I disagreed with the very basis of the idea of a marine combat role, and you are now going at me like i’m refusing to agree to world peace. I tell you all the problems that can come out of it with such generalist ideas as “M41A with legs”, and go from there.
I’ve already done this a couple of times. So go ahead.
Lie. A big, fat lie. First you pointed out that the DPS is too high and needs to be nerfed.
Then a post elaborating on Pulse Rifle DPS, 40 sentries during for siege, 10 sentries around cave entrenances.
Then a post about nobody ever playing that sentry, or that it would be too powerfull if there were 10 sentries at one place, ghost jumping in and out of sentries.
Then a post that marines shouldn’t have “infinite” source of anything. Again about DPS. About how sentry “sentience”. This post mentions maintaners not wanting ghost roles for marines.
Here we are now.
Quote part of your post where you disagree with the very basis of marine ghost combat role. And if you do, try to somehow convince me that you only “disagreed with the very basis of marine ghost role” and did not let your wild imagination came up with non-issues like claiming 40 of those sentries would be unbalanced on fob siege.
New one would be preffered, but I accept the challenge:
Synth xenos:
What if they eat all the metal?
Marines are not supposed to have “infinite” anything and with synth drone they would have near infinite inaprov and trica.
Runner could “eat” entire squad of marines and then spit them out in xeno hive, that would be unbalanced.
Runner could have packed OT explosives in his backpack to make a very powerfull disposable bomb, unbalanced.
You could have 40 synth xenos at a time, it is unbalanced, imagine fob siege.
Imagine guarding LV cave entrenances with 10 synth defenders.
Defender could survive 4 ravagers slashing it for five minutes, unbalanced.
Gotta read the second sentence again where I tell you you are not supposed to give them infinite respawn mechanic.
I am comparing your ideas directly to what we had before, and adjusted the numbers to that. If you only wanted 5-6 of them specify it first instead of just throwing it out there without much supporting weight.
Still haven’t fixed that problem, of them either being too shit to play (no mobility, and handicapped actions), nor about them just being diet turrets that ghosts can pop in and out of to defend objectives.
Still right that marines shouldn’t have infinite supply of everything (they are the attrition faction after all), and giving them infinite resupply of defective soldiers, is still an infinite supply of them. And I wasn’t the one who said they would be sentient, that was all you. you even wanted to give them a channel to speak to another on like a hivemind of turrets.
Guess i didn’t directly qoute it, but I was against the infinite ghost jobs from the very start.
Too bad
Now they should since its my idea.
disagree
Disagree
Already fixed that problem.
Fixed that as well
Up to admins to decide, so not my problem (as mentioned in post).
Seems like you are more deciding to tear down my idea before reading it, then to actually read my idea, then tear it down.
Perhaps instead of passive respawns it could instead be something more active. Maybe I’ve been playing too Mass Effect Andromeda but, my mind falls on Vat Grown soldiers.
I would tie the Vats to the intel system as something to be unlocked. While you could purchase Cryorines for a quick injection of marines, or you could purchase the Vats as a slow but consistent supply of new troops. Aside from a “gestation” period I’d require available, permanently dead biomass be in marine, colonist, or xeno.
To create more shipside interactions, there could be equipment that had to be set up by the CE/MTs and require a Doctor or Researcher to operate.
Obviously not a perfect option, but its something to think about. I’m all about implementing systems that draw in many different departments so multiple people have more to interact with.
As for lore, I’m not terribly versed in the Aliens universe, so yall smarter people would have to figure that out.
Tbh more respawns can be good and can be bad, it’s entirely dependant on how the dev team implements them and how they’re trying to structure the server’s roleplay and setting. If people know they can 100% respawn after dying you’re going to see changes in behaviour that normally wouldn’t occur, usually for the worse. On the other hand perma dying 30 minutes into a 2+ hour round and not being able to join back for one reason or another feels terrible and frustrating for many I am sure. Really at the end of the day we can’t have everything, there has to be some balance in things regarding not only game play but roleplay setting as well.
Still it is not about “disagreeing with the very basis of marine combat role”.
If I wanted 40 of them I would also specify. I throwed it out as a barebone basic idea to build upon. You, however, instead building upon in, came up with things that if it was built upon, then it would be bad. Like with wanting to help somebody with building house, bringing a piece of shit and complaining that this won’t be a good building material is at the very least weird if nobody proposed using it in the first place.
Better than observing, limited RP with marines, it is not stationary, it is a ghost role, so it has to be handicapped. A wait period before you can hop into another turret after you ghosted, or died. You don’t get to choose in which one you hop in.
Latejoiners, bruh.
It was in quotation marks, to relay what I had in mind. Not sentient sentries, but “sentient sentries”. All I said they could is ping, shoot, move around on their wheels, listen to what it is said to them and understand that.
Hivemind channel to speak with other turrets was supposed to be a sort of a dead chat that nobody but sentries had access to, a way to make this a little less boring, when guarding something you can banter with fellow sentries, ask questions etc. Simple “AI’s” of today can speak with themsels, you know? Turn on two chat bots and rewrite text of one into another back and forth.
But not “disagreeing with the very basis of marine combat role”. Shifting goalposts, eh?
Also, who said it has to be infinite, would it be impossible to limit that?
Not a solution to a problem, I always responded to your “problems” you pulled out of your nose.
I gave you problems from what minescule amount of info you gave me. you decided not to read what i wrote and told me i said something different.
Also
Late joiners aren’t an infinite supply of new marines. Thats just people starting the game and both xenoes and marines gain a slot (or a third of a slot i guess). If thats your crux that marines have an infiniute amount of something then oof.
You are not entitled to help when others see problems with it. If you wanted help with your idea, please say so and i’ll be more friendly with you. Instead you get me disagreeing with the concept (now), and now I have expanded more on your idea (albeit for the worse) then you have to build up on it. Not even to me saying shit would be bad did you ever say “Oh, i’ll just fix that with X since Y”.
It goes both ways in this. Respond negativly, and get you get a negative response back.
How could I not when I responded with a solution to every single one?
They are. Marines also have basically infinite ammount of regular ammo, almost “infinite” basic healing stuff etc already. Xenos have resources that aren’t “infinite” too, that being their numbers.
“It is assymetrical gameplay” brought to it toxic extreme is, well, toxic. Assymetrical gameplay doesn’t mean that both sides can’t have something in common.
But if you are not helping, atleast do not interfere.
Nah I don’t want your help after the show you have given me here.
I don’t have to do anything.
I am saying it all the time at every bullshit “problem” you came up with. Lets face reality, 40 “sentient sentries” during FoB defence was a great example of a bullshit “problem”.
"Oh, I’ll just fix that with restricting ammount of available ghost role sentries since 40 ghost role sentries is a ridiculous and unbalanced ammount, who even proposed that?
Be a better man and break the cycle. Or not, but do no pretend that you have a moral high ground.
You respond so broadly that I can’t make out of it much “Oh i’ll restrict it” restrict it to what? 5? 1? 10? “I’ll fix the DPS” To what? That if a M4RA? Knife? Scalpel? “I’ll fix it” isn’t a response that evoces an actual fix.
Almost infinite isn’t an infinite. Late joiners have a limit. Regular ammo has a limit. Healing, REQ money, and CAS money are the only actual infinites that marines get. The rest is either a somewhat high limit, or a differentiating limit.
Because the two factions are balanced around it. Give marines more respawns, and you give marines more number “recycling”. They get more outs. They play differently. They become less of the faction they started as.
Again, you are not entiteled to it. But you can ignore me to your hearts content.
Okay.
Yup. I am not entitled to you doing anything. But I am entitled to criticise whatever you put out that I don’t agree with.
And you still haven’t come up with a number. All i did was correlate them to lessers (and to an extent huggers) that you said you correlated them to (albeit with numbers available, not the stats).
Same to you. You have tried the same shit along this post, and are now calling me out. Hypocracy.
It’s not really a balance problem - if you have consistent respawns the game as it is currently designed will never end.
It’s fundamental to the nature of the game that one side has to be attritioned out, as the end scenarios all revolve around wiping the enemy team.
You could have infinite respawns, but then you need to change the nature of the win condition away from wiping the enemy team to something objective/goal based, and you are still in danger of the game being a 24/7 stalemate from both sides replenishing too quickly/effectively to actually obtain any of their objectives.
So basically, yeah it’s possible. It might be good. It’d take work. It’d be very different from current gameplay. – But it won’t work without bigger changes to objectives and win conditions.
Add marine “interns” or “cadets” that are prohibited from firing weapons, but have power loader skills, and level 1 engineering/construction/medical/piloting now we have lessers, maybe give them a coffee reagent tank backpack with additional cream/sugar/milk tanks for serving the officer corps