Personally I just do what the squad leader wants me to do because I’m usually on the other side. I value if they try things, like ordering, sending me off to do shenanigans, and/or having a spark of a plan.
A “good” squad leader has a lot of external factors. SO on their ass telling them to do things, Xenos trying to pick them off, being asked for coords, riflemen desertion, whatever spec they got, etc. There’s some skill expression but it’s varied and the rewards are very… minimal.
Honestly, a good good squad leader, in my eyes, is one who’s allowed to move around, delegate, and look over things.
Ideally, if I play SL, I like it if the SO isn’t just swapping me off SL the moment I go unconscious because that confuses marines and usually they break my fireteams and formations doing so. In fact, sometimes it feels personal when they do it (looking at certain CO’s and SO’s, you know who you are).
Just that, the ability to delegate and form plans. That’s what I think a good SL would be able to do, that’s why I follow orders even if they’ll get me. I’m usually on the other side and dislike brain rotted autopilots.
If I could just get like… five marines who walk up to me and ask me what I’d suggest for them to use their points on, I could set up two people to play JTAC monkeys for me in fireteam one, two Intel monkeys for Fireteam three so they can go intel hunting together, and one pocket marine who reads the engineering pamphlet and carries extra med stuff for the medic so he can hunker down in a little cube for fireteam two.
I’d do that if an SL wanted, but they usually never want to delegate. No one wants to. It’s like the Tyler1 thing that happened recently where he was raid leader in WoW and he made the risky (but correct) call but the sweats made their own call and got 1/3 of the raid (and him) wiped. He made a good point, everyone is gonna make the correct call in their head, but it’s gonna collapse the formation, you need to listen to your raid leader’s call, even if it’s risky because 30 people following one call will always succeed more than 30 calls and breaking of formation.