Through discussing stuff in Tank rework thread, where there started to form a new kind of discussion, I had an idea. And that idea is for a new strand for drone called XOT (Name still pending).
It would be visually similar to a drone, but maybe its leaking some kind of liquid from its mouth more, and just be covered in some kind of liquid substance.
But to get into the meat of it, it loses its building powers (not special building though), loses pheros, and loses transfer plasma ability. But instead, it gets the power to create several different kinds of xeno chemicals. It will have about 5-6 where they all “Refill” alongside plasma when on weeds (or hive weeds), but one of them only has a starting pool, while only being able to be bought with royal plasma (Lets just call it Xhoron for now). And with all these xeno chemicals, the drone can mix and match them, which will create one of several finished chemicals that it can use to buff T3s (Be carefull while mixing said chemicals, because if you are careless (and because its all happening inside the drone) might explode, gibbing you, and generally acting with the same damage and range as an M40 grenade.
But for buffs, I have a few ideas. Its only for base T3s, for now, since doing it for every strain as well would just overheat my brain.
Ravager
- Scissor Cut empowered: It will either get +1/2 range, +50% damage, or be able to be casted twice in a row during a 2 second “charge” (Imagine your berserker eviscerate, but it happens at the start of the charge and the end of it). But if you managed to use Xhoron in the chemical mix, it would randomly delimb either a hand or foot of ONE of the targets (debatable if it should be able to hit multiple
- Empower: It would either get +1 range, +50% shield, or a third charge. If Xhoron is used, it will be able to slow all the ones targeted, and root them if they are hit again by the slow.
- Charge: Again, just a simple +1/2 range, +50% toss range (the distance traveled by the ones hit by empowered charge, if not empowered, does nothing), or a CD reset once used. If Xhoron is used, then you will charge through all the marines, while also hitting each one with a basic attack.
Boiler
- Bombard: Depending on the gas used, it either gets +1/2 AOE, Faster travel speed, or faster gas spread (The actual speed of the gas to spread from the center, to the outer edges). If Xhoron is used, then a direct hit from the Acid gas will melt away the marine, leaving only a skeleton behind (Argueable, but would look sick(Put in “Bad to the bone” guitar riff)), while the neurotoxin would leave the marine with max Brain damage, and heartbreak.
- Acid Spray: Still pretty standard when it comes to common buffs. +1 range, +50% damage, or 50% speed to the spray. But with Xhoron, it will now act like a wave, where at tile 1, it will be 1 tile wide, then tile 2 will be 3 tile wide, tile 3 5 tile wide, and so on.
- Acid Shroud: Ew, yukky ability. You don’t get buffs.
Crusher
- Charge: Similar to the ravagers in terms of buffs. +1 range, faster charge up time, or +50% damage. But if buffed by Xhoron, it will launch a direct hitted marine 10 tiles, where if they hit a wall in HALF that range, they will splatter on it, being effectivly gibbed.
- Stomp: +1 AOE range, +1 second stun time, or +50% damage (to the one underneath the crusher). If buffed by Xhoron, the stomp will reverberate, and will activate 2.5 seconds again after being used (If a marine is underneath the crusher twice, then they will recive 100 brute damage to chest, with 10 damage to each organ in said chest area).
- Master of Defence: +50% shield amount, x2 duration, or doubles the damage reduction. If Xhoron is used, then the shield will make the crusher both CC immune (Slows, fire, Stuns, Silence, etc.) and damage immune for the standard duration (Did this even change the main ability?)
Preatorian (Gonna be real, don’t know how to buff this guy that much, as all of their abilites are kinda mid)
- Acid Spit: Either it will deal double damage, leave acid remains on the marine, or get +1 range (this can be done 5x times per charge from the drone). If Xhoron is used, it will make the marine in question rack up “Corrosive Acid” (The passive ability of the base preatorian, where marines take 30 burn damage once they are hit by 5 acid abilites from said preatorian) until 5 charges, where they take 60 burn damage spread across the body (might get buffed to 90).
- Acid Ball: Somewhat standard where it gets +1 range (not AOE range), +50% acid spits (the “shrapnel” of the nade), or 50% damage increase to the acid spits. With Xhoron, it will now be lobbed over objects (like high toss), and all the acid spits will pierce marines hit (does 50% less damage per marine hit).
- Spray Acid: Almost same as boiler where they get +1 range, +50% acid speed, or no charge up (No 1 second charge up to do said ability). If buffed with Xhoron, it will apply its “Corrosive acid” (The ability to melt items and cades) to all items caught in the path (The items must be able to be melted, so stuff like spec gear, smartgunner gear, and other assorted items won’t be affected).
And this should be it for the drone strain. I hope it wasn’t TOO complicated, but its there to make it not OP. Albeit it should only be available to have one of this strain (or a number tied to how many xenoes there are. Like 1 every 20 xenoes or so, where its 1 between 20-39, 2 between 40-59, etc.
Looking for feedback, and maybe for more “Unique” solutions to the Xhoron abilites (Prea just ain’t easy man).