After rocking this thing like a beast for ages, I’ll share with you my loadout.
First we start with the gun:
HPR + Reflex sight (tighten the spread) + Flashlight grip (so you can see further) or A-Grip (if mobility is primary concern)
Use the weapon in single fire only. Spam those clicks in, oorah. (if you want to use burst, V-Grip will be the only solution.)
Ammo solution. HPR magazines contain 300 round each.
We carry 3 in the normal webbing, for a total combat load of 1200 rounds. That’s about 3-4 times the average amount a marine normally carries.
Do NOT carry more than this amount of ammo. Most people die before they go halfway through their first box. Don’t be the guy who didnt get to fire a shot and then I loot a full belt of HPR ammo from his dead ass.
You also want to carry a motion detector on the belt. Wherever it beeps, you just send a burst at it, regardless if it in the light or not. It will guide your fire perfectly.
As for pouches:
1 first aid pouch with 1bic,kelo,tram,tric injectors. Bandage and splint go in the armor. e-injector goes in helmet.
1 Flare pouch. You cannot shoot what you cannot see. Wherever the MD beeps in the dark, throw a flare at it. Light up the whole area so that you and your marines can engage at your full range. The more distance between you and xenos, the better.
Carry whatever you want on the back, I personally carry 2x Flare packs, 1 mod88 and 3x spare mags for it, just in case i need to run fast or pull someone back.
However do keep in mind, you really need to have learned your firing lines very well to effectively use the HPR. Its power comes from sustained damage rather than instant damage. So position yourself well and find the best firing line to avoid FF and get shots on target consistently.