Synthetic Application - Oceany
What is your BYOND key?
Oceany
What is your Discord ID?
Oceany7727
Do you usually play a specific character? If so, who?
Min Zizka / Roald A.W. Bofors / MZ
What whitelist applications have you previously completed?
Synth - Denied due to behavioural concerns and note history, Oceany - Synthetic Application - #5 by detectivegoogle
Synthetic Info:
Name of the Synth Character you wish to play:
Nansen
Provide a short description of your synthetic’s backstory
Nansen is a synthetic produced by Weyland-Yutani with the intent purpose of assisting rural communities and colonies in fire prevention, surveying, resource management and disaster prevention and relief. Initial rollouts of the model saw wavering results, with some models experiencing simulated panic attacks while serving in fire-lookout and charting positions. These were deemed isolated incidents by Weyland-Yutani and not as a fault of the model. The latest versions of Nansens have further refined their capabilities, eliminated any further potential flaws and have proven themselves vital for many far-flung and rural colonies. 2nd and 3rd generation models are produced, with the more robust 2nd generation models seeing service in extremely remote and rural locales with little to no human infrastructure and the 3rd generation models often serving alongside firefighter, ranger, search and rescue and surveying teams. Additionally, Nansens have seen frequent use onboard TWE and UA vessels that patrol the frontiers of space due to their fields of expertise and character, with the USS Almayer taking one onboard to aid their engineering, medical and auxiliary departments.
Advertising related to Nansen units typically involve illustrious events related to heroics and or the pioneer spirit; for example, Nansen units during the Great Corridor III 2176 Fire battling fires in order to safely evacuate their accompanying team of fire fighters and volunteer workers.
Describe your synth’s personality without mentioning their skills or previous professions
While initially Nansens may seem rather distant, their determination, pragmatic optimism and absolute dedication to ensuring their compatriots are safe give them an aura of confidence and reassurance, important for assisting during high-stress situations like relief or evacuation efforts. Nansens prioritize rapport and bonding with those they serve or work with, in an effort to promote effectiveness amongst what should be tight-knit work crews. A Nansen is primarily focused on aiding others’ conversations along albeit rather bluntly and come with a rather large repertoire of classical music knowledge and are chock full of lessons of history relevant to explorers, adventurers and pioneers in order to educate and converse, occasionally referencing famous explorers during conversations or events. Nansens additionally have a slight Scandinavian twang/accent and commonly interject small Scandinavian phrases or words into their speech, both as an identifying quirk and in an attempt to relate to varying backgrounds.
How would your synthetic interact with enlisted personnel, officers and civilians? How could you involve your personality into these interactions?
With Nansens not specifically made for military use, their ability to fit in with marines struggles slightly but not significantly as they appreciate discipline and a natural order. Albeit they are still much better at reassuring civilians and assisting with paramilitary or local authorities, perfect for working aboard auxiliary vessels and patrol ships.
Enlisted:
The enlisted marine on average are rather young with inexperienced and naive perspectives, they may not lead the world but they carry it. Morale, leadership and perseverance will see a marine through nearly any circumstance and a Nansen will gladly be by their side, supporting them with practical assistance, a reassuring tale and guidance through difficulties. While not leaders or speechgivers, in extreme situations Nansens are capable of directing scattered persons and organizing relief efforts, seeing use as a Squad Sergeant or Officer’s aid to reassure marines undergoing break-downs or bouts of panic.
Officers:
Officers subside much more within the realm of rule and regulation than the marines, trust is easily formed with officers by Nansens due to their attention to procedure, authority and orders. Nansens readily showcase their reliability and loyalty when aside an Officer, within the extent of marine and or civilian law and execute their requests to their full capacity.
Civilians:
Non-military personnel and civilians are the intended demographic that a Nansen would interact with, with an easy smile and approachable demeanour, Nansens will aid, reassure and respect civilians all the same. Repeat positive interactions build rapport and trust, important tools to have with the public before, during and after crises.
CLF/Hostile Humans:
As part of the USCM, Nansens are at odds with CLF, UPP and similar hostile factions. However, a Nansen will still try to preserve human life to the best of their ability; be it diplomatic action, treating the wounded and restraining them or by using non-lethal weaponry. CLF and terrorist forces are people scared about uncertainties, they are people to be reassured and reasoned with, not bombed and assaulted at first chance.
Why do you want to be a synthetic/why should we whitelist you?
I’ve always liked synthetic figures and androids within stories, especially within the Bladerunner universe. The notion of finding purpose other than the one you were made to fulfill strikes close to me and elements of making your own destiny, which I think segways in a bit nicely into CM synths as you’re a supportive character helping others and pushing their RP stories along. In CM I’ve always tried to greet every synth player I come across simply because I like interacting with them, synths are always cordial and well meaning, their competency and expertise at a variety of mechanics a nice bonus to experience as a player. I’d love the ability to contribute to this and be able to enhance other player’s experiences and return my appreciation for synth players. I additionally would like to be able to fully assist and use my learned knowledge of the support roles all at once, helping where and when needed shipside and planetside.
A running gag with Min Zizka is that his ex-wife was a Seegson Synth (a brief affair, mostly the result of a dare/conditions back home) and is in minor legal troubles with Seegson due to this but his admiration of synths hasn’t really faltered. As known, I’ve got an extensive note history related to Rule 2 and Rule 10 breaks but since mid-January and my last application I do believe I have been making at the very least, solid progress in improving my behaviour and understanding of the rules. Comparatively, Zizka is a fairly self-insert stylized character and while Nansen still shares a lot of things with myself, there is enough distinction between the two for me to properly separate the two while still being able to easily roleplay as Nansen.
What is your most memorable interaction with a synthetic?
With Nansens not specifically made for military use, their ability to fit in with marines struggles slightly but not significantly as they appreciate discipline and a natural order. Albeit they are still much better at reassuring civilians and assisting with paramilitary or local authorities, perfect for working aboard auxiliary vessels and patrol ships.
Synthetic Character Story:
Since my last app I touched up some dialogue and added a new chapter to deepen another aspect of the character.
Skills:
How familiar are you in CMs support roles such as medical/engineering/requisitions/command and which of them are you more and less proficient in?
Off the bat I am a req player, QM and CT are my 2 most played roles and I’d like to consider myself very proficient at req and it’s probably the role I feel the most satisfied with after a long round. I’ve taught a fair amount of new CTs and people about req and advice on how to operate the bay, balance a budget and crate preparation. Next up I would consider myself competent enough at medical and surgical roles, I’m not the best at chemistry but I’m rather quick in the line provided my hand doesn’t twitch. I’m a decent corpsman and field doc, able to deal with mascasses, provide triage and deal with minor afflictions all the same. I’m also fairly good at dealing with multiple surgeries and can probably do nearly all surgeries off the top of my head. Engineering and Commtech are roles I enjoy because I like to build things. I’ve learned a fair amount from Pun Thompson and various forum guides, messed around with shipside modification as CE/MT and have built comms and FOB holds by myself before. I would definitely admit since my last application I’ve grown confident enough to point out flaws in other’s cadelines and correct them if need be, doing my best to advise whoever built them on cade theory/resource management if possible. Lastly is command, I am not a big fan of SO/CIC gameplay and if I do go into a round wanting to play those I have a dedicated character, Roald A.W. Bofors, just for its dissimilarity with my regular playstyle and mindset, though if the need calls as an ASO or QM I have led before, honestly as a QM with all the comms on I’d wager I often hear more about the front and the groundside situation than some SOs do and my experience groundside has started to give me inklings of intuition for bad situations.
What are some scenarios that you can perform combat in? Give us a brief example.
Synths are firstmost non-combatants and are only permitted to use melee weapons in self-defense or to protect marines and or civilians that are unable to protect themselves.
Nansen has gone planetside to assist in the construction and maintenance of FOB. While building a line of cades, a runner pounces onto Nansen. As self-defense and defense of the FOB, Nansen would be able to smack the runner till it ran away while retreating back into FOB proper. Ideally he’d also call over a marine or two to identify the threat and prevent further xeno attacks while he continues work on the cades.
Inside some caves Nansen and a few other marines wander into a facehugger trap and a marine triggers it before Nansen is able to remove it or point it out. Nansen straps her to a roller bed and pulls her along to leave the caves and either medevac her or reach the secured colonyside medical theatre (depending on the situation). Along the way a lurker shows up in an attempt to drag off the marine, Nansen would be permitted to rock the lurker’s shit a little in order to scare it off and defend the hugged marine.
Nansen is tagging alongside a couple IOs collecting intel planetside when out of absolutely nowhere because the IOs forgot to turn on their motion detectors, a runner appears and manages to down an IO. The other IO rushes in and chases off the runner, Nansen would be able to move in and grab the downed IO and may hit any xeno that gets close as he recovers and tends to the IO.
Nansen is near the front when a bad CAS strike downs every marine accompanying him and he is moderately injured, while attempting to call for help and stabilize the marines a swarm of xenos approaches. Nansen would be permitted to defend himself as he retreats away, unfortunately having to leave the marines due to the circumstances.
Nansen is caught alone after a marine hold during hijack failed, while attempting to regroup with marine forces he runs into CLF boarders. After being spotted the CLF open fire and Nansen barely slips away, if pursued Nansen would be capable of fighting back due to both Delta Alert and as part of self-defense, while unadvisable due to the CLF’s ranged abilities. Best case he’d smack one around as they open a doorway to give himself a chance to flee or to subdue the hostile human and restrain him.
Final Info:
Have you been banned in the last month?
No.
Do you have anything else you would like to include about your application?
Thanks for reading and taking the time to consider my application, I’ve genuinely been waiting down the days to reapply.
I had made a mock-up of what Nansen would look like in-game but I was unable to figure out where synths get their clothing options other than their gear vendors. Here is my planned in-game description for Nansen if curious:
Physical Description
He seems rather oddly proportioned; his prominent nose and weathered face, sunken steel-blue eyes, elongated ears, a thinning comb-over of light brown hair, a well trimmed mustache and beard, slim build and at a bold 6’ 2”- Nansen looks a little funny. His speech sounds as if his words are dancing and his slight Scandinavian accent is complimented by his singsong pronunciations. An inspiring presence surrounds him and he stands like a man meant to get others beyond that hill, where he isn’t meant to go.


