New Lurker Strain: Infiltrator

Before I say anything I just want to say that this actually came to me in a dream so it might seem (and probably is) a bit crazy.

Introducing the Infiltrator strain, something entirely different from what we’ve seen so far. Losing their entire ability set (cloak, pounce, and crippling strike), the Infiltrator gains a far more insidious ability, the ability to morph their exoskeleton to resemble that of a human of choice, at a glance this sounds rather overpowered but let me ramble a bit here.

Stats: Health 450 (unchanged), Plasma 150 (-250 from base value), Plasma Regen 1 (-3.5 from base), any other stats un-mentioned here are unchanged.

Starting off their new moveset with their first and primary ability “Morph Exoskeleton”, targeting a living or dead human with this ability will begin the process of assuming their form, upon completion the Infiltrator will visually be identical to their target, using this ability on yourself reverts your form (this should be very noisy, bones crunching and the likes), or re-assumes your previous disguise if you are currently in your natural form, this does not come without downsides and a couple benefits. Starting with the maluses gained while morphed, the first and arguably largest is losing your ability to speak both normally and in the hivemind (you can still emote though), second all damage you take is doubled this means your effective health while morphed is marginally less than that of a runner, and finally all attempts to attack will deal minimal damage about as much as a normal punch from a human. On to their boons while morphed, a key ability gained while morphed is the ability to “scrounge” access from deceased marines enabling mobility through normally restricted areas, secondly while morphed ARES cannot detect this strain aboard the Almayer delaying detection and response from the crew.

Continuing my explanation of how morphing would work, the disguise is not infallible attempting to use a health analyzer on a morphed Infiltrator will reveal that they are not what they appear to be, additionally attempting to strip an Infiltrator will also reveal their false nature, and finally attempts to restrain a morphed Infiltrator with handcuffs and other such devices will fail breaking the Infiltrator’s cover.

Secondly Infiltrators gain a weak corrosive acid ability costing 150 plasma and being usable while morphed this allows for occasional sabotage of strategic assets if left unresolved.

Third comes “Choke Slam” after a moderate windup accompanied with the same sounds as un-morphing shed your disguise and rush forward slamming the first human collided with to the floor stunning them briefly.

Fourth and final is “Headbite” mostly borrowed from the Vampire strain albeit slightly different in functionality, rather than outright healing you this headbite enables regeneration off of weeds, this is to encourage hit and run tactics rather than slugging out bigger fights.

Overall I think this strain would add a degree of paranoia to the otherwise mundane shipside roles (outside of hijack at least), and also give something more for MPs to do once the marines have deployed.

5 Likes

You actually just reminded me of the hybrid from alien 3 and how it could be used for a pathogen hive thanks.

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Kind of a goofy concept for CM, especially for Lurkers.

What if something like that, but only for Queen, or new drone T3 and only on perma corpses that bursted?

Call it “psychic black goo corpse manipulation”, or something like that, more fitting for Queen/psychicT3 to do. The actual corpse of a colonist/marine gets animated and remote-controlled.

However responsabilities of such xeno agent would be comparable to a whitelist role. You shouldn’t drag corpses, you shouldn’t try to do more damage to revivable humans, you shouldn’t just use guns against marines while working alongside other xenos and such.

So both from RP/lore and rule/gameplay restrictions it seems unlikely to be ever added, even though concept sounds sweet.

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I went with Lurkers for this to be based from as they’re already the “Stealth/Solo kill” class and the entire skillset is essentially taking that to a whole other extreme. I was also thinking that if it was added it should be an entirely new caste of xeno but that seems like it’d be harder as an idea to get through, as such I went with labeling it as a strain rather than an entirely new evo.

Then instead of infiltrating, they should be luring pray.

“Angler” Lurker.

Instead of cloaking, can turn into a “mirage” of a marine and can even talk, emote and emit light. Things like other abilities and stats are just details. Can’t interact with objects that xenos can’t already as a mirage. Should be perfect.

There’s an interesting skeleton to this idea but I could foresee it being an administrative nightmare. Taking the spy from TF2 for example, your teammates can shoot at you if they think you’re a spy, which is not the case in CM.

Basically, “X shot me” “I thought he was a spy” ahelps are a nightmarish thought.

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That is an angle I forgot to think about, yeah this definitely would cause a lot of problems on that front. Other than maybe making the disguise break instantly on damage I don’t really know what else would help relieve that issue sadly.

i was getting excited about this idea, but that is very true
The idea is good tho. i wanted to add the idea of if you was in a dark place and you dont have the ability to emit light. so when you are in darkness you see two red eyes light up, a way they can detect you and you have to stay in the light. would be fun and oh shit moment

as long as there is some sort of limit so I am not dealing with 500 burrowers that de-evo’d from John Lurker every single round

sounds cool

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I just realized a simple solution to this though it would make the strain a bit weaker, give them special examine text if you’re within a certain distance of the Infiltrator (2-3 tiles maybe), something like “their facial features are horribly uncanny”, this would give a way for anyone to verify before shooting cutting down on/preventing any “I was just spy checking” excuses.