That being said amputation is fuckin hardcore as all fuck, the old ones know about nuggeting high damage marines to secure a defib, so if Harry cooks on that frankly its a fair trade lmao
Edit: Oh damn that was responding to the third roadmap post lol, this shit goofy too. Is there anyone who seriously believes that marines have access to too much medical supplies? This is quintessential part of this game, marines take damage attrition, xenos don’t (I haven’t counted going back 8 tiles behind a wall as attrition in half a decade, aint gonna start now), so marines have to back off and heal. The difficulty in medical work is keeping as many people up, and the time it takes to fix things, the only thing tryna stiff people on medkits accomplishes is making the already stingy medic meta even more so (IE, medics not kitting anything 40 damage or below at times).
Most people weren’t abusing any infinite stock mechanics outside of refilling their auto’s.
What should’ve been done instead was that rifleman and other ground-side marine roles should have lost access to auto injectors from their prep rooms and vendors. That way you don’t literally molest all medic players but you steer marines to relying more on their medics for proper treatment and leaving them with basic first aid like gauze and ointment to fix themselves up slightly.
This has literally fixed zero issues and has only made playing medic a more negative and far more stressful experience.
I don’t really jump in on drama too often, but god this medical rework is painful, just from an early round chemline change. Being able to reload kits and splints was never busted, just let you resupply that little bit quicker, this change only adds frustration and makes everyone’s time more wasted.
gotta waste time seeing if PFC baldo is worth kitting
gotta waste time waiting for req to send down brute/burn kits
gotta waste time waiting for wey chem to refill
gotta waste time finding replacement injectors
so on and so forth ad tedium, I personally predict a “shove 20 pill bottles out and sort it amongst yourselves” meta coming from this change, which would be hilarious since squad reqs were axed because of this exact problem
The wey chem refill is the worst for me. Running the chem line is already boring enough, but having to wait for the machine to refill drugs between two docs running the line is painful. Its quicker to just vend a new bottle instead of waiting.
I kinda want to emphasize something: This PR might ocassionally acomplish something real cool, but is still a pain in the ass.
The cool thing would be that it could encourage marines to engage with the map they are deploying on by encouraging them to go to medbay and … loot… the fucking supplies- You know what fuck it, it doesn’t even encourages marines to engage with the colony infrastructure (and hence maps themselves) in a unique way. This PR sucks all around.
And the maintainer subtextually implying realism as a justification for this PR while ignoring the fact that realism was pushed to the side for the sake of playability throught the whole history of the game is peak cope.
See this PR wouldn’t be awful if marines weren’t forced to burn through trauma kits and splints due to how often Xenos cause fractures and bleeds but that’s not the case it just doesn’t take into account everything else about CM
So far only 10% in favor of the change and 90% against.
Sincerely, and I have to say it again: If your PR’s can’t reach even a super-minority of support in the playerbase with the most actively engaged - that is, not even 33% voting in favor of it - there’s a very good chance something is completely wrong. That’s at a point where anyone with an ounce of personal integrity and respect in their own work would have to stop and rethink the assumptions and goals of what they’re trying to do.
It may be the best idea you’ve ever had, but if all the people who actually get to play with your idea don’t like it, I’m sorry, but it’s probably not a good thing to go forward with. I couldn’t even imagine making something for other people and just telling them to suck it up and deal with it if they don’t like it.
Maybe there actually exists this possibility that the design direction is wrong, rather than the entire community just doesn’t know what’s good for them.
Personally I don’t really think that a count of who likes what on the forums should be grounds for a PR to be closed, unless I don’t like the PR (which is the case here) so yes this is proof we should sent the entire dev team to the gulag.
I agree with you on that. I think it’d be terrible to have every PR voted on. People would quickly start to game and abuse such a system and it can quickly destroy any creative freedom you have with your work.
However, in the respect of someone polling their “customers” so to speak, it’s incredibly valuable. It would personally be unconscionable for me to sell a product I’ve made that 90% of my existing customers hate. And also incredibly stupid for making myself money.
And yet, look at the way this is being run: It’s exactly that kind of sentiment I see in these kinds of PR’s.
So while I think voting on PR’s is a terrible idea, I think gathering feedback in various forms is useful - especially on something that seems to be contentious, and if you get results like we see here, you really need to stop for a second and seriously rethink what you are even doing, not go bullheaded forcing your magnificent design on everyone whether they like it or not.
Thats the best idea. Tool durability. You get 10 turns of the wrench befor you need to autolathe another one. Also only the CE and MTs know how to operate it.
Just to make sure you degenerate gamers dont break the system, tools cant be crafted the durability only fixed!
that’s fine engineer, if you didn’t bring any mats, you won’t need to be prioritised over the ones who did and are being helpful when it comes time to triage
It’s so over for Pvt. Stanley marines. This fresh faced recruit died to a bad mortar shot which killed a squad of marines. He was refused medical treatment as he was not a “top fragger” and medics wanted to save their supplies for better players (meta buddies and players they think are good) causing him to spend an hour in dchat.
He ultimately quit CM after only a few hours as its not fun sitting in dchat watching others play the game.