Making Custom Napalm

This is for you research gamers out there.

HIGH COMBUST NAPALM : (on hit damage equal to blue fire, goes out in one roll)
*requires: two janitor buckets, one filled with 180u water, a brain, a reagent tank
240u phoron then
one click of aluminium, 2 clicks of sulfuric, 2 clicks of aluminium etc until all phoron converted
put water bucket into chemmaster, transfer napalm to buffer, click chemmaster with empty bucket to swap the water bucket out without clearing the buffer, swap the napalm into the empty bucket
do again, for 480u of napalm, put into a reagent tank
load into OT custom flamer tanks (not your biomass ones, please god)

then ClF3, in water bucket:
two clicks of chlorine, six clicks of fluorine, do the bucket swap chemmaster trick twice, get 480u pure ClF3
put ClF3 into tank, tadah, 960u high combust napalm.

STICKY NAPALM : (on hit damage lower than regular fire, lasts an eternity on the ground, takes three rolls to go away, four rolls if research gives you an upgraded custom flamer tank)
requires: two janitor buckets, one filled with 180u water, a brain, a reagent tank
As above, but instead of putting 480u of ClF3 into the reagent tank you stick in 480u of welding fuel instead
Load into OT custom flamer tanks.

WHITE FIRE NAPALM (one shots boilers and anything else if you chase them a screens distance and they don’t have friends to pat them)
requires: level 5 clearance, 60 research credits, a brain, a reagent tank, two janitor buckets, one filled with 180u water, a few thousand biomass
In create mode make:
OXI10 FUL10 FLW7 VIS1 OXG1 TXC1 5u OD rare/rare/rare
amplify OXI to 14, checking each level after 12 if PTR+1 would remove a rare reagent or not
amplify FUL to 11
fix recipe if it still sucks by swapping level 1 properties on TXC (like properties on tricordrazine or sugar or lithium)
do the same trick with 180u water, 240u reagent and bucket swapping.
Load into upgraded research custom tanks or the fire will be white but it’ll do 50% the damage it should.

ACTUALLY JUST CHLORINE TRIFLUORIDE NAPALM (kills predators and most xenos in two fireball hits)
requires: a massive brain, a reagent tank, two janitor buckets, one filled with 180u water, 2000 biomass
Make 960u of ClF3 (as above)
load into upgraded custom research tanks (takes potency from 40 to 54 compared to OT custom tanks)
tell marines to fire it at predators, using nozzles, it’s very funny
ClF3 is also fun in custom smoke tanks (strips armour to zero on most xenos, lets regular rifle rounds shred T3s like god intended, kills weeds). It’s dual purpose!

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good thread but wrong location. perhaps send it in the guides category?

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Thank you for making this.

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