Mentor Application - Schwimmbadpommes

Mentor Application - Schwimmbadpommes

Byond CKEY:

Schwimmbadpommes

Discord ID:

Schwimmbadpommes

Character Name(s):

Marine:
Elisa Solis
Xeno:
ELI

Why do you want to become a Mentor?:

I always liked and enjoyed helping others. I played CMO alot as I enjoyed teaching young nurses alot of good and important knowledge that youll mostly gain through experience. But as I moved on of playing CMO, I lost the time and opportunity to teach newer players about things theyll need. I still help out new corpsmen as a medic myself.
I just really want to help new players learn and enjoy the game.

What gameplay areas do you know and which areas are you strong and weak in?:

My strongest department and knowledge is medical. I know all essential corpsman chemicals by heart aswell as all the surgery steps you encounter as Doctor.I played CMO aswell for 39 hours, so I understand the medical quite well to feel confident enough to teach new medical players. It also includes knowing the basics of the research department. I understand the basics and how to craft stims aswell as white fire, for example.
My next strongest suit is engineering; I know the basics of CT. So repairing an APC, setting up comms, and building cades for defenses.
Requisitions coms right after. I know how to give the marines their desired equipment, aswell as how to operate and communicate with CIC and the marines groundside for front supply drops and FOB supply drops.
Command one of my weaker links, as I just only really started playing SO.I know how top send OBs, send front supply drops and communicate with marines effectively.
Before that, I had to help out as CMO in CIC as only command staff but never took the helm myself.
I dont have alot of hours as GP, but I know how to operate, rearm and do Medeevacs/fultons without breaking much of a sweat.
Intel is my weakest part, as iam easily spooked by things in the dark so naturaly, I evaded Intel.
Ive been playing much Xeno lately and I tested out nearly all casts and their respective strains. But only the Preatorian stuck to me. I have the most fun as Preatorian and enjoy getting better with it.

How often are to able to play CM?:

Around 20 Hours a week.

A screenshot or transcript of your human and xeno playtimes:

Marine Hours (494hr)
Hospital Corpsman 164.0 hr
Doctor 79.7 hr
Rifleman 45.2 hr
Chief Medical Officer 39.0 hr
Combat Technician 27.2 hr
Ordnance Technician 24.5 hr
Researcher 17.8 hr
Fireteam Leader 16.4 hr
Smartgunner 15.6 hr
Weapons Specialist 14.3 hr
Dropship Crew Chief 10.6 hr
Gunship Pilot 9.6 hr
Nurse 6.2 hr
Staff Officer 5.7 hr
Cargo Technician 5.5 hr
Intelligence Officer 5.3 hr
Maintenance Technician 5.2 hr
Squad Leader 1.7 hr
Field Doctor 1.0 hr
UPP Ryadovoy 0.7 hr
Survivor 0.3 hr

Xeno Hours (170hr)
Praetorian 40.0 hr
Facehugger 18.9 hr
Drone 14.7 hr
Carrier 11.5 hr
Spitter 10.9 hr
Warrior 10.4 hr
Larva 9.4 hr
Defender 9.4 hr
Sentinel 9.3 hr
Hivelord 8.1 hr
Runner 6.8 hr
Lurker 6.5 hr
Queen 5.2 hr
Ravager 4.0 hr
Boiler 3.6 hr
Crusher 1.2 hr
Burrower 0.3 hr
Lesser Drone 0.2 hr
,

Anything else you’d like to add?:

5 Likes

+1 from me. I interact with Solis a lot, IC as Aldrik Wynters and as SE-V (Marine and Xeno TAgs) and overall, have a good experience with them, and I’ve seen them helping newer players to medical.

2 Likes

Eli’s is a pretty good player, has the know how to help new players

2 Likes

i’ve forgot to comment on their application earlier, i think they will prove to be an exquisite teacher for new players, especially in their strongest suit!

i vote +1, and i dont think even a possible rejection of their app would stop them from continuing to teach other players at full potency

2 Likes

Anyone who plays Corpsman or/and CMO comes around new players here and there.

I always get to befriend CTs when I SL and I somewhat remember the name ‘Solis’.

I would absolutely +1 this as I believe most questions are medical or engineering-related and my buddy here got you covered.

2 Likes

+1 from me.
Seen them around helping folks as CMO and medic. Pretty helpful, never had a bad interaction with them. For their hours played they have decent xeno hours too.

3 Likes

Hello, I have seen you around playing marine and xeno! I have some questions for you:


Sample Mhelps:
1.) how do I reload my sentry? does it use loose shotgun shells?
2.) Why can’t I buy the king it said it was available
3.) I have never been sadar before what do I need know which rockets should I buy please help fast!!

SEA Actions:
1.) A 0-hour cargo tech wakes up, what are the first things you teach them as a SEA?
2.) A marine calls your hat stupid and shoves you, how do you respond?
3.) During hijack one of the lifeboats crash and there are massive causalities; the only ones alive are you and a PFC corpsman. What do you do?

2 Likes

Good Morning!

1.) how do I reload my sentry? does it use loose shotgun shells?

When a Sentry runs dry on ammo you cannot replace its ammo with bullets you find in FOB. You need to order special sentry ammo from req. After this, switch off the sentry and use the ammo on it to replace.

2.) Why can’t I buy the king it said it was available

When " His Grace" becomes available you have to hold both comms relays aswell as put a cluster near them, which become pylons. If you have both Comms pylons up you can purchase " His Grace". Now you have to hold both pylons till the King hatches in 10min. If one pylon or both are destroyed, the timer will be stopped which you have to retake and pylon them again.

3.) I have never been sadar before what do I need know which rockets should I buy please help fast!!

As Sadar you can buy 3 types of Rockets from the vendor. AP, HE and WP
AP is for T3 Xenos mainly, long stuns and good enough damage. This is the rocket that counters any T3s and Queen pushes. But you need to score a direct hit
HE is a good at opening defensives and blowing up hoards of T1 and T2 Xenos. You dont need to get a direct for its stun and deadly power. Its stun dosnt last as long as AP, but it has a greater AOE.
WP is basically area denial. You shoot a rocket that spreads blue fire around it. Not necessarily deadly on impact but can stop a push for anybody but the Queen.

SEA

First of all, i would teach the new CT the layout of requisition. THe essentials are reqline and the Ares elevator (and where not to stand).
Also depending on the knowledge of SS13, I might have to help them with the layout of the hud and how things work, as CM is usually the top server and brand new people tend to join these.
After this i would show them and teach them how to operate the requisition vendors. Ill give them some examples and at the end ill ask for some items which the CT should then know how to give out by then. After this ill teach the CT what is necessary on a first supply drop for FOB: Steel, palsteel aswell as flashlights,MREs and basic ammo.
Following up on that i would teach the CT how to operate the elevator. Ordering and stamping papers.
At the end i would advise them to pay attention for the supply comms, so important requests are not fulfilled.

After this, ill let them go free and watch from the side and if they are struggling or have questions, I will be answering these.

2.) A marine calls your hat stupid and shoves you, how do you respond?

I would tell them to stop in the beginning. And if they dont stop shoving me, i would hand out a NJP, likely pushups or run around briefing. If refused, well, id contact a MP and 10min brig. If even after that the harrasment dosnt stop, ill get the MPs to arrest the marine serious charges. Anything after that, ill file an ahelp.

3.) During hijack one of the lifeboats crash and there are massive causalities; the only ones alive are you and a PFC corpsman. What do you do?

Okay, so. Any Medic needs to learn how to deal with masscass eventually. But as PFC its cruel.
I would not touch masscass but CPR, only springing in if someones about to perma and is more then just -200.
In a shuttle crash there are usually not many near perma revivables around, so we have breathing room.
First of all, id lay down some trauma kits and splints, so people can bandage and splint themselves and not bother the medic. After that, I instruct the PFC to revive all medics first.
I would assist the PFC in reviving and fixing medics, mostly by telling what step there is to take to get get other medical personnel back onto their feet fast. For example, using kits before grafting/lining and injecting medication as well as Epi before the defi process is started.
If we succeed, around 1-2min have passed.
Following this, i suggest the PFC to start a triage. The most important people first, aswell as the ones with the least amount of damage to fix.
This means we would get CO,XO and any Spec up before we get the basic grunts.
After we revived the important marines and officers, id tell the PFC to look for marines with <-150 damage. i would instruct the PFC to hit the dead with epi and immediately revive them, ignoring any damage, just so we reset the timer. Also i would tell the PFC to ignore anybody with >-400, as we dont have time for these.
Slowly we would work ourselves through the masscass. Hopefully able to revive more medics and anybody else that can CPR the dead.
I would assume a death rate around 60% depending on amount of medic and marines.
Also as its basically the end of the round, it wouldnt be much of a drama if some might perma, id give the PFC a encouraging talk to not feel bad for anybody that the PFC couldnt revive.

1 Like