As Skadi I want to clarify a few things My narrative of events is all IC, and not breaking rules.
. Firstly on rule 4: It is described as Intentionally griefing the marines, with examples of OBing the front, and shooting up medbay - none of this was close to brig antics. Secondly, rule 4 addresses perma killing people. Which, Jim drug the CMP to brig medical and called for medical help, while i moved the warden out and treated him with a medical kits two injectors, as Jim (presumably) was stabilizing CMP. We did not flee until CMO arrived, and we had told CMO both were hurt, and got both treated. Further I stayed behind to talk to XO and then scrammed when CMP went for me. I see little grounds for a rule 4 violation. Me and Jim, attacked no one save MPs in the brig, and disrupted no overarching marine support, or operations. We then took full measure to ensure they stayed in the round.
. As for Rule 2: Me and the CL were joking around, I am sure he understood and knew it wasn’t grief, he was happily playing along.I was emoting yoinking his lamp for money and generally, well, hes a CL being ignored by command. I shot one window out as apart of RP between us. Later, I shot the Intel room window out to take the intel inside. My interactions with the CL I also feel were in the vein of playful RP to have something to do with him. My entire encounter with him he had command comms. He never called MPs because he knew i was not griefing him. I was clearly RPing with him and giving him something to do. I doubt the CL felt I was breaking rules, I was talking to him, emoting, and generally just engaging with him in light hearted RP.
. After being arrested and placed in brig I saw Jim bloody and being abused by warden and complained. I notably did not attack anyone and instead kept asking about a spork and playing with my cell. I did not attack any MP at this time. The warden attacked and abused my character however, for trying to aid Jim with his cuffs. Eventually they took Jim out and I again showed RP intent, expressing worry for Jim, asking for vendor access, and then saying noo jim speak to me when he came back. The attacks only got rough after we were given my ID and I could vend chuck bars for Jim. Jim, DIRECTLY mentioned being permabrigged, I believe for why he wanted to battle the Mps and escape. Jim then engaged the MPs with chunk. I assisted him a little, then the Mps disengaged. The Mps came back and cuffed me and I ran into the corner to uncuff. When I came back, both warden and CMP were in crit. At that point IC I am screwed. No one is going to buy it was just Jim, and I am on the hook for capital crimes. My character felt, the best thing to do at that point was to escape and flee. I rendered medical assistance to the warden, as mentioned before, and RPd with XO a little before running for it. I used warden ID to fly alamo, and after being too slow to throw it off ensured I told command /several times/ his ID was left on alamo.I then took to the colony to make my grand escape. I feel based on the IC actions while a bit ‘out there’ it was a proper escalation of events. My character was cellmates with someone who just took out two cops with a box of chocolate bars, and I needed to flee execution. The only people impacted by my actions directly, were a CL who happily played along with me despite having tools to call for MPs or Ahelp, and the two MPs- MPs I notably, did not kill. As for Jim killing them, well. One guy with literally nothing but a box of chocolates versus two MPs is not something I witnessed, though he did IC express remorse at it going that far.