make vp78 not dogshit

The title. Currently the gun is just atrocious statwise and the fact that it is packed in every spec kit and never actually used makes me question the purpose of this gun to begin with.

For some reason it is a restricted firearm, purchaseable for points or taken from req, with very low bullet damage per shot and low rate of fire.
Burst theoretically has alright damage, comparable with mk2 ap in damage and ap profile, but fires way more slowly, with worse accuracy and range.
Not viable two-handed in any scenario. As is, basically outdamaged by m4a3 in every concievable way.

I see two ways around this. You could probably take away it’s burst mode and make it a terrifying handcannon with 90+ damage per hit, or make bursts far more damaging, to a degree that the burst might put a runner near crit from full HP.

Right now I am not sure what the purpose of this weapon is even supposed to be. It’s not a good AP option for a sidearm (mod88), not a good anti-t1 option (m4a3 or m44 with its buffed damage) and not a good burst alpha damage weapon you use as an opener, switching to a more reliable weapon to finish off the target.

EDIT: It’s also pretty stupid how this gun seems to be the canonical replacement for both mod 88 and m4a3, but is worse than both in every way.

This gun should be like the m46c of pistols, I believe. A better weapon, but with limited availability concerning the year the game is set in.

3 Likes

alternatively make it how it is in the games
fast shooting, or better yet make the burst good

Fire rate and accuracy needs to go up

4 Likes

fix the fucking falloff

1 Like

I feel like the mere concept of buffing a underused or simply terrible weapon is anathema to the codebase. This is not the first time the issue of the VP-78 being terrible has been brought up, and all the prior PRs that have buffed it have done so in a way that is hyper conservative.

EDIT: I mis-read it, the buff PR’s were actually closed without being merged. So, there’s no actual desire to see the weapon actually made viable.

2 Likes

I did some quick testing.

VP-78 deals 45 damage per bullet with 30 AP, sounds pretty good for a pistol?

Two major issues are that the weapon has a single shot ROF of 75rpm, burst of 105rpm.

FURTHERMORE, the weapon has terrible falloff. You only deal full damage if you are point-blank clicking the enemy.

(If you directly sprite-click the enemy at point blank you deal full damage, if you don’t sprite click but you are standing next to them you do around 41 damage)

1 tile away? You deal 38 to 36 damage
2 tiles away? 30 to 33
3 tiles away? 25 to 26 damage.

It gets progressively worse.

As a example, the M41A won’t start seeing damage fall off until you are well past the target being on-screen, about 8 to 9 tiles from you.


For testing, it takes a M41A about 5 seconds to kill a Warrior if you sustain fire and hit every bullets.

A VP78 on single shot, at point-blank range, takes 13 seconds. On burst fire it takes 9 seconds, but the burst inaccuracy means you can still miss the close range shots.

Stand 1 tile away? 15 seconds to kill.
2 tiles away? 18 to 20 seconds and you need to reload the gun as you don’t have enough ammo to secure the kill in 1 mag.


Basically, its a noob-trap.

6 Likes

How does it compare with the type 71? a weapon that is much easier to get.

1 Like

would love if it wasnt dogshit

5 Likes

Type71 is a slightly worse Mod88; you’ve really got to land every shot for it to work ok, and that means pacing the shots and not magdumping; very hard to use it effectively especially with scarce ammo.

I almost always take a pistol on my loadoats, and I’ve experimented with pretty much all of them, so these are my general thoughts:

The only outright good pistol (in the same sense the M41 is good - ease of use/reliability) is the mod88 because it has enough ammo in the mag you don’t have to hit every single bullet to be threatening with it, it deals decent damage even to T3’s because of AP (so it’s always useful on any target), the ammo is readily available, and it basically has all the traits a pistol needs to be worth using.

The Smartpistol is ok, but damage and especially accuracy sucks. It needs a buff on accuracy imo.
The M4A3 is ok, but the magazine size sucks; it’s only really good (better than mod88) if you’re superhuman on reloading mags

M44, holdout, VP, and whatever other pistols (besides obviously stronger(ish…) ones like the CO pistol) are basically complete trash, at best usable in extremely contrived niche situations whereas a mod88/smartpistol/M4A3 are almost always ok if not great to have.

In general I find people think the pistols are all way way better than they actually are. Lots of braggarts willing to tell you that everything is just a skill issue and you just need to git gud. Especially prevalent seems to be this idea that people hit every single bullet they fire, when the reality is everyone misses nearly every single bullet they fire.

So for those of you with a little bit of humility and a willingness to go for something that doesn’t require peak superhuman performance to work; what has proven itself over and over for me - what is consistent and reliable: Is the Mod88. Just use that if you don’t know why you’re grabbing a pistol or how to use it right.

In my experience, the things most important for pistols to be useful:

  • Instant draw-speed
  • Great accuracy one-handed
  • Magazine size and damage output that forgives missing shots
  • Enough damage output to force a xeno to back off, or finish them off if they’re wounded

The VP feels like someone wanted to design it to be more of a primary weapon than a sidearm, but when they drew it up they didn’t really playtest it, and their gamesense is uhh, so the on-paper stats look good at first glance, but the in-practice usage puts it nearly at the bottom of the list of pistols in the game. It is REALLY bad.


Below is from a .txt file I made up a few months ago about pistols; I was planning on doing an effort post then had second thoughts about it.

Beside the mod88 most of the pistols aren't worth using, so I'll summarize my thoughts on them and why I think this is the case:

---
Mod88
-
+ Big magazine
+ AP damage 
+ Good RoF
+ Does not need to be wielded to be accurate

AP Ammo: - to - DMG / bullet
456 --------- 570 total possible damage
120 --------- 150 DPS (single)
103 --------- 129 DPS (burst)

There's not really any minus here; it's the gold standard pistol right now because everything else kinda sucks. The Mod88 has enough ammo and deals enough damage that all xenos have to give it some respect. Against T3's it's a decent pocket AP option that is actually accessible. Against harassers it has enough ammo that it'll eventually force them away. I don't think this pistol should be changed but instead used as the baseline to bring the other pistols up to par.

---
M4A3
-


+ Extreme RoF
+ Does not need to be wielded to be accurate

Highpoint: 8 to 55 DMG / bullet
72 -------- 495 total possible damage
72 -------- 495 DPS  (single)
56 -------- 385 DPS (7rds/s instead of 10rds/s)

Regular: 8 to 40 DMG / bullet
72 --------- 360 total possible damage
72 --------- 360 DPS  (single)
56 --------- 280 DPS  (7rds/s instead of 10rds/s)

The M4A3 is good for dumping the entire magazine into something next to you in about 2 seconds (Doable in 1 second with inhuman click speed but most people can only click 4-7x per second). 

This pistol's downsides are mostly from the small magazine. It has decent total damage potential but still low compared to the mod88. Highpoint against lightly armored xenos is good, but it runs out too fast to be generally useful against harassers, whom you will miss quite a lot.

My recommendations:
>Bump damage against max armor to 12 instead of 8
Reduce single shot RPM to 7; 10 gives a misleading theoretical DPS that won't be seen in practice
Increase magazine size from 8+1 to 11+1.  (+3 bullets)

What I think this will do:
It'll make the pistol a bit more forgiving for missing, will increase the total damage it can deal to a level better than the mod88 against light targets, but still keeps the magazine size on the low end so you have to be accurate. Changing from 10rds/s to 7rds/s shouldn't have any actual impact on its performance in practice. Against armored targets it'll still be completely terrible, but not as bad as before.

---
VP78
-
Squash Head: 25 to 45 DMG / bullet
+ High potential damage if every bullet hits
+ Built-in flashlight and laser sight 
+ Does not need to be wielded to be accurate

450 --------- 810 total possible damage
36 ----------- 65 DPS (single shot)
52 ----------- 93 DPS (burst)

This pistol. I don't even know where to start. I have no idea what this is trying to do, but it's not good at much of anything. It has a very low Rate of Fire, 5x to 10x higher recoil than other pistols, 5x more falloff than other pistols, slightly less accuracy, and double the amount of scatter of other pistols.

Personally I've tried hard to make this pistol work well and it just doesn't. You have to be extremely careful with your shots because of the low RoF to the point you hardly have any damage output at all and consequently the already low RoF + careful aiming makes it hard to deal significant damage to a lurker or runner before you're pounced, and very easy for them to get away without issue.

My recommendation:
>Increase single shot RoF to 2.5
Increase burst fire RoF to 3
Reduce falloff to 1 like other pistols

What I think this will do:
The pistol will be more forgiving for missing shots because you can follow up faster, burst fire will be the go-to for this pistol and it will deal damage overall a little bit faster (still not as fast as mod88). This will make the VP78 roughly equivalent to the Mod88 but with harder to find ammo. 

That would at least be a good starting point for further adjustment later.



---
M44 Revolver
-

Regular: - to - DMG / bullet
+ Smartscope + special ammo can knock down T1's in crowds
+ Good per-hit damage

96 - 440 total possible damage
30 - 137.5 DPS

I hardly ever use this pistol, 6+1 is really anemic and relies heavily on landing shots which is very difficult. I think it's really only useful with the special ammo in niche circumstances and forgettable in every other situation.

2 Likes

Makes sense given that the one time it’s used in the movie is when vasquez mag dumps it into the head of a warrior in a small vent

2 Likes

The VP feels like someone wanted to design it to be more of a primary weapon than a sidearm

Its funny, because in the code for the VP78 you can literally find this commented out text, staying.

““VP78 - the only pistol viable as a primary.”-Vampmare, probably.”

So yeah, it was designed around being a pistol that was a primary. Sadly, its not even close to being a decent secondary weapon.


The only relevant buff/change to the VP78 was this attempted PR.

It was rejected with the explanation of…

Thank you for making this PR. However, I do not feel that this is a good change to be made; the only way I’d accept this is with a drop of the VP’s overall damage. I will be closing this PR. If you’re willing to do the changes I require, ping me in discord and we can talk it over.

I can not dissect the viewpoint of the development team ergo I wonder if there is a disconnect between the perceived damage output of the gun versus its actual damage potential, that being the weapon is terrible to use.


The issue remains the weapon has three major factors that, imo, make it non-viable.

  • Terrible damage past 2 tiles, especially compared to every other mainline pistol
  • Bad ammo economy, you need to spend personal vendor points to buy ammo, and reloading empty mags is impossible due to its ammo being special issue and thus something req will never order
  • Bad ability to modify the gun with attachments, its underbarrel slot is locked off from using a laser sight due to the in-built laser sight
    • Worth noting the in-built laser sight does seemingly do nothing except give you a inbuilt flashlight. Which is not great since the underbarrel laser sight gives a big boost to allowing someone to one hand-fire a pistol, which without you can not reliably one-hand fire a pistol.

Also burst fire is terrible as the in-built accuracy means all your bullets will miss if you fire as fast as you can. So that’s a false economy.

I don’t like using the weapon because it has terrible damage, it struggles to hit targets and that its terrible ammo economy means you can’t sustain yourself in a long-term fight, unlike the Mod88, or any other “good” gun like the M41A.


Personally I’d be fine in buffing the weapon and then restricting who can get it if you are really concerned about the weapon being too strong. But I’ll be frank, a decently modded Mod88 is pretty much already a great weapon.

If it’s meant to be a primary and not a secondary, then how does it compare with the M39.

buff this shit already the vp78 is meant to be replacing the 88 mod as the standard uscm sidearm

7 Likes

Ok, lets see if this PR sticks.

3 Likes

Equip BC on VP
PB crusher 4 times on burst

Just find a BC bro lol just ask req lol

1 Like

The only thing holding back the VP-78 is that its falloff is whack. It wasn’t supposed to be a PB only gun, and giving it a few extra tiles is enough of a buff to make it viable. It doesn’t need a rate of fire buff either. The VP has 45 damage, 30 AP with burst-fire and no slowdown. From my testing, it kills almost as fast a MK2 using the right ammo for xenos. The mod88 can’t put a T3 into crit with one full mag, the VP can, and you can still miss a burst with it too and still crit. With only a range buff, it’ll become a pocket MK2 for 15 points that you can get free ammo for from your preproom and the free vp-78 ammo boxes at req. It doesn’t need a rate of fire buff on top of that.

3 Likes

The VP was the first pistol I ever mained and until now I still consider it more powerful than the m4a3 or the mod88 (specially because you don’t need as much ammo to be effective with it), it’s just that the single-fire RoF is so different from the burst-fire that people come in, use in in single-fire and then give their opinions about how terrible it is.
Giving it less fallout over distance sounds fine so it stops being a PB gun, but with the fire rate of the mod88 all you’re going to do is buff it to high hell and get it nerfed 2 weeks later to uselessness, the only change I would be ok with is making it so single-fire isn’t as awfully slow (just a bit more consistent with burst) or removing it all together since it’s a noobtrab right now.

I should strongly emphasise that the burst rof is almost identical in my PR to the live version.

Its.the single shot ROF that is being bigly buffed to be more comparable to the burst fire, but not identical

I never really got why the fuck the VP78 has falloff. Why it, out of all guns? SG falloff at least makes kinda-sense, since long range IFF stacking does suck balls, but the VP78? Hello? It’s so random.

1 Like

the burst fires like once per year

1 Like