One of the roles I have played around a decent amount in is research. I like some aspects of the role: RPing to make a toxin for CL, making the immortality drug (thanos, defibulating, heal burn/brute), reaching a top score for god stim, and RPing as the parents/negotiators of greenos. Also turning a researcher into a xeno. Also also getting doctor’s delight banned because I would make 8 PRCs worth that any marine could use. Good times.
Gardening sucks and mid-game sucks though, which is the problem I want to fix. I have ideas, for instance of making a level 4 burn/brute healing 5 OD chem before drop, giving a medic or two the option to “fire and forget” a rapid healing chem on random marines. Or maybe taking a bonemending terrible drug and transforming it into a usable bonemending drug. All of these cost points though. Precious points that I cannot afford to spend. Early game those points need to go into boosting clearance so we can passively get more points by the time we can god stim. Mid game any points spent means slower stim or potentially greenos. Sure we shouldn’t all be min-maxing, but my god does it feel bad knowing I am spending points that won’t be nearly as beneficial as a damn good endgame stim.
Gardening feels like a waste of time. You can find like 6 trash chems with it. Extremely rarely will the chem be good standalone. Which means you only get like 12 research points for the whole venture. Not only that, but a decent IO will have brought all 6 chems from the colony, and one to four of those start in researchers/CMO’s pockets, meaning your efforts in maximizing gardening were all worthless. I don’t think we can just buff gardening by let’s say having a unique set of 6 chems in it, because it will ruin the balance of research points, which means stims get made quicker, and that is not desired. This leaves nothing really for research to do midgame. Best I can think of is extracting catchewhatever plasma from runners/warriors/ravs/lurkers and putting them into injectors as makeshift stims.
One quick idea I had is a separate pool of points that can ONLY be used on shitty drugs (no MST/NST). That way researchers have something early to midgame they can at least spend the points and do stuff, or use points for a balding chem for CL.
I have one main idea which might have promise. It will be an entirely different machine. This machine has energy like the other chem stations, and has one random mid-tier drug in it. Researchers do not know what properties the drug has. The drug has a random OD from 5 to 30. The drug has no recipe either. The only way to get more is through the machine’s energy. Every 5 to 10 minutes, you can change the random drug to a random new one, but there will only be one random drug at a time in the machine.
So how do you figure out if the drug is usable or not? How do you find out its OD? Monkeys of course! You get a monkey and stab 5U of it to see what it does to the monkey. Also while healing can be pretty damn good, those negatives can be REALLY harsh. Did the monkey burn to death? Quick administer KD! filter out the drug and revive it! Leave the heart damage: we can use it to see later if the next drug fixes it.
Hey, do you remember all those useless facts about the toxicity of crit OD of drugs? Which drug causes some lung damage? You might need a refresher because if that monkey doesn’t start with lung damage, you might miss out on your lung curing chem. Also break its bone while your at it, and try not to kill it during the process.
Hey, we found a safe bone fixing chem! 30OD too! I have good news: the energy both allows for no complicated chemistry to make more, AND acts as a limiting factor for balance and infinite production reasons!
The only problem with this idea is that researchers now have a high responsibility with the drugs. They miss out on the fact that the bonemending drug drains your blood and the operation is over. But hey, maybe that’s acceptable. Terrible SADARs, mortars, CAS, OBs, or ungas accidently FFing the specs have caused way more operations to go sideways. POs have failed so bad they got jailed. It would be pretty funny for researchers to “oh shit!” and run from MPs when they realize the crimes they committed. Also why are all the marines now bald?
Honestly I am tempted to be a developer just to make this.