I wanna get into scout. The part that confuses me is what equipment should I bring? There’s a lot of options. Like do I pack a lot of c4 for example?


I cooked up my loadout in a private server. Thoughts?
(rest of the stuff not shown is extra scout ammo and injectors and gauze on the helmet)
This is just a general tip. You can sstore chuck boxes on your helmat for more food. you might be able to ditch the MRE for more room with them.
Using a first aid box you can store loads of gear. You can use it to store an entire backpacks worth of gear inside one slot.
I think there is a first aid kit north of lower hanger in maints.
Is that screenshot with splints and ointment for the armour, or the webbing? If the latter use a webbing vest instead. All items would fit in a webbing vest, with 2 slots extra. Only use regular webbing if you put magazines in it. With this you could further streamline by using a syringe case to hold 3 injectors, and an emergency injector. This would free up a pouch slot for you to use however you please.
I think burst scatter multiplier is 3, vgrip brings it to a multiplier or 1. This reduces the benefit of a reflex sight by a fair margin, in which case you could swap to the utility of a scope or magharn (this is more up to personal preference than cold fact).
Scout is very multi utility, what you take depends on what you want out of the round (if you want to do intel, bring a data detector, fultons and a document pouch as an example).
I assume you brought gauze, if not bring it. Bleeding will give you away when xenos dont have brightness turned all the way up.
Speaking of …
Positioning is very important. You stick out like a sore thumb when xenos are behind walls relative to you. Position yourself relative to this, and also consider what xenos might be focusing on at this moment… Even with brightness turned up a lurker is liable to notice the marine closer to them first as opposed to you a bit further away, and tunnel vision.
Your rifle has forced very low accuracy in close range, so keep to mid range with it. If you really want to, the scout rifle CAN fit an underbarrel shotgun.
A common strategy is to load an incendiary mag, unload and then load a regular/high impact mag. Helps conserve incendiary ammo while still setting xenos on fire.
scout is a mindset more then the equipment you bring, the gun is already hillariously OP, you can bring like an M39 as backup if you want too but thats mostly for chasing if you go full backliner.
You also have the choice of scopes, 8x is fun but generally its a bit too far and they get away, 4x is my general preference but you are worse off very close range, depends on the map and your choice of playstyle.
You basically get the choice of, long range, short range, full backline, or support flanker basically.
If you want to backline, bring shit for that, c4 is fun so are traps from like temple, but just beware that if you get spotted you relocate quick, overrunning is a deathsentance, you wanna catch them doing some dumb shit somewhere or a runner with an incend then chase em.
If you go flank you basically just pick a flank that xenos are participating in, wait for a mistake and hit them with stuns and other marines will kill it, not to mention it kills alot of pushes from non t3s.
Ammo is less of a concern, you kinda dont want the MD on belt slot, you dont want to be heard at all in the backline and it might end a flank early too.
There are more niche things you can do, such as dropping the cloak for a reg backpack to blend into the hoard and decimate overcommits, or go full support and just reclaim bodies, or hivedive but they arent as optimal of a strategy, fun tho.
Pro-Tip . Don’t just go wandering off alone into the hive thinking you can take down the Hive-Core and be a hero, it NEVER works, and will always get you captured. The best Scout players stay around the Marine backlines and help actually support the Marines by taking care of pesky back-liners. Or stick to the front and help support in other ways. Only the very best players have the ability to do super-risky stuff like trying to take down the Hive-Core or C4 the Queen. It’s not worth it though, trust me, even they get captured and feel very silly afterwards.
I just take a whole bag of M4RA AP mags and spam run down burst firing xenos. If I see a T1, I use my special ammo just to grief them. But I do that with every spec role (Killing T1s puts them in the queue for 15 minutes IIRC).
there is a guide section. I just searched scout guides and grabbed one.
Ghost Academy (Scout Guide) - General / Guides - CM-SS13 - Forums
GL spec is still my favorite spec by a longshot.