Getting IMS for FOB doc is a cool side objective for either doctor himself, intel team or just regular marines to do. Skipping 3 steps would make surgery at FOB faster, less tedious for deployed doctor and shorten the waiting line for surgery (nobody likes waiting for surgery, thats why most marines run around with 4 or more splints and rather move at walking speed than waste time walking to fob and waiting in line). But as it stands it just takes one xeno player metagaming, who knows if the current map spawns experimental surgery tools and where, going to such place and melting all of them.
My first change is to make experimental surgery tools like IMS unmeltable by xeno acid (might be a problem with experimentals spawning inside surgery tray or inside wall lockers like on New Varadero). The tools still can be destroyed by big explosion like OB, mortar HE and sadar rockets.
Second is adding missing spawn locations on maps that dont have it.
Third and last is changing spawning location from only one place to multiple possible locations. Perhaps make so that one crate in colony medical has experimental tools but this will be different crate every new round. Or the tool simply is missing from operating theater (like on Trijent Dam) and instead is stored in another room - which room changes every match. Or for example on LV-624 with its small medbay, make the experimentals spawn inside one of the domes since it would be too easy if tools spawned only in medbay dome.
This would combat metagaming and make looking for such tools more fun and unpredictable.
Itâs a metagamey for a xeno to acid a tool, especially before drop when this is most likely to take place but at the end of the day destroying an IMS does nothing to effect the round in literally any way whatsoever.
You should have played surv and put it in your prison wallet (anywhere in your inventory) then PBed yourself before getting capped. The marines would get it.
i disagree in some extent. yes intel is a big part of the match and it a difference between victory and defeat for marines however the existance of fob doctor is a gamechanger for marines too. if there is no fob doc most marines wont medevac for fractions surgery unless they are already dying from heart damage. if there is a (competent) fob doc, you wont have so many marines running at walking speed with 5 splints on them. and in my opinion being faster than xenos is meta in this game since you have the advantage in engaging, chasing and retreating. so if doc has better tools to do faster surgery on fraced marines is does tip the scales. not as much as intel, but still is strong
Making it so you are essentially guaranteed to get an upgraded fob doc (because some people will just rush it from the marine side), and have it so xenoes have no counterplay to it, just feels like bad game design.
I generally dislike unmeltable objects, it is weird we can melt plasteel barricades, but the foldable barricades are suddenly acid-resistant. Why wouldnât the marines make armour of whatever this barricade is made of?
Iâd much rather the IMS became an occasional(!) research objective or a tech tree thing. As intel/research is being done, marines unlock the technology of the laser scalpel/IMS. Then they can buy it or get it via ASRS.
Having it every round would be rather powerful, though. A synthetic field surgeon with an IMS is no joke - having an IMS-wielding synthetic every round would gimp xenos a lot. (Speaking of experience, both as a xenomorph and as an IMS-abusing synthetic.)
It has zero importance to the round, whatsoever.
It is no more special than a pencil on the colony, why should it be exempt? Itâs a frankly ridiculous notion.
This is same thread as the crying âthey melt my m2câ. IMS, or whatever things on the ground are free games, so why should it be protected from 1 side except for âi want my powergame toolsâ?