research and OT are base ss13 leftovers that serve only to ruin the game but thats swag
I have read that there are code solutions to balancing OT via research integration.
I have yet to see anyone actually stand up and say they are going to code it within a reasonable time frame.
Thus we suffer with a broken, overpowered and unfun feature until then.
If the tables were turned and it were Xenos who could craft custom OT explosives for the Boiler, I can bet $1,000 USD the feature wouldâve been gutted in a heartbeat.
lol
never coming
thumbs down deployed
I hate you naked amongus
you know his pr brings up a lot of good points if you guys would learn to read
no
It will be the same case as with stims. Few rounds you get garbage barely worth the sweat and time you spent on it, one round you get godmix. As aforementioned, scarcity RNG isnât really how balance is created. Would it be balanced to have 1/8 chance each round for both xenos and marines to get something super powerfull while the other side gets nothing? I donât think so.
Alright, lets assume that research integration is in. How does it solve the problem that OT can be super powerfull and xenos have no way of knowing it? It wonât. It will just make it more rare overall.
Disable rocket, mortar, UGL nades and flamer fuel from OT. Not complete removal of OT which is a big no-no. In this state OT can wait for fixed, balanced and relatively fun feature.
It wouldnât be removed, it would have been tied to RNG of finding something, as per usuall. Man, I have to repeat that I hate this CM policy of âRNG=balancedâ. Slug suffers that, OT is supposed to suffer that in the future⌠If evasion was introduced today, all of the xenos without armor and vampire lurker would have like 25% chance to just avoid any projectile and people would claim it is balanced and fun.
this might turn into a locked argument thread soon
thereâs nothing wrong with removing OT. itâs a horribly designed concept thatâs either going to be crazy broken or useless.
itâs sole use is just making stuff âbetterâ, when said stuff is already balanced to already be strong so when OT even touches something it becomes insanely broken. if OT is turned into something that makes new styles/types of stuff without being inherently stronger, nobody would use them because they would rather have the certainty of the default munitions that are already useable.
Iâd be happy to be more limiting in the restriction of some of the more excessive parts of OT but at this stage I am certain that the intention of the Maintainers is that no part of OT can be removed/culled and that the only way forward would be to integrate OT into research as a limiting factor (which in my opinion does not really resolve the issue of how OP some parts of OT is).
Rockets? Either the SADAR gets rockets that literally gib T3s into fucking oblivion, or the SADAR gets the most dogshit incendiary rockets ever that tickle xenos before they perma (the massive OT incend radius set the SADAR on fire)
OT grenades? Either you get HE grenades stronger than mortar shells handed out to every PVT, or actual grief Incend grenades that do nothing to xenos.
Mortar shells? Nice joke, the only kind of mortar shell is the funny 3 screen-wide star-shaped incendiary maxcaps that disintegrate anyone whoâs unlucky to be in any of the 8 cardinal directions (N, NE, E, SE, S, SW, W, NW), but anyone standing in between is just fine.
The OT is the perfect high-roleplay xeno caste.
You guys donât understand, OT is the best role to ever grace the face of the Earth. It is the only thing that keeps the 50-50 win ratio from snowballing into marine majors every round.
Round ending 700 morbillion people instantly 20 times a round instead of only twice with OB warheads is literally the thin red line protecting the civilised world from the unga menace.
VOTE NO TO THE OT BAN! SAVE OUR SISTERS!!!
#saveoursisters
Quick response, something more coherent coming when I sober up.
I have some forty hours in OT and I just want say that removing OT would eliminate a portion of the game I love.
That being said it could absolutely be reworked. Simply eliminating OT without replacement would also poses an issue for the req gameplay loop simply because OT is a useful cost saving measure.
The most straightforward solution I can think of would (and would be okay with) be to change the limits on the various custom explosives. Adjust the max power, falloff, max flame intensity, and flame radius. I feel this is a more conservative response rather than eliminating the role outright.
Second (and unquestioningly inferior) would to be a drawback to OT munitions. Make them take up more space, have fuse defects, fizzles, a chance to jam your weapon, or decreased accuracy. Make them dangerous to drop so getting them to the front requires a trip on the alamo and then being transported to the front.
A more complex change would be deepening the relationship with research. As it stands the only real benefit to a custom research explosive is either ease of manufacture or requiring less of a given reagent for the same power. You can sorta see this interaction with custom flamer fuels already, where research often has to choose between a stim and a fuel outside of extended or high intel rounds.
Finally would to add something to the consequences of an OT botching and blowing up the workshop beyond loss of chemicals.
Please donât simply remove something when there are straightforward balance changes that could be made instead.
That is just simply bad intention. OTs could do plethora of different things and we are stuck with abusable system that has to be neutered by RNG to only sometimes produce something above average.
So neuter OT to be just slightly better normal ammunition that REQ doesnât have to pay for. Only if OT player is decent/good, otherwise you get much worse, or slightly worse normal ammunition that REQ doesnât have to pay for.
Ah⌠yes, the RNG = balance approach.
What you proposed is just âmake so that RNG fucks you upâ. Still nothing to adress the main issue which is xenos not knowing if that SADAR/UGL/Mortar has loaded their normal ammo, a pathetic firecracker, or a maxcap blueflame deathcharge.
Straightforward balance change is restricting the use of those, because quite frankly, the rest is okay in current state. OT nades, C4 and claymores have distinct sprites so you can always assume it is super powerfull and have time to dodge, failing to do so is then a skill issue, not RNG.
If OT has to stay, it needs a big rework. More of that X-COM approach where researchers study some shit from groundside and that research can be used independently by OTs to make armor upgrades, the simplest one being xeno chitin applied to armor for various buffs (those being visible for xenos if major). Like some stuff you put on the soles of marine boots that make weeds not slow them down.
Maybe a prototype laser gun, things like that.
All OT is now is just checking guides how to make the strongest mix the fastest.
no one in cm does that shut up idea bad i have 0 changing opinions
Man needs an actual job.
Marine rifles have magazine overlay sprites to show when they have a magazine loaded, why canât the same be done for adar to show that a specific type of rocket is loaded? Then at least xenos would know when itâs some OT bs.
First step is changing the SADAR/RPG sprite so the front-back facing sprites are just as visible as the side facing sprites.
I donât think thatâs even possible unless you change it from a cylinder to a perfect cube unless you put
some ridiculous hi-vis colour on the back and front like itâs an airsoft gun.