How to survive and git gud as crusher?

I have my fair amount of hour on crusher and yet I still find myself dying and some people have said I’m a bad crusher player.

Okay, I want to fix this.

How do I get better as crusher? And I have a few questions.

When is the best time to use stomp? When is the best time to charge?

When I mean crusher, I mean BASE crusher.

Feedback appreciated.

just kill shit

3 Likes

From what I’ve seen I wouldn’t call you a bad crusher player.

Really, xenos will literally salt on you no matter what. You could be one of the best xeno on the planet and still get called dogshit- That’s unfortunately just part of the hive. Death happens to everyone, you will always fuck up somehow and get yourself killed no matter how good you are. You will always be told you’re ass when you fuck up, unless you’re on some god-tier level like OWL or CHI/WAR. The best crusher players I know eat shit 5 minutes into the round 20% of the time.

Obviously everyone has room for improvement, but I’d argue that your problem is less being bad and more just needing to grow a thicker shell against naysayers (which may sound blunt, but it’s unironically something you’ll need if you play xeno, especially if you’re a masochist who rolls queen to be insulted by everyone.)

You’ve got 75+ hours on crusher, you’re fine. You have the basics down. At this point the best teacher is to play more, fuck up and learn from your mistakes- You’ve already read a million crusher help-posts anyways.

Real talk-

IMO you ought to play with your team more and not over-extend, because crushers are slow as shit and that’s how you die 90% of the time.
Use your abilities to cover your buddies and they’ll cover you. I know it’s generic but team play is essential for survival- only teammates can save you from being run down after you push.

There’s getting good mechanically and there’s getting good via. gamesense- Gamesense is always the harder of the two, but also ends up being the most important.

6 Likes

Don’t die.

i never really play crusher but what can say don’t get greedy… like really thats most the time why i die, as a Hog rav i get tad to into it and next thing i know i am being run down by a lad with M39. Hogs may not be a crusher but sure as shit just as slow.

Just play more. You’ll learn a lot more things as you play and don’t let it get to your head when ppl call you a noob because being new isn’t a bad thing! The main skills of xeno (consistency, teamwork, and general game awareness/counterplay) aren’t hard to learn it just takes the time and can be slow at times.

Being new isn’t bad too, just be careful to remain open-minded as you play more, so you don’t fall into the trap of never learning anything new. People will always be harsh and genuine if you suggest changes to the game too, especially just flat buffs/nerfs (which is the context behind Skill issue when you want to buff crusher, because the way you justify it wasn’t very convincing and seemed like a copout from getting better).

tangentially related yapping

Attacking credibility of statements is valuable in discussions valuing accuracy and quality of information, especially when statements are lacking in rational or empirical basis. What people want most is provably viable or unviable. This isn’t a scientific medium, but evidentiary standards still exist in game design because i mean it seems pretty effective to not just throw random shit at the wall when you can figure out how that shit might impact the game, especially since a single part of a design is often permanent. Structurally inconsistent games do not function as well and often lead to inefficiency in design and dreaded technical/design debt™.

tangentially related yapping

The truth is everybody in this game made stuff up and stuck with it but filtered it through years of experience and discussion to get to the state of player-skill today. Everyone is a noob, so it’s always important to remain open-minded to new perspectives (especially if they are reasonable and convincing). 90% of cm game balance is centered on it being an evolving ecosystem of different skill levels and niches and the greatest buffs you ever receive should be through your own skill, so when you have a weak frame of reference for a highly skilled player of a niche or the fundamental way the niche functions, it’s impossible for you to reasonably say “buff this niche to make it a viable niche thru X method which will make it viable”. (Half the fun of the game imo, is trying to understand things from new frames of reference (niches) which let you understand what things are truly “viable” in comparison to eachother. And in truth everything is viable because everyones a noob!)

Some of the main factor of game impact at “higher skill levels” is mastering your playstyle (which affects game output and consistency), fundamentals (fundamentals =/= basics, although basics are often a fundamental. Just understanding the foundations and unchanging details of gameplay can affect gameplay significantly), and player rng (which gives you variable resource each game). But until then it’s just consistency/mechanics, awareness + game knowledge, and learning how to utilize resources in the first place which will give u a shit ton of value and aren’t too difficult to learn just thru gameplay (the higher u go skillwise the more difficult it becomes to learn things tho, not considering potential stubbornness that comes alongside experience which slows skill gain even more).

but yeah everyones a noob. There is no perfect or even good players, there’s just above average players. Play better and u win™ that’s layers of counterplay™. Play team and you win™ that’s cm13™.
Play xenomorph and it’s easy™ because marines are noobs™.

There’s a difference between open-mindedness + not taking things personal, and stubbornness too. Being stubborn is often wrong in the context of getting better OR game discussion, since assumptions are unlikely to be correct without at least peer-review. But yeah you’re definitely right that most people aren’t worth listening to as like Queen and stuff - the best people to give good advice on queen are people who play queen or CIC! Backseat noob gamers be ignored!

1 Like

Like Boiler, Spitter, Prae, and other spellcaster types - line up target straight from a door, wait till they’re in range, start spellcasting, THEN open door and fuck them up.

Stomp on people who are horizontal/only in the moment you know you’re overextended while moving away/to stun bodyblock marines as you flee.

All Xenos suffer from antagbrain - charge into the open and die. Stay within 1 ↔ 1 1/2 screen distance from cover as BASE charger.

General rule for frontliners - test the water by stepping just past cover to see who shoots and how much damage they’re doing (I.E. if there’s AP/HPR/M2C/Anti-Mat Sniper) so you know how far you can dive with relative safety.

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As a rinemain I can tell you that the best crushers aren’t necessarily the ones that come in and murder everyone. Because crushers that murder everyone aren’t a product of massive skill but rather a product of crippling marine fearRP.
So with that cleared I can tell you that the best crushers are the ones that swoop in, charge or lunge in, break 1 or 2 bones of some random marine and then leave before they are in any real danger. Crushers are kinda like the sniper, their presence is inherently de-moralizing and seeing them escape time after time raises the odds of ungaloids making shitty decisions out of spite.

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I think having hours only on crusher is probably not a good thing. You should learn how to play defender and warrior too.

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You can’t. AP will kill you. Shield is unreliable when shot by AP. Play hedge for a similar yet better experience.

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Yeah, I should’ve specified it more as ‘don’t let it get to you’ rather than ‘ignore all criticism’ lmao

Yeah, this checks out for almost any frontline caste, really. Anyone who isn’t a zerker will struggle to kill more than 2 marines on each dive, and anyone who tries to do so runs a heavy risk of getting assfucked by angry rines.

Consistent, short dives with even just 1 kill each means you are very unlikely to ever die- meaning if you keep it up for an hour, you can probably rack up 30+ kills pretty easily.
Always remember that careful playstyles almost always result in more round impact as xeno than hyper-aggressiveness.

(This doesn’t work that well for marines because xenos have initiative and freedom of engagement, thus most competent marines hellpush/bodyblock and die instantly)