Objective Marine Gun Tierlist

M41A Pulse Rifle MK2 - This is the standard and it’s good for a reason. Reliable, accurate, takes all the common attachments, uses the abundant 40-round 10x21 mags. If you’re new or don’t have a specific plan, just take this and you’ll be fine.

M41A Pulse Rifle MK1 - Massively overrated by people who think bigger mag = better gun. Yes it holds more rounds than the MK2, but it doesn’t take MK2 magazines which means you’re going to be constantly bottlenecked by the extremely rare MK1 mags you’ll have to scavenge and manually refill with loose rounds. It also doesn’t take most attachments. Literally just grab a MK2 with extended mags.

M4RA Battle Rifle - Deceptively marketed as a DMR for standing back and picking shots but it’s actually a chaser gun, not a stand-still sniper rifle. This allows you to run at full speed while wielded, whch makes it incredibly effective for pursuing retreating xenos. If you know how to position and chase properly this gun absolutely shreds, but people sleep on it because they try to use it like a sniper

M39 Submachine Gun - Specialized chaser weapon that requires you to actually be smart with your ammo management. The high fire rate means you’ll burn through your magazines in record time if you just spray and pray like an idiot. Good for running down wounded xenos and shredding in close quarters, but you need trigger discipline and you need to bring a ton of mags or you’ll be dry in two pushes. Skip this if you have trigger discipline issues

M37A2 Pump Shotgun - Used to be way better but it’s still good for hunting backliners if you play aggressively. Buckshot has basically no range and disappears after like 3 tiles so you need to use this thing like a melee weapon and go for point-blank shots. Get in their face, blast them, get out. Requires balls and good positioning or you’re just going to get yourself killed

M4A3 Pistol - Trash. Why are you using this. Low damage, low capacity, no reason to take it over literally any other sidearm. If this is your choice you’ve already lost.

Revolver - Trash. People take it because they think it looks cool. It doesn’t do enough damage to justify the tiny ammo capacity and slow reload. You will run out of bullets mid fight and die.

M10 Auto Pistol - Actually decent if you can aggressively chase and shred backliners, but it has the same ammo problem as the SMG where you’ll blow through magazines instantly. Only worth it if you’re confident in your ability to push wounded targets and you bring like 8+ mags.

VP78 Pistol - Not worth the points. Mediocre damage, nothing special about it, you’re better off spending those points on literally anything else like AP mags.

SU6 Smart Pistol - Deals no damage. Has IFF which is cool in theory but the damage output is so pathetic it doesn’t matter. Novelty gun.

MOU53 Shotgun - Actually pretty solid. Good for dumping flechette rounds into armored targets and the break-action reload is faster than you’d think once you get used to it. Requires you to be good at constantly reloading since it’s only three shots, but if you can manage that it’s a versatile weapon that handles both close and medium range.

88 Mod 4 Pistol - Surprisingly good because the rounds are armor piercing. Does way more damage than you’d expect from a sidearm. Still not worth bringing over more primary ammo in most situations, but if you’re going to bring a pistol, bring this one.

XM88 Heavy Rifle - Only take this if you are exceptionally good at sprite-clicking and can consistently land shots under pressure. Deals an absolutely insane amount of damage if you can chain your shots but requires god-tier accuracy. Also don’t take this if you’re prone to friendly fire because one accidental shot will absolutely destroy a marine. High skill ceiling weapon that’s a liability in the wrong hands. Not for beginners.

General Take on Sidearms: Bringing sidearms is never worth it. If you’re ever in a situation where you lose your primary gun (literally just use a magharness and never lose it lmao) you’re already fucked and a pistol won’t save you. The inventory space you waste bringing a sidearm and its ammo would be infinitely better used just bringing more ammo for your primary weapon.

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Extended mags don’t take AP and you need AP to put pressure on T3s. Having 95 AP rounds in a mag is huge. You literally get >2 mk2 AP mags in 1. 3 Mk1 AP mags is 285 rounds, to get this many you need 7 Mk2 mags. Not to mention that you need to reload less often. Refilling mags with loose rounds is not a problem as long as req sends any. Just save the mags, there is a setting that lets you unload empty mag in offhand.

Nice ragebait bro.

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m4a3 has unparalleled burst instakill damage, it effectively instakills any backliner if you’re competent

saying it has low damage is laughable

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Excellent bait post.

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good thing its objective because it has the markings of someone who doesnt really know what they’re sayin

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10x24mm

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10x24 but sure.

You can refill the mags with any MK2 bullets, it’s a 10 second job even if Req doesn’t send boxes of loose ammo. a MK1 AP mag has 95(?) AP bullets, which is huge especially as it takes you over the kill threshold for some Xenos without needing to reload. It also has a larger grenade launcher over the MK2. The MK1 is mostly an upgrade, suffering from poor attachments and losing a mag being actually damaging.

Mostly true, mags really aren’t that much of an issue if Req isn’t asleep.

M10 mags are the same size as the M39, while being a pistol. It shreds as a back-up option, especially good for Corpsmen.

VP78 genuinely hits like a truck, especially in close quarters on burst fire. Don’t waste points on it but there’s always kits in Req.

The main purpose of the SU-6 is for Corpsmen to shoot through their patient at whatever is leaping at them. It deals fine damage, at the expense of poor ammo economy however there’s plenty of mags in the preps.

88M4 is genuinely a peashooter, its AP is awful.

Some roles (Field Doctor, Corpsman, maybe even Comtech) can’t afford to carry pulse rifles + mags without sacrificing storage elsewhere. A pistol + belt fits everywhere.

Huge accuracy penalty.

A pistol can scare off newer Xenos due to the huge burst it can do, as well as making it low enough for it to run if it sees your team come rather than finish you off and give you 4 fracs.

Ammo really isn’t that scarce, you can just take a MK2 ammo box from Req if it’s a serious concern and keep yourself supplied. Pistols aren’t amazing but in some loadouts they can definitely fit to give you a ranged / close option.


By the way…

Tier list with no tiers, and with no comparative ratings of weapons?

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its not that big a deal to put bullets in a mag. But rly, the main thing is it cant take agrip is why its not as good as Mk2

People also sleep on it because semi-auto is a pain in the ass to use.

The reason every long-term player uses it is because of Burst-tracking which makes it so every spriteclick you hit is about 120 dmg every 0.75 seconds. Which is very strong.

It’s not a chaser weapon so much as a brawling weapon. It outlasts the enemy because of its high DPS and good maneuverability, but its low range hampers it while chasing outside of short distances. Useful on weeds, CQC breaching, and surprise attacks. It’s only strong when you can force close range or when the enemy intentionally gets in close range.

It’s worth noting though that m39 has the most powerful ap in the game by far.

how do you even get this opinion…

its not mediocre… burstmode is literally just BC Mk2. The problem is the mag capacity. But it’s a good secondary for AP.

yeah its bad if you SUCK

MOU’s biggest strength is slugs. But yeah flechette’s not bad too. Mou is just a good gun.

i like 88mod

Some people like it for its high singleshot dmg. It’s like a worse and slightly less reliable mk2.

well it depends what sidearm your using. Grenades, pistols, shotgun, flamer, all are good.

But yeah guns are most powerful in specific situations. Mastering guns is not just mastering a single gun. It’s mastering all the guns you take by swapping to them when the situation calls for that weapon’s strengths.

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I love the Mod 88 and the Mk1.

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Look, the .44 magnum may be trash, but no one will stop me from carrying the loadout m44 and two speeadloaders in a shoulder holster every time I play my squad marine [if I actually need to draw it I’ve already lost the fight anyway]

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You forgot the L4A2 which you can loot from armor - its an M4RA however you can remove the stock to insta wield it and turn it into one hell of a chase gun like the old days - its a pure upgrade from M4RA because of this. You just remove stock. Ammo you say? Drop the two boxes of ammo in fob, who the fuck else is taking them?

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You mean the “Pistol” that has a belt that will hold 7 mags + the gun with full attachments.
And has Extended AP mags

They’re smaller by 8 bullets for normal and 10 for extended.

Oh also I echo the birb on their opinions regarding yours concerning the SU and the M4A3/4
1282436958332649523

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SU6 is very strong. It has oneof the best RoFs in the game, it has 20 AP just because, it has relatively big magazine and yeah, it has IFF, which is not even it’s main strength. The thing SHREDS.

Saying “Bringing sidearms is never worth it” is pretty silly. Yeah, you can play without a sidearm. But if you don’t have a sidearm, you are a free cap for a runner really. Because he will just laugh at you trying to re-wield your main weapon just to be hit with another pounce. This is why you almost required to carry a shotgun. Or a pistol, it kinda works too because you can draw it and output DMG pretty fast to at least scare the xeno off. Again, you can play just with one gun, but in many match ups you will be at a disadvantage.

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Yeah quick-draw no-wield pistols have a very good niche in being the only weapons that can reliably deter backliners like the shotgun (I suppose the M39 fits here to a lesser degree). I feel like people seriously underestimate just how big being able to use your gun as fast as possible is. The M4A3 is basically a shittier shotgun PB, plus you don’t need to cuck a slot for a fully pledged primary weapon.

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M4a3 and su6 also have other situational advtgs just by having the highest dps in the game by far and having range. If someone wanted to get really good with these guns they’d be extremely strong in HvX gaming. Clicking fast is a pain in the butt tho.

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strobclicker.exe activate

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You were doing alright until you got to the shotgun,

You were doing poorly when you got to the M4A3

By the time you got to the smartpistol… well, I just have to hope in my heart’s heart that this is ragebait

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It is.