I would say its pretty good, but completely deleting it does not seem right to me. I’d rather have the ship crash back on the planet and have some explosions in it so a few xenos can die. Then they would have to get the normandy, and if, by some miracle, they get shot down again, they die.
I would 100% be with this if hijack was not obligatory, since having a 1/6 chance to just die due to RNG feels bad if you HAVE to do it. Imagine if the Alamyer just fucking exploded if the xenoes get a 1/6 chance, killing all humans aboard.
All the beno mains been crying about hijack for months now and best they can come up with is “we vote on skipping hijack or not” which is just garbage.
This PR is actually good roleplay and the only thing I would approve of in regards to “skipping” hijack, xenos get blasted out of the sky and marines celebrate their superior Terran technology over a bunch of roasted roaches.
Ah yes, the ol’ “roll a 6 on a die and you win” mechanic. That is such a good feature, that we should have xenoes get a 1/6 chance to hit the oxygen generator, where it hit, will suffocate all the marines onboard.
I like this PR a lot. The Queen isn’t a fighter pilot; she can’t deploy countermeasures, so it’s dumb that AA currently just moves the dropship to a different spot. AA is meant to shoot stuff down, not divert it.
I’d be fine with it.
Maybe make the dropship do an emergency landing back on the planet if hit, and give a xeno minor victory instead of outright killing them all.
Or if people really want hijack let the Queen decide if the hive will attempt another attack with the second dropship. Marines can be alerted and re-aim the AA. If the xenos get hit again they all die and it’s a marine minor, or hijack plays out as normal.
Omg yes this. AA should actually shoot down the thing and not just divert it. Having the dropship crash back down to the planet leaving the Xenos to fend for themselves against the forsaken would be cool and a neat way to get some XvX combat in potentially. There’s no way an AI fails to shoot down a dropship flying directly at the ship on a ramming course when it’s taking no evasive action. The queen is smashing keys and triggering the autopilot to launch and it then it malfunctions from security protocols. She’s not some fighter pilot doing evasive maneuvers or employing counter measures.
To the people saying it’s a “1/6 dice roll” take into account that the majority of the time AA is set to defend the lifeboats because marines want to leave. Otherwise they tend to hold the upper fore for CIC, lower fore for the tank bay, lower midship for briefing, and lower aft for the engines. Besides Lifeboats, tank bay and briefing the other ones don’t really happen unless the CO/XO has a particularly batshit plan. I have also only seen upper midship have AA set to it twice and I’ve played out a lot of hijack.
The only reason you have seen AA be set up no other places then hold spots, is that it just protects that hold spot from being crashed into. If you added the additional benefit of “you get to win the game” (because let’s be honest, people will treat it as a marine victory), then you’ll see a lot more XOs and COs do predictive AA.
I do think that the dropship should be shot down and ending the round early. Causing them to crash onto the planet to fight the Forsakens and survivors.
After all hijack gameplay is just one big fob siege but on the ship right? Why would Xenos even want to do that again? It feels unnecessary to me and prolongs the round for no good reason.
Plus isn’t the anti-aircraft supposed to be shooting down aircraft? Or at least inflict enough damage on it that whatever does survive will have a harder time doing so. The current move to a different spot mechanic that AA does feels so underwhelming that I don’t blame command not setting it half the time since it does basically nothing from a marine perspective (they don’t know where it will land before and after AA)
As I said in the PR, ending a round for a side that just won on the ground with a simple dice roll seems extremely unfair. If it just forced the dropship to land back on the planet without killing everyone it would be fine I guess. But still kinda weird to decide if there will be another 20 minutes of fun/boredom (depends on who you ask) with a dice roll. So ultimately I think that we should leave AA as is, but add a new upgrade to research which you can apply to the gun to make it stronger, to reward marines in a way (upgraded AA gun should at least slow down the ship even if marines guessed wrong).
maybe if it hits the dropship, the emergency override kicks in and forces it to dock in the hangar, so that the entire ship now has an edge in the upcoming fight since you can guard the hangar, but it’s not a guaranteed loss?
have some xenos crash in random places on the almayer. The crash survivers punch through the hull like shrapnel.
Not enough to overpoer the marines, but enough to be a problem.