We’ve nerfed binocs so you can only see about two or three tiles ahead of you, still useful but not extreamly overpowered.
We have the idea to rework the USCM specialists, for the moment its to replace them with B18 armour and some normal gun. It’d be a future wishlist to improve both USCM and UPP specs for the game mode.
Yeah this is a weird one, it seems to affect even normal catwalks. I’ll investigate.
The marines getting meta coords of the FOB was unfortunate, in the future I hope we can implement some kind of anti-mortar protection for both faction FOBs. The XO ordering the marines to exploit a bug is sad but the rule to not user roller beds is easy to miss, I did countermand it as soon as I saw it however.
The UPP DS being bricked by the USCM was, again, unfortunate and a bug issue. I hope it will be fixed but I can’t put it on a time frame. I suspect what happened is that someone, likely a USCM pilot, set the UPP DS to autopilot which somehow broke the code.
MOU is being sent to the shadow realm
The powernet issues with the rostock is being investigated.
Lack of special UPP equipment is a long term issue, we’d need people to sprite and balance these concepts.
Basically, lots of stuff to figure out, but we’ll get there.
CIC consoles are kinda ad-hoc, we do need dedicated ones. Its a WIP. Placement of the OW consoles might be a issue but it’d need a rework of the CIC to fix it, maybe that can be done in the future.
The DS issues, as noted, were due to a bug.
For some reason, the UPP access is set to all access for everyone. a UPP private has the same access as a UPP Commander. Its something we need to address.
I suspect most people set themselves to join Alpha squad which is why they were overrepresented, interestingly this was the same for the USCM side.
Squad comms is a wishlist item.
We have a PR to remove rollerbed moving enemy bodies.
Thanks for the feedback.