I'VE TRIED AND TRIED

edit:

shits lame who cares

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mines my friend lots and lots of mines… you need to get OT that is chill and will get you stocked with shit ton of mines to fuck over any attempt for the xenos to control the roofs.

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i think the upstairs is cool, I can set xenos on fire and they dont realize :- )

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none is refusing stuff, it had error that needed fixing for like a month when I focused on geting a degree over coding for CM and it is ready now, and even with that is not fully designed how it should work, and then it will need to be mapped in as by default all floors are not destructible. Have patience as do I. I am poping shitlaods of PR nowadays to fix any bugs/unitended behavior of multiz and adding needed feature for it but reviewing stuff takes time and that is to be expected, a bunch of fixes got merged yeterday and bunch more will be soon for sure.

okey the part about being deneyed the option to make second floor sucks, yes, and I do not know if thwomp actuly has deciding power over that?

Marine BR winrate is not terrible in my experience now, it is rather that due to doubel burst marine winrate droped sharply on every map at the same time as BR multiz was TMed so that might have scewed the perspective. Or my experience migh be biased by playing more on lowpop or any other of plenty factors

but the map still is not finished, there are plenty of stuff that need change and will get changed before merging. I realy wish reviewing maps did not take so long with such long backlog, but that is manpower issue that I do not know of any other solution then having second map maintainer to help move stuff along, but that is not up to us to decide

and mapping wise multiz is HIGLY experimental, when you take the BR multiz, trijen multiz (objectibly bad, sorry, it broke all the basic ruels of multiz map that were figured out), navalis, tyrargo and now Antre, each of them uses multiz in compleatly different way to one another and that is GOOD, there should be some basic guidlines and attempts to make stuff as best as possible, but in general multiz open options to maps that play in a lot of different ways with no “right” way to do it right now

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I’ll be real, judging by multiple posts you’ve made on the forums, you’ve said multiple times you want to rage code changes to things you dont like.

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no i haven’t, “rage code” there’s no such thing, i have pretty fruitful discussions about things

Listen man. I get it.

Have you considered playing another game?

imagine caring about things, not everyone is irony poisoned holy shit dude

but the map still is not finished, there are plenty of stuff that need change and will get changed before merging. I realy wish reviewing maps did not take so long with such long backlog, but that is manpower issue that I do not know of any other solution then having second map maintainer to help move stuff along, but that is not up to us to decide

thank you cuberound and ultimately you’re right but i’d rather speed it up by doing it myself tbqh

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What are the rules to Multi-Z mapping?

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I tried so hard and got so far…

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Was not updated on them for a while but the basic few (some broken on BR and reqested to fix) 1) main level of map is supposed to work as map on its own aka you need to be able to get anywhere without leaving the main level 2) upper levels are to be interconected, as to not become only sniper nests without mobility role to them 3) no upper level of LZs

prop more but that is the basic stuff that was figured out few months ago and I am not a mapper

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But in the end..

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It doesn’t even matter

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