Mentor Application - joaopslima

Mentor Application - joaopslima

Byond CKEY:

joaopslima

Discord ID:

joaopslima

Character Name(s):

Joe C. Moore

Why do you want to become a Mentor?:

I like teaching new players, helping people, and just sharing my knowledge in general. Being a new player on a game like ss13 can be VERY overwhelming, and I would be glad to be around them to show them the ropes and see if they stick around.

What gameplay areas do you know and which areas are you strong and weak in?:

Strong: Medical, Engineering, CAS, OT, and Cargo.
Mid: Research, Command, Xeno knowledge.
Weak: Marine Law, Food and Drinks

How often are to able to play CM?:

Two to three hours a day.

A screenshot or transcript of your human and xeno playtimes:

Human
1185.1 hr (*scream)
Combat Technician 194.7 hr
Rifleman 180.8 hr
Hospital Corpsman 141.9 hr
Ordnance Technician 79.6 hr
Doctor 78.0 hr
Researcher 76.0 hr
Weapons Specialist 66.6 hr
Gunship Pilot 61.5 hr
Cargo Technician 43.2 hr
Maintenance Technician 33.7 hr
Corporate Liaison 28.6 hr
Smartgunner 28.2 hr
Nurse 26.5 hr
Intelligence Officer 25.3 hr
Fireteam Leader 22.2 hr
Quartermaster 21.1 hr
Quartermaster 16.3 hr
Military Police 14.1 hr
Chief Medical Officer 13.1 hr
Staff Officer 12.4 hr
Mess Technician 12.1 hr

Xeno
175.5 hr
Warrior 43.5 hr
Defender 21.7 hr
Drone 17.5 hr
Runner 14.9 hr
Lurker 13.0 hr
Bloody Larva 11.4 hr
Praetorian 7.1 hr
Ravager 6.3 hr
Crusher 5.7 hr
Spitter 5.6 hr
Burrower 5.1 hr
Sentinel 4.8 hr
Queen 4.6 hr
Hivelord 4.0 hr
Boiler 3.0 hr
Facehugger 2.8 hr
Carrier 2.7 hr
Lesser Drone 1.9 hr
,

Anything else you’d like to add?:

Privates are REALLY funny.
Thanks for taking the time to read this!

1 Like

Your hours look great, I’ll throw you a few questions :slight_smile:

  1. A brand new nurse has joined, what are the first two things you would go about teaching them?

  2. How do I make a xeno? (let’s cheat and say that a researcher asked this.)

  3. I keep making dexalin instead of formaldehyde.

  4. How do I rip limbs as a warrior?

  5. Power is fine, and my APC is rebuilt, but it still isn’t getting/transfering power, what gives?

I see your face all the time I was hoping you would apply eventually glad to see you have.

+1 you have my support.

Hey smellyhippie! Thanks for the questions, here you go:

  1. The two first things that I think are more important to teach are: First, the basic controls and how to talk. Second, they shouldn’t be afraid to ask around for help, as I and a lot more people would be more than glad to help.
  2. To start making xenos you will need Clearance 5X, a xeno egg or egg plasma, and Royal Plasma. Scan the Royal Plasma on the scanning machine (You will need 30u of it in a vial) and grab the paper released out of it. With that paper, you will place it on the big machine, go on the relate function, and place it as the reference. You will also need another chemical with one level 1 propriety, get its paper and place it on the big machine as a target, now select the Ciphering from Royal Plasma and the level 1 propriety from the chemical you choose and hit the simulate button. The resulting chemical will have Ciphering 1 as one of its proprieties, you will need to grab it and amplify it to level two. Now that you have cip 2, you will need to make at least 5 units of the cip 2 chemical and inject it into an infected monkey (You can plant xeno eggs at the containment cell or inject it with egg plasma, on the latter, keep it well supplied with blood).
  3. To make formaldehyde instead of dexalin make sure you’re using a silver beaker or 5u of silver as a catalyst, then you need to add Methane, Oxygen, and Phoron in that exact order.
  4. Get a passive grab on the mob (Ctrl-Click or press 3 to go on grab intent), switch to harm intent (press 4), aim at the desired limb, and click on the mob.
  5. Make sure to check if the power wire on the APC is cut. Screwdriver on the APC to access the wires, and use wirecutters to mend the wire if it is, then close it using the screwdriver again and turn the APC power on using the interface.
1 Like

Great answers. You have my +1. Good luck!

Always see Joe around in multiple roles, have a good spread of hours and knolwedge, specially on roles that are most needed

You got my +1, and good luck.

I would however work on the MP hours a bit more to get a better/stronger understanding of Marine Law, specially if you plan to play as SEA in the future. Other than that, good luck!

1 Like

Approved.

Added mentor:approved and removed mentor:waiting