Let people cryo and switch jobs at any point in the round

Summary

Let people cryo and switch jobs at any point in the round

The way this could work is you enter cryo, and are respawned to hub. Then you can join as military police. Then once things get boring, you can enter cryo and are respawned to hub. You can join as riflewoman - the military police slot is emptied as you leave.

To make it fair, you aren’t allowed to respawn after cryo if you have broken bones or damaged organs (you must be 100% healthy except for maybe blood because bloods a pain in the butt).

And further, when you cryo you are removed from the next-larva threshhold for marines, but when you rejoin you are added back for that role’s next-larva threshhold

ie: riflewoman adds +1 out of 3 (1/3) to the next larva spawning. 2 more riflewoman join, a larva spawns. But if you cryo, it’s now (0/3), because you are in lobby.

anyway i think thats all the important considerations and it makes every role much better you can join to req at roundstart then cryo and play riflewoman for example you can join as MP roundstart then cryo to play riflewoman, you can join as SO and probably not cryo because your a required role

also let survivors respawn if they die before 20 minutes.

the reason this is very good for the game is almost none of the roles in the game have enough content to last a whole round. Why have downtime and be forced to not play a role because after 10 minutes it gets boring, when u can have multiple characters instead and play that 10 minutes of the good part, then play 2 hours of the good part of another role. It’s an unreasonable restriction.


tldr: u also cant swap jobs if your a required role like XO, medic, comtech because rules still restrict it (and honestly could just be mechanically restricted to). But if you do have to cryo someone else can cryo and fill up your slot too which is a huge benefit for lowpop

For roles like MT, riflewoman, MP, nurse, maybe survivor, transport pilot, and maybe even CL this is a very good thing to have though. Those roles do not have enough content to play a whole round with.

For roles like CT, QM, CO, SL, Doctor it’s kinda meh because you need those but can reasonably cryo. Maybe restrict it for certain roles to not encourage cryoing early (literally just disabling cryo respawn for these roles). Although I think for SL you should still have the benefit because rolling bravo sl is the worst feeling in the world.

6 Likes

that feeling when Colonel John Marine goes into cryo and pops back out as a PFC rifleman

acid goop is down the block

Maybe if you had to switch characters, sure I guess???

2 Likes

We already have mechanics that dont let you play the same character in a round.

I think this is a good idea.

Also let xenos go marine instead of getting stuck in the queue forever.

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Just because you got Bravo SL, doesn’t mean you should just get to cryo and play something else.

That sounds like a piece of shit thing to do to your squad. Learn to love Bravo SL or don’t play SL.

Every role in the game has something to do for the entire round besides MT (but you can just deploy). If you get bored halfway through the round, maybe CM isn’t the game for you?

4 Likes

Sounds good. Also gives you a chance to swap if you messed up your role priorities

We already have a trickle of hugged marines going xeno so dead xeno going marine gets us nice pop cycle. Queue sucks and reducing it is good.

Even if ASS is stuck in limbo it would be nice to get at least the priority menu for squads out of it. I disagree with being forced to play certain squad/role if you don’t want to

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Longer round durations and I’d be sold. Not sure what impact this would have on Cargo Techs and ship side medical types of jobs. Might be good for players, might be bad for overall health, cant say

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The only chance this ever becomes a TM or maybe even merged proper is if it is refined further to include exceptions, rules, and mechanical locks for certain roles and allow us (staff) to restrict certain players attempting to work around their job bans.

In other words (this is only my opinion), make it only possible once during a round (per person of course), marine side only (MAYBE xenos can join as marine but they would have metaknowledge of the hive’s comp so its a little hard for me to accept that side of the argument), and you have to join as a different name, appearance, and personality marine.

Coming back as 1st LT John Nohl when you cyroed as PFC John Nohl because you wanted to become a SO makes no sense in my mind when we take in to consideration of the continuity of the round. I.E. if its half way through a round and you interacted with other marines or civilians in an RP manner, suddenly seeing the PFC you talked shit about have the position of your SO makes no sense.

3 Likes

Very good points. I tend to agree with you.

I agree with everything you said except for this. Anytime someone dies they can see the hive composition, and latejoiners see who the Queen is and the leaders. You can also more or less figure it out with the twitch stream. There’s so much meta information, this would not be any kind of meaningful change increase to it.

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Then don’t play SL if you don’t like Bravo SL. You are picking what job to play, just because you don’t like filling crates and sending them doesn’t mean you can just cryo. Don’t play the role.

MPs, MT, nurse, DP, and CL have enough content to play the whole round by just roleplaying? We are an RP server, if you take the time to engage in RP, people will RP with you. This also doesn’t account for how metagaming this would be, and being a moderation nightmare.

In general, this would only incentivize people playing roles for a short time at the start of the round and then cryoing to go play rifleman, which would feel awful to the shipside crews. I would be fine with this if it were ONLY Rifleman, no other roles could cryo to respawn.

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Perhaps its a issue of something greater (meta knowledge) than what this would ever fix or even interact with then. Because, whether you think it effects how you think or not, we are beings that react and act on information we know of. And if you are given knowledge that your character wouldn’t reasonably act on you will, still, inadvertently act on it later on, in either ways you do know that you are acting on it or in ways you do not know you are acting on it.

I try to avoid this when I play as CO by removing my Mod perms and reducing myself down to a player, It removes any Ahelps, pings, OOC information and etc to allow me to be surpised or similar when I play. Equaling a much more “as it happens”? type of planning and actions as nothing short of the actual information my CIC gives me or that I find out myself will ever influence my actions or statements whilst playing.

regardless, the issue I truely have with is the meta information as people will react differently than what they would have if they didn’t know.

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That’s not my point. I’m against meta knowledge. My point is that MORE meta knowledge is granted to the player currently than would be granted by this proposed change. So meta knowledge isn’t a valid argument against it. Game balance and rp (multiple diff characters with the same name) are valid arguments, but I think they are theoretically solvable.

Currently, if I’m playing marine, and I die, during the period before I am revived, I can look at the entire map, see who the Queen is, look at the hive comp, etc. I have MORE knowledge than the average xenomorph. You can also get most of this information without dying through the cm twitch stream, and through latejoin information (which shows you the queen and leaders).

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Bravo SL =/= frontline sl, it’s fundamentally different gameplay. Why should squad priorities be ignored for certain roles when they are vital to most people’s enjoyment of the game? Keep in mind bravo SLs are not even necessary. And further you can have a marine cryo and become bravo SL with this change when someone who doesn’t want the role rolls it.

This isn’t a case of it needing to be done - so SOMEONE has to do the boring job. It’s a flaw in the squad rolling system that has remained unpatched for years. This role is not what people are rolling for when they roll SL most of the time

Also theres no point in being rude?

Hive comp is something that is usually really quickly found out by marines - i think by the time a xeno dies most of the hive comp would generally be known (unless they died to survs - which at that point they have the choice to be a xeno again anyway bcus the queue is short at that point)

I agree it’s an issue but, I think the potential benefit is greater. One rifleperson knowing theres 2 boilers, 5 warriors, and a spitter won’t change the outcome of the game too significantly i think. But the player retention will show, maybe we will get more people playing xeno in the future - less pain and suffering is always good, and metaknowledge gaps will not always affect the game negatively.

Although the biggest portions would definitely be things like who the queen player is, who is in backline, who is warriorstacking and where, etc. Things that would surprise you and potentially instaperma you. Maybe a 10 or 15 minute timer on respawn from xeno would make sense to mitigate the effects here? At that point it’s the same metaknowledge you’d get from playing ghost while waiting for a revive. Which is not uncommon for marines to do.

I’m not sure about once per round - what if you want to play MP or MT just for 20 minutes after a shitty groundside round while you wait for fob siege to end? I think theres a lot of benefit to letting you do it numerous times - especially to and from non-valuable shipside roles. I think there should be a cap of 1 with MT, MP, Nurse, CL, and mess tech being uncapped. (meaning you can swap to and from them)

As for different name, appearance, personality, 100%. And tools for mods to ban people from respawning, 1000%

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Bravo SL and the other SLs play exactly the same. You should know how to build as an SL, and you should know how to command people as an SL. The only difference is that Bravo SL is at the FOB. That’s literally it. Not getting your preferred SL role and then cryoing to swap roles makes you look like an asshole. I’m just saying that it’s unfair to the rest of bravo. If you truly think Bravo SL is boring, then I don’t know what to tell you.

This is essentially just asking for respawning to be turned on, which no. If you die and go perma, you don’t get another chance unless you want to play Xeno.

A rifleman, knowing that there are 2 boilers, 5 warriors, and a spitter, can use that knowledge to heavily affect the round. Just like if a xeno died, saw where the scout was, and then respawned and rushed them.

CL shouldn’t be uncapped; generally, it’s THE RP role, and you should be sticking with it. Generally, you don’t get to play something for the good parts and then go play something else for the bad parts.

This also sounds HEAVILY LRP. How are you going to properly differentiate your characters? Overall, this sounds easily abusable and will incentivize not playing the game or cryoing to avoid MP consequences. I have never once, in my one thousand hours, ever felt bored when playing a role because I join to play a specific role. I think if you don’t like playing a role and only like the high moments, then don’t play it. I am heavily against this because it’ll just encourage LRP behavior.

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Fob duty is fundamentally different from frontline duty. That’s why it doesn’t really need a squad leader to do well, comtechs can do it on their own. And you can just set an aSL comtech or rifleperson too. Bravo SL is simply not a necessary role in the context of Cmss13 and theres no reason to force people to play it if they didn’t roll for the FOB squad.

That can be fixed with a cryoban or locking cryo from people who are wanted.

Thats a very different situation. I’m still not sure if letting xenos respawn as marine maybe once a round is a good idea but i think the game can actually handle it balance-wise. Respawning as marine already adds larvas at like a 3 to 1 ratio, and you have to spend time prepping to go groundside and stuff which is a consideration too. So i really think it’s kinda just reasonable to let ppl respawn if they die as xeno once a round.

Frequently the role will get snubbed or ignored the same as MP. i generally consider MP to be the rp role, cl just has no content to make people want to rp unless they are so outward about it. And if someones not enjoying their experience, let them play something else without feeling like they wasted a round. Someone else can easily take the slot with this system, it’s not like there won’t be a CL - it’s a popular role, a lot of people want to play it who will probably enjoy it more.

That doesn’t mean anything to me. Theres a variety of situations: “having nothing to do”, “not enjoying the role entirely” and “having fun enjoying your time playing the videogame”. It’s giving you freedom to spend your time wisely without feeling like ass, because time is valuable, and not feeling like ass is also valuable. Making yourself feel like ass because you have to is fine, because sometimes you have to embrace the suck, but if you don’t have to because you can avoid it reasonably what’s the point in it.

I think it’ll encourage RP because you will have more people shipside. And it won’t really change much.

Not at all. This is very different. You are still alive when you cryo, you’re just switching character and job and stuff

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Maybe restricts job swap from and to shipside roles only? Since there is a need for job swap from times to times, especially on lowpop rounds like no one to run req, no doctor in sight to do surgeries or no JTAC to run medevac.

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Player of multiple characters here. As my forum signature states, I have multiple characters that I play. Just because CM has a lot of people who play only one character doesn’t mean that people are unable to play multiple characters. If you disagree with me, feel free to observe my various characters when I play them to see how they are different.

4 Likes

Counterpoint: live stream. If you want to metagame you can just watch livestream and get all the info you need. Rejoining as a marine means you’ll spend at least 10 minutes on gearing up and deployment, a lot can change within 10 minutes. And even if you know hive comp and the exact hive location (the info that is usually becomes common knowledge after the very first engagement), what will you do with that info as a PFC, for example? Also well, you already can switch sides by joining foxtrot, have there even been an issue with dead xeno rolling foxtrot?

2 Likes

I’d be good with this change if there was a cooldown added, maybe after you cryo and rejoin once there’s a 20-45 min before you could rejoin from lobby again. Being unable to play the same character you cryo’d as is a given.

1 Like