how to make the most out of BRUTE

General overview first

BRUTE is anti structural rocket launcher that has 4 second lock on timer on structure. rockets have both IFF and ignore-xenos so they can not be body-blocked, the impact creates 5x7 (3 on first and last length) area of wall removal and occasional weak flame, smoke and sparks (also pushing mobs a bit sometimes), and aplies huge damage to structures and walls in the area.

How do you make the best use of BRUTE?

I only got to use it on local when coding and debuging it and got to observe two rounds with it in use, so you will know much better then me how, when and where to use it then me by the time I wake up. So far the correct usage has been as it was hoped for, to initialize pushes and keep up their momentum with it being near useless in situations when marines are passive and do not fallow up on the shots.

(this is not exactly balance cesspool thread but i quess you can report bugs, it is good place as any for me to read them)

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