It shouldn’t cost the Queen 500 plasma to award a jelly.
Literally why have a cost. All it does is mean I can’t even quickly type up one mid-game. It either has to be pre-hijack or post-win because having no plasma is how people die.
Mostly a Mapping QOL. Alaymer hallways areas accurately named. At the moment I think “Hallway aft” covers like 3/4s of the upper deck. Which is annoying. Needs to be split up into Outer/Inner? Midships Port/Starboard.
Outer/Inner because I think the evac pods hallways still counts as Hallway Aft for whatever reason. And Aft Hallway Port/Starboard, And finally the Stern Hallway, for that bit thats actually at the back of the ship.
The upper decks the most annoying for this but the lower hallways should probably be split between midships and aft aswell. The fore sections are already there own thing. This would also mean these “new” areas would need their own APC but that’s not much.
Make it so if you wield a phone (Have it in both hands) it mutes the phones microphone for you. As you are essentially holding your hand over the phone.
As a ASO main thank you so much for this, any chance of adding maybe some uniform items that SO/XO already have in similar vendors? We don’t even get a hat lol
Another small change i would do, is make it so under 50% fuel, lifeboats have a 100% chance to crash planetside. Because right now its just a static like 30% chance or so.
a way to quickly mark shitters with either insub or “being disorderly” or whatever as SL, because it’s hard to point out a person’s name in a sea of like colored helmets. Could tie this to a special point verb that would highlight a person’s name in overwatch for easiy insub marking
Back in March there was a PR https://github.com/cmss13-devs/cmss13/pull/2766 that reworked firearm skills. I am new to this but I think several important weapons were left out. “Civilian skill will allow you to use pistols, SMGs, and certain weapons that have their civilian override variable set to TRUE”. If I checked it correctly, at least the 88 mod 4, m39 SMG, and VP78 are set to NULL when it should be TRUE. God knows how many others there are as well. Would you please fix the variable for these three weapons?
Reasoning: These weapons should have it according to the original PR.