My old idea Healer Drone Rework (!2820) · Merge requests · CM Devs / CM13 · GitLab
New skill — sacrifice. If things get really bad, the healer can instantly transfer 75% of their current health and remove all debuffs from the target, but for the great cost of the healer’s own life.
The sacrifice ability is just an interesting option, an emergency button. You don’t have to use it, but at some point you may find that sacrifice is a right thing to do, so it’s a nice option to have. I want to emphasize that this skill is not a necessary part of the healer gameplay. You don’t have to trade your life for the life of another xeno. But you can if you are willing to.
I dropped this because people didn’t really like the fact you have to lose your ability to play to use this ability, so I came up with another idea. Add some counter (like acider’s acid) that increases every time you heal someone (for the amount of health transferred). As soon as you have enough (like 10k), you can use this ability basically for free, because you’ll get new larva, just like acid runner. But if you don’t have enough points, you still can use this ability, but there will be no coming back. Might be still worth it in some cases.
Gameplay:
Does it feel good to use?
- Saving fellow xenos is most satisfying part of healer drone’s gameplay. This ability allows to save others in really dire situations, but for the great cost. It’s still fitting, because drone can use heal ability until it goes into crit or dies already, in some situation it’s a worthy risk. Also rewards long living healer drones with opportunity to use the ability essentially for free.
Does it feel good to play against?
- Not sure. Probably it would suck to lose your epic SADAR noscope queen kill due to healer drone interference. But at least, you still removed the drone from the game. Also marines can keep the drone at bay or outright kill it/grind its health down enough to make the heal from the ability meaningless. Plus we can make the ability unusable if target or/and healer are on fire, to add another counterplay.
Does it affect other systems?
- Don’t think so?
Roleplay:
Does it increase immersion?
- Somewhat? Xenos sacrificing their lives for the queen/other xenos is kinda immersive I guess.
Does it increase communication/interaction between players?
- Well it requires interaction, you need to be selfless to give up your ability to play (or just points you were collecting the entire round) to help another player.
Simulation:
Does it fit in the CM universe aesthetically?
- Not sure, but since we already have drone heal, then I guess.
Does it fit in the lore of CM?
- Not sure, but since we already have drone heal, then I guess.
Does it make sense “realistically”
- Sadly it does not, but again, we already have drone heal.
Yes, I can code it myself, but I want people’s opinion first.