Make turrets and claymores not concealable

Eggs can’t be concealed under vines because they round remove people from the game with no counter

Why isn’t the same true for OT claymores or blueflame turrets?

5 Likes

someone was killed by the lauffer special at hydro road on lv624

im not saying it isnt a quick solution for you is to just go around it. There aren’t really a lot of spots that can pull this off on a lot of maps

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Either way chances are it’ll get AT LEAST ONE guaranteed kill, more if the hive isnt robust and paying attention and calls it out.

And you can place claymores anywhere in the map, this isnt specific to the Miracle of Sol.

Regardless of how prevalent it is (it will always be less prevalent because it affects a faction with a disproportionate minority of players), the principle is the same. A mechanic that allows a static object that can round remove people to be hidden from sight shouldn’t be in the game. It’s bad for the game.

Mechanics that have affected marines in this way have been removed, same should apply to xenos. They’re players too, telling them to just “go around it” isnt a solution, it’s a double standard

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Claymores are more like hugger/acid traps not eggs. Traps can be concealed under items. And don`t get me wrong both suck. I love nothing more than right clicking every damn tile to see if it’s trapped.

About turrets, I dunno man. They are usually in same-ish spots with 2-3 layers of cades, definitely not looking suspicious.

4 Likes

If you think turrets are so obvious, why do you care if they are hidden by a bush or not?

As for xeno traps, they’re not a fair comparison.

  1. Hugger and acid traps don’t round remove people on their own. They’re annoying, but they still need a player to capitalize on them. There is no xeno equivalent to being instagibbed by a static object for the same reason I’m asking for this change, cause it’s unbalanced, unfun and adds nothing of value to the game.

  2. traps can only be placed on weeds. Ot mines can be placed anywhere, there is no Telegraph for “safe” and “unsafe” areas. Sure right clicking hydro is annoying, try the whole jungle

  3. marines move way slower, and can disarm traps by breaking the weed, shooting them, or using nades or fire or cas or OBs. If you step on one a friend can also help you

Meanwhile, try to spot the claymore if you’re moving at runner speed:

EVEN if by some miracle you spot it, there isn’t even a way for you to disarm it safely

3 Likes

I am not against to moving mines and turrets above grass. Just too keep consistency, mines already can`t be covered by items (any exceptions?) so going on top of vines is not a huge deal.

I made some screenshots how it looks under different vines. Not on LV cause I am lazy

Screenshots

Funny enough thinnest vine provides best cover out of all when installing facing west. Can’t even see the light indicator.

I still think that mines and xeno traps are fair comparison.

  1. You said it yourself egg round removes people, how is hugger trap different? I mean it’s not fun going back to ship to get the surgery either
  2. It is a trade-off. Xenos place traps on weeds only, but traps are infinite. Marines place mines anywhere but supply is limited.
  3. Unless it’s combat, nothing stops runner from moving slower and checking for mines/turrets
  4. multiplayer game, call another cast to disarm. Spitter or Sentinel work I just checked
3 Likes

also when it comes to non ot mines any caste can disarm them without taking any meaningful harm. also none is going to be balancing marine damage around runners, they have half the hp of any other caste, tough luck if you die easily as runner, it is what you signed up for with the caste

1 Like

Hugger traps round remove people if no one helps them or they get insta grabbed by xenos and dragged to hell. Claymores and turrets on the other hand dont one shot them, unless they are already injured(flame turret iirc has enough time for u to resist out of it as runner and lurker if at full health, but runners can also just zoom past and dodge the turret shot).

Both sides, the trap requires some form of external help for them to do enough to kill you

OT mines have a visible red tint that stands out in the green jungle

Turrets only face one direction, claymores as well, you can go behind it and slash without getting hit. OT claymores, the only thing youll be hit when sitting behind it is the flames which aren’t that strong. Majority of the damage the OT claymores do are from the shrapnel. Even when the OT claymore has max explosive power, minimum falloff, and max incendiary properties(which require research chem), they cant kill a lurker without shrapnel, and the only way shrapnel will deal enough damage is with it being focused on one direction, which leaves it vulnerable to being hit from behind.

Move behind the claymore and slash it

2 Likes

hugger traps 100% round remove

have the huggertraps and possibly eggs also be unplantble at tall grass and I can get along fine with this

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I like this idea.

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this doesn’t work if they decide to plant the claymore under an environmental object that is able to completely cover the sprite ie. tall grass, certain vines, fuel tanks etc.

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nonchalantly ignores traps

Claymores are more like traps than eggs.

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fun fact, I already attempted to PR the claymore thing, primarily for a separate reason though which was bringing pixel shifting back (because pixel shifting is not an issue and I will still die on that hill)

(also, another fun fact.. that PR was a 2 character change because as it turns out, we ALREADY have the code in place to make hiding claymores work, it’s just commented out for some ungodly reason

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runners deserve less :nail_polish:


SHIT IS LIKE 6 PIXELS ON WHAT IS PROBABLY AN ICEN INSTA GIBBER

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Hugger traps can be 100% concealed and so can eggs (contrary to popular belief), just dont walk over obvious bait in the backline. I mean as a marine you constantly have to alt-click tiles checking for traps, I dont use claymores or traps but if xenos purposefully arent melting obstacles on the map so that their xenos can trap them then marines should be entitled to use them as well.

You could make the argument that hidden traps/eggs are not undetectable because there are weeds but over half the map is weeded and the backline usually is. As a xeno if a place isnt weeded you can expect there to be marines, turrets, and traps. Vice versra as how a marine when he sees that there are weeds will alt-click and inspect anything mildly suspicious.

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hugger traps still don’t round remove you without a xeno paying attention, knowing where it got triggered, and coming to grab you and haul you all the way back (which they can’t do most of the time unless you’re alone)

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I believe it’s still disingenuous to compare hugger traps to insta gib OT mines. If you get capped as a marine due to a hugger trap you are GUARANTEED to spawn in as xeno and continue playing the game. If you get obliterated as a xeno because a mine was hidden under an object or clutter, depending on your time of death there is a large probability of you not playing anything else for the rest of the round

6 Likes

@SubjectD9341 Good to see you Jean. How is life and Switzerland treating you?

1 Like