Multi-Z Integration

So a few things that I observed that I think are worth bringing up.

  1. There should be some kind of soft protection against accidently shoving your fellow teammates off roofs and down a Z level. I don’t think anyone has done it on purpose, but I can definitely envision issues where new players are accidently shoving people off of roofs when they’re reduced to smaller pathways. So maybe having a system that prevents it wouldn’t be bad.

  2. I read the part you wrote about Multi-Z sniping and hardpoints (“…or setting up sniper nests in the FOB for multi-layer defense stacking”). I think rather than mechanically discouraging marines from setting up fields of fire from higher Z levels, it might be a good idea to focus on teamwork aspects to counter it. If a location is setup as a hardpoint, there could be some good counterplay in the Queen organizing a multi-level push to assure you don’t leave the team up there providing fire support or organizing large scale flanks that use their climbing ability to the advantage.

  3. I know during the tests there was a concern about players being unable to tell when they were being flanked from above. Maybe having a system that tells you that you can hear light, medium or heavy footsteps about you would be interesting. Could create some very soul moments where you mistake a marine for a drone while also providing some decent warning for the players below without having to have someone use the look up verb constantly.

Agree, the game can be a bit too pushy and chaotic at times. The punishment for that usually is just getting interrupted when you’re trying to splint, not an instant roof toss. I’m for this, will add it to the doc.

Multi-Z is actually meant to encourage this, it just becomes a problem when used defensively in places like FOB. Areas like the large clearing south of LZ1 on Solaris having an additional vantage to shoot from made assaulting from that direction very very difficult for Xenomorphs. Otherwise It’s fine I think.

I do prefer visual indicators where possible, but audio indicators might also be good if it doesn’t pan out. Good idea.

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Thoughts about making the MD like the movie? IE it beeps as if it’s on the current z level, even if it’s above/below.

Read the HackMD.

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Is there a possibility of like, deployable or makeshift bridges across rooftops, maybe functioning similar to the tents already in game?

And way less relevant, how would the space outside say the Almayer work? (Or does it just insta delete you now? Can’t remember) Obviously very rarely used outside of events, but would you like, fall off level 2 hull and land and break your leg on level 1 space?

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