Mentor Application - 18flighM
Byond CKEY:
18flighM
Discord ID:
18flighm
Character Name(s):
Maki ‘Sushi’ Dinkelvert
Why do you want to become a Mentor?:
I love teaching new players and have always taught new players in medical roles such as nurse and researcher as well as having taught new PVT’s in my extensive time playing SL. I would love to continue to help teach new people with a official role and the tools to more effectively help people.
What gameplay areas do you know and which areas are you strong and weak in?:
Strengths -
Medical / Research - I am very competent in both medical and research roles being able to know all of the Surgery’s custom chem’s and the ways to treat injured marines being able to deal with multiple injured marines at once (I have also spent allot of doctor rounds teaching new nurses the basics of medbay). As well as being proficient at most areas of research being able to create custom chems, do botany and make Greenos without much issue.
Military police - I have got a decent amount of hours on MP roles mainly as Normal officers and as the warden. I have a decent understanding of ML and how it is applied and used ingame as well as understanding all of the game side mechanics of a MP.
Engineering - I have a solid grasp on all of the construction and building mechanics of a MT or Comtech.
Requisitions - I don’t have a huge amount of hours playing as a CT however i am able to understand how to use the vendors and create frontline and FOB drops for the marine force having spent a decent amount of time managing req as a SO.
Command / JTAC - I like to think i am competent at command having a decent amount of hours playing XO and SO enough to be able to understand CIC completly and teach a new SO/XO how to play the roles. As well having a large amount of Squad leader hours meaning i have a good grasp on how to use JTAC and coordinate with mortar/CAS and OB’s (Haven’t hit the fob yet).
Weaknesses -
Xenos - I have never particuly enjoyed the Xenos game play preferring to Roleplay and communicate with my fellow marine players. However i think i have enough of a understanding of the Xenos side of the game play to teach a New player the basic mechanics roles and ability’s of the xeno side of CM
OT - I have not played a huge amount of time on the OT role and it is probly my weakest area. However i think i am able to take still a newplayer though the basics of the role and making Maxcap grenades and rockets. (playing research helps me understand the basic principal of the role)
How often are to able to play CM?:
I play mostly between 5-10pm GMT in the week and 6-11GMT on the weekend
A screenshot or transcript of your human and xeno playtimes:
Human Hours -
Squad Leader 116.7 hr
Doctor 98.5 hr
Researcher 68.1 hr
Executive Officer 49.7 hr
Staff Officer 49.3 hr
Intelligence Officer 25.8 hr
Rifleman 20.5 hr
Combat Technician 14.1 hr
Military Police 13.1 hr
Smartgunner 12.7 hr
Chief Medical Officer 11.9 hr
Pilot Officer 10.2 hr
Cargo Technician 7.9 hr
Hospital Corpsman 6.5 hr
Chief MP 6.3 hr
Military Warden 6.2 hr
Maintenance Technician 4.9 hr
Fireteam Leader 3.4 hr
Corporate Liaison 3.1 hr
Veteran Honor Guard 2.1 hr
Nurse 1.5 hr
Ordnance Technician 1.5 hr
Weapons Specialist 1.3 hr
Survivor 0.9 hr
Chief Engineer 0.6 hr
Mortar Crew 0.4 hr
Xenos hours -
Praetorian 5.1 hr
Bloody Larva 2.0 hr
Spitter 1.8 hr
Drone 1.6 hr
Boiler 1.4 hr
Sentinel 1.4 hr
Warrior 1.3 hr
Defender 1.2 hr
Lurker 0.7 hr
Runner 0.4 hr
Facehugger 0.3 hr
Hivelord 0.3 hr
Burrower 0.1 hr
Lesser Drone 0.1 hr
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Anything else you’d like to add?:
I don’t have anything else to add but feel free to ask me questions.