Opinions on M10 Vs M39

Yeah I made the PR, I agree after seeing it in action for a while, I agree it could use some buffs, slightly more AP, better accuracy and perhaps a slight damage increase. Perhaps I’ll make a PR fixing it eventually, but it’s not a priority.

It also has great ammo economy, is a good siderifle, and performs well in many tasks and situations.
SMG is an amazing gun that is underutilized, easy to use, and extremely effective. It also has a pretty high skill ceiling with its usage as a swapout weapon, a chase weapon, and counter-weapon (and moreso, using its dps well, aiming it well, moving efficiently).

If cm were a perfect team game SMG would be one of the best weapons in the game due to its dmg +mobility utility in teamfights and SMG stack would be a genuinely op strat. But you can’t trust teammates to have their monitors turned on sadly unless your playing xeno (they won’t even do 100 dmg to the rav whos slashing ur teammates before they run away).

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Yeah for being the best protagonist gun, it’s pretty rare. And when you DO see it used, it’s almost never used properly (people sitting 5-7 tiles out plinking at xenos behind cades, instead of suicide charging like men) :tired_face:

bro, its the same ammo

m10 has no ap magazine though, right?

They are the same caliber, but this does NOT mean the damage is the same, nor does it mean the M10 can accept 10x20mm AP (because it lacks an AP mag)

Yes, the M10 lacks an AP magazine whatsoever, so you can’t use M39 10x20mm AP ammunition in the M10. You can reload M10 HV 10x20mm mags with HV 10x20mm ammo from an M39 though.

The M10 and M39 share the exact same effective range (4 tiles). The M10 has 22 damage, whilst the M39 has 34 damage. The M39 has superior accuracy, but has 400 RPM instead of 600 RPM. Overall, this means the M39 still has the DPS advantage against a 0 armour target even in CQC. The versatility of the M39 in being able to use AP ammo makes it simply the better option.

Even without AP ammo, the M39 can dish out a respectable 22 damage per bullet at 400 RPM against a warrior, compared to the Mk2’s 33 damage per bullet at 240 RPM.

On the other hand, the M10 can only dish out 13 damage per bullet at 600 RPM due to armour being extremely effective against low-damage ammo.

Overall, M39 winner winner chicken dinner, while M10 eats shit against almost every other pistol.

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Should I made a M10 AP mag, and boost it’s general damage and such? Wouldn’t be too hard to do.

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Better to just ask Drathek, he’s the guy in charge on signing off on balance stuff. If he gives the green light, there’s no reason not to (though you’ll probably need to elaborate on HOW much you’re buffing the M10 by).

You’d likely have to also add M10 AP mag boxes + lids into req and such, but it shouldn’t be too hard to do, since all you’d need to do is apply the AP green stripe overlay onto the base M10 mag box.

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A good round type would be M10 FMJ rounds, with 15 ap instead of the current 5 (this way it works pretty well against all t2s and t1s) and just rename base rounds to SP/HP and have them be an alternative.

Or you could just buff the current ap from 5 to 10 which would effectively do the same thing.

FMJ could do 17-18 dmg probably (so a max of 170-180 dps, which would do like 14-15 per bullet dmg against 20 armor so 140-150 dps)
A 30 ap round would be cool if it did 13 to 15 dmg per bullet (so 130 to 150 dps)

But also a full AP round might just be a bit much for a gun which niche is supposed to be fairly soft targets


In comparison tho, MK2 does 113 dps on burst mode, 130 on fullauto against 20 armor targets (warriors) and this gun does a max of 120 dps.

This gun is genuinely not the most terrible thing ever vs t1/t2 when you look into it, when you consider scatter can be bypassed largely by just not holding m1 and being in range. (but it still does miss a lot of bullets due to scatter which can lead to up to 5 to even 6 second ttk, 10% to 25% to 50% worse than mk2 despite being close range only)

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Hmm yeah the base rounds technically are the same as the M39, so they would be HP, and then I could just add some FMJ rounds with more AP, probably not a good idea to add anything other then the base size of them though, no extended and certainly not drum, but we’ll see. I mean if I’m to do this it would be down the line in any case, if at all, I’m too busy with other projects right now sadly. Anyone else who can do basic code could do this though, and making a new sprite for the mags wouldn’t be hard either.

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Hollow points have 0 AP and superior damage, 5 armour penetration is the norm for ‘regular’ bullets. I’d hardly call regular 10x24mm HP tbh, HP ought to be as rare, or even rarer than AP due to how powerful it is at deleting unarmoured targets.

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Duel weild M10s with drum mags for the memes, build a M39 for the dreams.

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Nah. Make its normal fire auto, and ad fuller auto. In wich it just shoots double projectiles along max fire speed, and has insanly bad spread. Would pretty much be a doubled fire speed to the user.

That should make it the king of all dps.

Yes, i will keep asking for that.

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