Marines Should be Able to Jump On Grenades To Absorb Explosion

All too often a grenade will get thrown right in front of or in the push and hit a ton of marines. Whilst this is kino and soul, there should be an equally kino and soul mitigation to this. Let a marine ‘rest’ on top of a thrown grenade to absorb the shock but at the cost of instantly permaing them.

Add in a check or two to make sure that if a grenade happens to land under a crit marine this function doesn’t occur (the sacrifice has be intentional).

reference video:

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Someone code this. Like, now.

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I don’t think it should be perma necessarily, but like, massive fucking damage everywhere. Organs fucked up, fracs all over, they lose a limb, maybe a small chance for a decap. Like fucked up enough that they’d need to go shipside.

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Gib them if they do it on a maxcap M15, or just a regular M15 tbh.

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It is a heroic sacrifice, we will remember them fondly at the memorial. :saluting_face:

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True, so when i pounce the PFC with an OT nade and run away they get gibbed instantly :heart:

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“adds skill expression to OT nades/ opens more opportunities to punish them for missing the throw”

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I’m not ashamed to admit that I thought this was a mechanic for my first few hundred hours. Turned out I was just laying on grenades for the fun of it.

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We all did that dude. It is a rite of passage

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medal farming method

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Being perma’d means that it’s not really worth it to do if the frontline won’t actively collapse because of the grenade. Two revivable marines dead from blast > one perma’d marine dead from blast.

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Isn’t that already in the game in less extreme form? Prone entity with a nade explosion on the same tile takes all sharpnel and most of the damage.

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