Mutiny rule change scoping

Hello!

Round 25294 - Strategic Response Program Obsidian had very unorthodox XO behavior. Please refer to discord chat for details. What is necessary to make mutinying more feasible? At this point, I feel mutinying should just be removed from the game if the bar is simply too high to ever mutiny. Otherwise it will lead to confusion like more confusion and bans.

Edit 1: Of note, there is a confounding factor that the map was classic ice.

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I think the bar’s just fine. My problem is we never have time to see it through. Hijack always gets in the way of it.

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Its just this. There is never enough time to conduct a mutiny. The mutineers could be rushing to CIC, guns in arms, and they still won’t make it in time to do anything but shoot a few windows before hijack starts. Even if the mutiny was pre-approved you’d not change this.

I would argue this is a code issue, not a policy issue. The rules are fine, its just the game environment that makes hijacks impossible.

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Finely said @Steelpoint.

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In my 3 thousand hours in CM I have only seen one successful mutiny and I ran it back when the ASO didn’t exist

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Just SSD and play another game if your in a round like that, CM is not a roleplay game and does not reward people for properly playing a real character.

Thats what that round taught me; just learn from your mistakes like I did or you might catch a note or even a ban next time a round like that happens.

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Thing is, there is no reliable way of punishing any department head that acts like shit. Be it CMO, RO, XO or whatever - you can either cryo right away, or Lynch them yourself before cryoing. Faxes will drag until hijack comes, and ahelp ticket will be called “ic issue”

Yes, roleplay is detrimental to your gaming experience. CM becomes much more enjoyable once you stop caring about it (but that’s an off-topic thing, lol)

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The reason why I bring up my point is because this is a wider issue; this round is just showcasing a part of the issue.

Every ruleset ive seen so far is put into place to stomp down on roleplay and relegate everything to ahelps unless what your doing does not have any conflict in it. But CM is a conflict-based story generator; you MUST engage in conflict for characters to progress their stories. Whether it is sacrificing your life to save a medic and then the entire squad doing a brave charge just to bring your body back, to dueling and winning against a Predator and taking his mask back to Almayer only to result in an entire Predator tribe pulling out all the stops to kill you and the chaos that ensues from that, stories in CM are only worth it if there is conflict.

The issue is, we have multiple rule sets that completely shit on your IC ability to do anything when it comes to AMBIGUOUS conflict. Hostile survivor ruleset is one of them, mutiny rule sets are another, and hostile escalation rules are the final ruleset I can think of.

I am not gunna bother going into detail because other people have made better threads about each of these rulesets and how they hamper roleplay, but suffice it to say, any meaningful interpersonal conflict that is NOT against a CLEARLY ANTAGONISTIC FORCE (such as antag UPP, CLF, Predators, Xenos) will get you in trouble because admins do not wish to deal with the ambiguity that comes with conflict where motives and reasons are not 100% clear.

This round is just an example of it but there have been many others I am sure others can put forth.

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