I’ve actually been keeping a list of things like this that I’d change or add
Frankly it’s disorganized and probably not full of great ideas, it’s just in the moment things I jot down and don’t really think much about
when preds fistbump a marine it should break the marines arm
whistles should have an attack sound and a retreat sound instead of just 1 and which sound depends on whether you double click or single click the whistle so its easy to use
m276 combat toolbelt should fit more mags and clicking should open it, not draw the pistol (E-draw etc should still work) so you can easily get your tools out
M276 combat toolbelt should be available normally like any other toolbelt, not for 15 points out of a couple exclusive vendors and not even available in req, at the very least it needs to be available to jobs that might use it, like IO
first responder pouch should be 5 slots, and include a re-usable stabilize EZ injector in it - something like inaprov with dexalin+
delete MRE’s that only have matches and cigs left inside them and are dropped on the ground (maybe just remove the matches and cigs entirely not even 0.001% of players use them)
flare husks should just delete and not exist
toolkits and medkits should go back to holding small misc. items like MRE’s, papers, and so forth; let players decide what’s important to put in them
walking through fire should slow mobs like weeds slow mobs, not from damage, but as a tile effect
health scanners need to show medics brain and eye damage so they know when to use alkysine/imadalozine
health scanners should automatically tag people orange/red/black depending on their injuries
alkysine/imadalozine should be available in medic vendors so that they have all basic needs for their job covered; leave medbay drugs to specialized niches
add screaming parrot sound effect https://www.youtube.com/shorts/tRsfOGJ5lZg as easter egg
ctrl+LMB click on a gun should switch between burst, automatic, and semi-auto like it does for 56D turrets; consistent and useful
revert changes done to NVG’s so they’re back to the old appearance and usage
remove click delay from grabbing tools out of toolbelts and other stored locations
basic ammo should be infinite on the almayer; filling crates of magazines and loose ammo shouldn’t take as much time as it does; remove the click delay on grabbing mags and putting them into boxes
Click delays across the board need to be removed except in the few situations they are preventing exploits - like super fast throwing knives which were the reason click delay was added in the first place and which is ironically still possible but now we also have click delay literally the worst possible way this could have worked out
type 73 pistol should be more accurate as it trades magazine size for more damage per hit
The cosmetic headset item needs the forward and rear facing sprites reworked so they look correct with more hairstyles (probably just needs the inside pixels next to the head shaved off) similar to what was done with the walkman
cosmetic headset need to fit in the ear slot
should also add headset as a sprite overlay for hats and helmets when placed in them
add some kind of reverb or something that makes the ingame walkman feel more like it’s playing in game and not on your computer
add muffled beat loop for people who walk next to someone playing music on walkman, not actual song, just a 3 second beat on a loop: Vocaroo | Online voice recorder; Vocaroo | Online voice recorder; Vocaroo | Online voice recorder
increase RoF of semi-auto and full auto on 56D so they’re equivalent to burst fire RoF
Let welding goggles be flipped down over eyes from worn hats
tube NVG’s should be wearable by themselves on the head
When suit storage and backpack slots are open, weapons (if not all, then particularly anything with a magharness which doesn’t work in backpack slot) should default to suit storage slot first, and backpack slot second and not the current way which is the reverse of that
storage object/vendor for holding fob supplies instead of scattering a million boxes on the ground
Storage hatches on the sides of the alamo that can hold crates, vendors, backpacks, etc.
Items when pulled out of a storage container should ‘remember’ what container they were pulled from and go back to the same spot if you press E with it in hand to return it
to give pistols greater utility, you shouldn’t drop them when stunned
G-41 flamethrower fuel tanks should come in the flamethrower kits again
Runners and other xenos shouldn’t be able to push marines faster than they can pull them
Staff officers need tacmaps on their consoles again
Staff officers need a message of some kind letting them know when comms are down
The little mannequin in the bottom right corner of the hud should have cuts on him where you’re bleeding so you can more quickly see where to bandage at a glance
I just started writing this stuff while I’m playing because there’s always these little things I think, “this could be done so much better” and then I forget about it 20 minutes later.