their spidey-senses tingle.), the average player is nowhere near that level of awareness.

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FACTS.

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Ideally you will have support squad members that will actually hug the SL wherever they are, and I would recommend ditching the B12 armor for light armor. Hopefully everyone else in the support squad is wearing the same for high mobility and no one will get left behind due to movement speed differences.

I still think fighting backline xenos can be advantageous when queen is out of ovi or there is no xeno leader nearby, they do not have the rapid healing to cycle engage over and over. You can reliably chase down xenos as there are likely no layers upon layers of resin walls/doors/weeds to stall you.

I think for support SL’s to be successful you will need to take the initiative more compared to assault squad SL’s (who pretty much hold the frontline with a mass of bodies). It seems worth it to sacrifice one or two marines if xenos counterpush a flank. You can always try to return back a little later to retrieve before they perma. If xenos decide to try to camp the bodies, then that wastes valuable time (potential t2/t3’s xenos distracted) that could have been used to stop the main force from pushing in.

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A command skill issue.

A lot of experienced SL’s play the support squads. Play the game enough and you know a squad will be wiped the moment you see the initial plans from the CIC.

If you see that wide a flank with zero support, those experienced SL’s can simply ignore the order. You’re rulebound to follow CICs orders unless you can articulate why doing so will be detrimental to your squad.

Fix water treatment. Fair enough an easily achievable goal, then fuck off and hang in the backline completing other objectives such as killing lurkers, providing security, etc.

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I got you!