You know what would be pure 1980s? A map based around an assault on an island.
don’t ask me for details i just thought it would be cool.
1 Like
next mapping project: 1:1 iwo jima
we have to
3 Likes
nah i was thinking more grenada/falklands (1980s)
1 Like
You should tell thwomper this he enjoys hearing about map ideas
1 Like
Nice try.
Although you did just remind me of this image:
4 Likes
we had that beach assault event warfan and those others used to run, not sure if that counts
2 Likes
that was a coastal assault map (that would also be a cool map, a coastal town map.)
2 Likes
Man that map was the first time i ever played XO (of course on the UPP side) i had no clue what to do so i grabbed a Megaphone then headed to the beach and tried my best to Keep morale up. not only that but also Fragging any USCM Pig dogs that pushed into to deep with the bonkers HEAP ammo i got, then dragging my dead and dying comrades to the medics.
was a grand old time.
2 Likes
New Varadero if it was good
6 Likes
Always loved amphibious landing event from warfan. However it was one sided but was realistic to d-day. Do hope his map will return as a hvh event or into main gameplay loop of xvh
2 Likes
If you pray hard enough, maybe Steel will emerge from his Navalis cave to bless us with a HvH round
3 Likes
Nah he’s moved onto Tyrago as his new map now (navalis is mostly finished)
master
← Steelpoint:BattlezoneMap
opened 07:51AM - 24 Mar 25 UTC
# About the pull request
This PR adds Tyrargo Rift to the game, a new ground … map that makes use of the multiz feature.
Tyrargo Rift is set on a temperate world controlled by the United Americas. The map is set within and adjacent to a UA colony that is in the midst of a full scale conflict with a xenomorph hive. The conflict has grown to the level that entire battalions of the UA military have been dispatched to assist in repelling the assault. With the Almayer being the late arrival to an on-going war.
This presents a different spin on the typical gameplay atmosphere, as instead of the Almayer arriving to investigate a distress signal, they instead have arrived to participate in an on-going military conflict.
The western half of the map, where the Marines of the Almayer will arrive, is a relatively open combat arena interspersed with battle debris, tree lines and bunkers. The eastern half contains the colony, which presents a new style of urban combat experience.
The western zone makes use of two primary z-levels. The above ground arena, and an underground network of tunnels connecting surface bunkers to the underground.
The eastern city uses three z-levels. The rooftops, the ground level and an underground sewer/basement level. The underground sewer level is separated from the bunker network to the west, providing hard cover for the xenomorphs but with limited access points to the surface.
Additional features of this PR
- A new group of survivors have been added, members of the US Army, specifically the 1st Air Cavalry, who were on planet prior to the xenomorph outbreak as part of large-scale training exercises with the UG (in universe national guard, but in space) and USASF.
- The PR adds a system to allow multiple marine_announcement and xeno_announcement messages to be sent to both factions automatically during the course of the game, these are used to maintain a level of atmosphere and immersion.
- A system that triggers the spawning of a allied USCM ERT once the all_clear signal is given, this is further used for lore reasons. The system only occurs when the Marines have won, thus there is no consequence to game balance.
- Furthermore, this PR adds a suite of props to the game, predominantly vehicles, tanks, and similar elements to enhance the aesthetics of a war zone style map.
# Explain why it's good for the game
More maps. More fun.
# Testing Photographs and Procedure
<details>
<summary>Screenshots & Videos</summary>

US Army Survivors. Left to right.
Synth - CO - SL - Heavy Gunner - Marksman - Medic - Engineer - Trooper
</details>
# Changelog
:cl: Steelpoint, Zenith, Cuberound, BonniePandora, po1ntm4n, feroxz, thwomper
mapadd: Tyrargo Rift has been added to the game. Set in the midst of a large-scale armed conflict between the USCM and a Xenomorph hive on a temperate but highly populated world. Expect a blend of open arena combat and urban close quarter battle.
add: Elements of the US Army's 1st Air Cavalry can be found defending the city and outskirts of Tyrargo Rift. This includes a US Army Major and a US Army Synthetic.
imageadd: Addition of a large amount of new prop sprites, including military and civilian vehicles, aircraft, environmental flora such as trees, and urban props such as tents, illuminator lights or wooden boards.
admin: A US Army ERT has been added, however, this ERT is not intended to be deployed as part of a Distress Signal.
add: US Army flavoured equipment has been added. Including custom patches and symbols, some of which are ported from the PvE CM-SS13 server.
add: NPC Xenomorphs will no longer target monkeys, rats or mice.
code: Framework to facilitate map specific ERTs to be called automatically once a round has ended, and for automatic command and queen mother messages to be sent, has been added. An example of this is found in Distress Signal game mode code.
fix: Fixed several errors that occur if NPC Xenos attempt to cross z-levels or enter tents.
add: A set of new atmospheric audio files have been added for Tyrargo Rift.
add: A new NPC xeno spawner landmark has been added for mappers.
/:cl:
USASF, US Army, and UACG map.
4 Likes
I’m just waiting on this listed PR to be merged, which is already mapping approved, then we can return home: Nightmare Insert: UPP/USCM Landing Zone Overhaul (All Maps) by Steelpoint · Pull Request #7768 · cmss13-devs/cmss13
Tyrargo is also “finished”, in that I’ve completed the work and am now just waiting for it to be test merged so we can see if it is actually any good.
Navalis is also in the same boat, I did make some large changes to some areas just prior to it being taken off Test Merge, however Navalis is far more reliant on multiz code changes than Tyrargo, due it being a very constrained map on a limited space Oil Rig, compared to the far more traditional Tyrargo.
4 Likes