Since there is no PR thread for this, I am deciding to make a post here to discuss it.
I have some proposed changes that I think would work to satisfy both parties.
Firstly, do not remove quick-clot. It has been a vital medication that is used by both medics and doctors in emergency situations. While yes, it may be “OP” to some people, we can fix that using the following. Instead of it instantly stopping bleeding, why not instead make it take about a minute for it to stop bleeds? Quickclot wasn’t just used for IB. It was used during surgery to skip the hemostat step in case there was a Marine close to bursting, or if there were other more vital surgeries needed like heartbreak. The Bica OD change could stay though. As, it is a little bit broken right now.
Further, what is research could make chems that are like quickclot, but improved upon. Like how they can make super-healing medications for brute and burn damage. The argue of “realism” doesn’t make much sense for CM either, as we are fighting aliens, getting magical drugs that can remove chestbursters, heal bones in seconds, and use a first aid kit to repair organs.
Further, with the current method of fixing IB, there are going to be marines walking around with open surgical incisions that they can’t do anything about, since only medics will be able to close it up. And, I’m not saying all medics are bald, but there seems to be quite an influx of them lately. They do not use splints, Inaproveline, etc…
All in all, I think there is a better way to go about this than just removing QC and Bica OD fixes and calling it a fix, because it isn’t much of a fix at all.
The downside to QC is and has always been… literally instant death if you OD… I feel like that’s just forgotten, I mean the fucking lethal injection syringe is just full of QC… removing it makes no sense, and as Alakaya has said if we have chemicals that magically reset and fully repair bones, plants that literally grow any chemical and xenomorphs exist, I think that a chemical that coagulates blood isn’t farfetched as for the surgery thing… you were literally trying to remove groundside surgery in its entirety not 2 months ago, now you want not only doctors but medics ON THE FRONTLINE to be doing surgery then man, I can’t think of anything more hypocritical…
If frontline surgery is going to be needed to solve IB, then bring back the med APC.
Make nurses actually useful, instead of people that just sit in medbay all round and do absolutely nothing except make chems sometimes. Give them the ability to do stuff.
No please, APC was awful for medical and is absolutely not needed to fix IBs. Nurses are a learning role as per usual, but if you want to make them usefull, you’re free to do it in other ways - namely deploying them to fob, for example. Med APC won’t cause them to become usefull though, and medics can do IB surgeries too.
This is a purely balance change not a realism one, claiming its realistic doesn’t particularly matter.
You didn’t need QC for that.
Skill issue.
No one has ODed on QC non-intentionally in so long I literally don’t remember it
Vehicles are awful for the game at their core.
Personally, I feel like QC should probably stay but it shouldn’t fix IB, just close open wounds while preventing kitting, essentially stopping bleeding in exchange for not being able to quick-heal via kits or sutures.
Maybe not, but it was still a useful tool. That’s like saying “You don’t need AP ammo, you already have normal Ammo”
Skill issue.
Literally the most smooth-brained argument you can use.
No one has ODed on QC non-intentionally in so long I literally don’t remember it
Just because you don’t remember it, doesn’t mean it didn’t happen.
Vehicles are awful for the game at their core.
Not gonna bother with APC anymore, because people don’t make any good arguments for it, or they just say they don’t like it, so it shouldn’t be in the game.
I have never used QC for surgery, it isn’t needed, unlike AP.
AP isn’t needed. You can still do damage with normal rounds, just less effective. Surgery can be more effective, and done faster when using QC
I’m sorry you feel that way, despite it being the exact case in this situation.
It’s not a skill issue when you get a medic that doesn’t close an open wound. Further, this could be used to grief marines, and they can do nothing about it.
Rare to the point of non-existence makes it irrelevant
Then what about everything else that is like this? Such as AA being effective, should that just be removed entirely? What about eye surgery, you can use IA instead, so should that be removed too? The list goes on
So you are saying said incompetent medic doesn’t have a skill issue?
I’m referring to OD, plus if I want to act pretentious you just included multiple logical fallacies, as well you clearly didn’t read my entire post or you wouldn’t be writing that.
So you are saying said incompetent medic doesn’t have a skill issue?
I am saying, this will cause for marines to suffer because of something they cannot control. There is quite literally nothing that a marine can do to fix IB on their own.
I’m referring to OD, plus if I want to act pretentious you just included multiple logical fallacies, as well you clearly didn’t read my entire post or you wouldn’t be writing that.
Act pretentious? Have you read anything that you have written? You’re acting like this is completely about you, and that it only affects you. If you’re going to be a prick, go and do it somewhere else.
Surgery isnt faster from qc though, only thing that it changed is preventing bleeding - useless if you’re already fast. I for one rarely used it and still skipped hemostat steps. Skipping surgery steps is still possible without QC, and if you want to make hugged surgery even faster, use blue intent on first retractor and bone saw steps. QC just isnt necessary