Sam ‘Mid’ Jones, Esper ‘Fem’ Foster, (FE-M)
Yautja (Accepted, old forums)
Harry is the every-marines’ best friend. Always there to keep morale high, stress low, and to see everyone at their fit and best! Harry is best brought along for those stress-filled, longterm patrols around our most distant star systems. Those long stary nights are hell to a marine that just wants to go home; but with Harry there as a strong, metallic shoulder to lean on, it’ll be over in no time!
All telemarketing aside, Harry fits as a Counsellor or childhood friend to keep marines spirits high to ensure they stay at peak fighting form. He keeps a calm and approachable demeanour that aims to let grief-striken privates open up about their woes, his synthetic and logical nature aids to convince them that his suggestions are the best way forward.
How will they react to the different ranks of the USCM, what would they talk about in a one on one conversation? What are their interests? What is an advertisement logline that could be written for them?
As described above, Harry is more patient and engaging when talking to lower enlisted. He tries to bring up personal topics such as family at home, hobbies they’re looking forward to pursuing, or even just their favorite cassette. Harry aims to be their closest friend, someone they can count on for anything and fix any problem. Trusting Harry is his main goal, as he knows whats best in any situation.
When speaking with upper ranks of command, from department heads to even the Major themself, Harry takes a more conservative approach. Appearing as more robotic and order-focused as any human would expect from a synthetic, helped along by the public perception of the widely popular Working Joe series. As they interact more often he tries to be more personable, warming up to their command structure like any marine would. Many officers may prefer strict, by-the-books order and action, many prefer relaxed conversation like Harry is a part of their department staff.
Harry’s interests focus on people. Their likes, dislikes, interests and histories. How they react to pre-operation orders or how loud their warcries are for canteen pizza. All of this helps him changes his answers, tweak his behaviour, ensuring he’ll always be the most effective and know just what to say. Seeing marines happy, healthy and active is his job, and the closest a synthetic can feel to pride in their work.
“Harry is always happy to see you, you AND you! A perfect people pleaser to keep everyone at their finest form.”
The idea of whitelisting for synthetic has floated around my head since i’ve started playing CM. The interesting roleplay that comes from a cold and emotionless robot attempting to mimic human nature but only succeeding just enough to trigger the uncanny valley effect. Programming ensuring they’re pure on intention, yet always bring mistrust as there is a sense of dread you can never truely shake. Disposable yet survives the worst conditions without a fault just so humans don’t have to risk it. Seeing players replicate that in 2D spacemans where their strongest tool is the windows visual studio code pop-up textbox I saw in college really surprised me when I first started. Above the roleplay aspect I love playing support, Doctor, Corpsman and CAS being my strongest roles. Keeping other players’ rounds going and hearing friendly greetings over comms when they recognise me is why I keep trying to get better.
As for why I should be whitelisted; I believe I have the game-knowledge and good intentions to play synthetic, the experience gained through my other whitelist of understanding my tools and being trusted to use them well, as well as the (for lack of a better term) name recognition that backs it all up.
…Also please I need something other than labcoat vs snowcoat as fashion options.
I was spawned in as a combat correspondant by an admin to the W-Y ship for the chemistry ERT, assigned to get the latest info on their discovery of two potentially industry-leading chemicals soon to be in production (DNA disintegration). Over 20 minutes of light RP later, the ERT shuttle is hijacked and lands filled with xenos, slaughtering the two security officers as my great journalist cowers away in a locker. Once the xenos clear out of the area and take the shuttle back to the hijacked almayer, two synthetics quickly take their place, discovering me crawling out of my hidey-hole. Quickly informing them of the two missing officers, the synthetics rush and save them seconds before they fully permaed, allowing us to take the rest of the round regaling our tales from colony side as well as encourging my newly traumatised journalist to push this terrifying story to print.
Unfortunately its been a few months so I don’t remember their names, but it certainly is a round thats stuck with me for a while.
Another honorable mention is a round yesterday where I got to be Second Lieutenant Wiggles’ K9 handler, saving marines throughout Fiorina with some very terrific robotic dog overwatch.
I’m pretty confident in cading dos and don’ts, comtech and MT duties and their encounters i’m practiced with. APC repair, cade repair, airlock and vendor wire functions. Definitely know enough to get by.
Certainly my weakest area time-wise. Know my way around overwatch consoles, OB and AA. Assumed an “expert” by an XO, as little faith as that gives!
Absolutely my strongest area. Can fix any mix of injury and surgery. Surgical speedruns are a favorite passtime. Confident in working through several mounted bodies and triaging accordingly, ordering marines to CPR or corpsmen where to focus. Only place I haven’t experimented with are personal chem-mixes.
Another strong area, solo CT operations are another favorite. Metal and ammo always welcome, mortar shells on big open maps, claymores for backliners, radios for comms outages. My second favorite role outside medical!
Synthetics can perform combat in defense of themself or USCMC personnel; without the use of firearms, or other indirect weaponry such as CAS, Mortar or OB. A couple scenarios include:
A hysterical MT attacking them with an axe. They can subdue the threat as they’re protected by marine law, such as disarming their weapon and cuffing them with zipties.
A xenomorph is attacking wounded USCMC personnel who struggle to fight back. The Synthetic can defend the personnel with melee weaponry until the threat is neutralised or retreats.
Synths get all the cool PRs so I gotta jump ship while I can!