also completely hidden OT claymores are not comparable to concealed resin traps.
Resin traps are actually 32x32 pixel large so you are able to simply hover over the turf and look at your bottom left to discover a trap most of the time, the only time this trick doesn’t work if the trap is somehow completely concealed by an equal large sprite ie. grass, reagent tanks but those are not prevalent enough to be annoying to right click.
Its easier to completely conceal an ot claymore and the hover trick doesn’t work on it.
Also marines can just examine macro resin traps to instantly be able to know if there is one on their screen and xenos cannot do the same to OT claymores as they are usually labeled differently everytime
If you walked into this you are “round removed” unless you want to play xeno. Seeing as you rolled marine, you didnt want to play xeno to begin with and chances are (with many people) you’ll sit the round out.
Every/every other cap guarantees that a new xeno can join the game + the marine who dies, dying to claymores hidden under vines and bushes is the excact same fate to this.
The only difference is that claymores arent used frequently enough for xenos to actually see them as a threat so the majority of xenos dont even care to see for claymores. There’s more than just this spot on LV where its impossible to detect the egg untill you are directly on this tile, there’s more spots in east jungle and southwest jungle where you are guaranteed to step into a egg unless you methodically clear out more or less every vine.
Avoiding claymores in the backlines as a runner or lurker is easy, just dont walk over loose items. The excact same philosophy applies to marine players.
hugger/egg traps are not a big deal as long as you have a buddy willing to pull you back, honestly acid traps are a bigger deal because the damage adds up quickly if you aren’t careful. Also getting hugged but not captured can be a huge boon when assaulting the hive as you can clear out all the other traps with impunity.
I actually dont mind claymores and OT mines potentially round ending me as xeno (like they used to do with runner) it makes backlining more tense as it’s not something you can always just run away from once it starts. Make claymores and OT mines very deadly but give them some obvious tell like a glowing light or MD ping.
I actually love the idea of the claymore making a little chirp, MD sound, or what not. It’s both a buff and debuff at the same time. On the one hand, xeno know claymores are near but, marines nearby also know a xeno is near.
runner/drone/lesser drone (that metagamed all their locations) going around the frontline slashing every claymore no big deal because setting off an explosive with your claw somehow doesn’t even hurt you, the odd time you accidentally step on the claymore it’s a 0.5 second stun that doesn’t give a marine enough time to even pull his rifle out and shoot, and you’re back up and running away with 70% of your hp anyway. Oh you stupid marine you thought you’d block off a passageway? No xeno cares, it’s chip damage to all of them, they can and will run right through your stupid claymores if you are not literally sitting there waiting for it and half the castes can do it without problem even if you ARE
It’s an actual joke to me that xeno players die to these things and then FURTHERMORE complain about them
a marine walking blindly into knowingly weeded areas without shooting their gun once hits a hugger trap and no one is around to shoot it because they’re alone
a xeno running at mach five 3-5 business miles from any living marine or active flares walks into a mine that can be anywhere and under anything instantly dies because theres also a turret underneath vines.
its literally the same thing guys stop complaining
The big difference is, claymores dont have a specific tile you can place them on, have instakill properties which is unfair and unfun to fight (when ot), and this is the big thing:
Resin traps are always obvious. Because they are on weeds only. You shouldnt be walking on weeds most of the time and know to be prepared for that bs.
There is no arguing that claymores and blue flamer sentries hidden in places you cant possibly react to is just as fair as resin traps, which can only be put on weeds. Tile obstructions as rouny are fun but not when its like the game saying Oooo guess its instakill time! Then gibs u out of nowhere
I mean theres less problem with blue fire sentry traps bcus theres usually only 1 a round. But ot claymores just feel bad to fight for no reason xd
one other super cool thing I’ve just remembered about claymores in bushes vs xeno traps is unlike xenos, marines actually have a way to CLEAR bushes. I’m pretty sure xenos don’t
Xenos also can’t just shoot in the direction they are walking to be immune to any traps and only 10% of xenos can actually clear claymores, like you can’t even use bone chips or tail stab to trigger them.
No, it’s usually if there’s an OT tech or autist who does it immediately on drop.
If it happens to any significant amount it’s because of a single OT tech or a single marine who was intent on placing several boxes of claymores at rounstart.
Multiple marines will spread out an OT claymores, but that’s because OT made 12+ pre drop.
Hello. im the autist heres some details
OT can make 48 claymore pre-drop if they have received 1920 units of iron early. My recipe is very dependent on welding fuel which the ship have gazillion of them. only few marines take the claymores probably 16 was taken after the first drop.
for ungodly reason, insta-kill is very specific (i’m mad that runners can live that)
I have taught 1 person on how to mass produce it easily. I think he can make 24-ish
About the layering. i think both resin trap and claymore should be the same while being on top of everything