Murphys Laws of CM Combat

Murphy’s Law of CM Combat

  1. You are not the protagonist.
    (The Lurker will still kill you.)

  2. If it’s stupid but works, Command will call it “tactical genius.”
    (Yes, even dragging a vending machine to block a doorway.)

  3. Never share OT grenades with someone braver or more trigger-happy than you.
    (RIP to everyone in Delta squad.)

  4. No plan survives the first Xeno ambush.
    (Especially not the LZ defenses.)

  5. If your attack is going really well, there’s probably a Lurker you haven’t seen yet.
    (And it’s flanking your SADAR guy.)

  6. The important things are always lost.
    (Where’s the squad leader? Who has the SADAR ammo?)

  7. The simple things are always broken.
    (Like cadelines or your damn comms.)

  8. The easy way is always sticky resin-covered.
    (Enjoy getting pounced by a Lurker.)

  9. If you are short of everything except corpses, you’re at the FOB.
    (Bonus: You’re surrounded.)

  10. Friendly fire isn’t friendly.
    (That marine didn’t “accidentally” PB you with a shotgun.)

  11. If the enemy is in range, you’re about to get melted by acid.
    (Better call for a Medic… if they’re not already dead.)

  12. Things that must work together, like grenades and timers, almost never do.
    (Enjoy blowing yourself up.)

  13. Anything you do can get you dragged into the Hive—including doing nothing.
    (Being AFK won’t save you.)

  14. Lurkers are predictable — until they’re not.
    (If you see one, there’s two more waiting to ruin your day.)

  15. A well-coordinated hive is unstoppable.
    (But hey, at least Delta squad tried.)

  16. Murphy was an SL who accidentally marked the wrong coords for OB.
    (And he got dunked for it.)

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I was going to write a guide to HvH which was just linking this section on the HECU Half Life wiki… but alas, you got to it before me…

Bonus law: ALWAYS qoute media, be it films, movies, games or books. Its totally not over-done. Trust me they did it in Aliens: Dark Descent, its canon trust me, trust me… trust me. (My personal favourite quotes are the unit lines from Wargame: Red Dragon. Worlds best RTS.)

Moltke coined that term.

Rule 16- Bright dyed hair only attracts attention. Always wear a helmat.

Image dyeing your hair in a space ship with reycled air. Place must smell horrible.

the moment marines get bored they will ignore orders and walk into the obvious trap

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Delta either wipes the hive in 5 minutes or dies in 5 minutes.