So so far it seems we can stack 4 types of dmg into OT explosives. Explo, incin, incin phosphorus, and shrapnel. You get the right mix you can basically kill any tier 1 with a basic 20 max intensity claymore since your stacking on normal fire dmg, and Phosphorus dmg, you can kill defenders if you add in some explosive and shrap. Its both interesting, fun to watch, but tends to piss off preds and runners. Oh and dont forget the one idiot who put said claymores in fob/ds and it absolutely annihilated a platoon at one point since it insta kills marines also.
But here is a fun fact the highest form of fire intensity isnt even mortar apparently it is C4. So potentially you could make a trap of delayed C4 incendiary bombs that could wipe out a xeno front.
Side note I wrote this on mobile so bear with the grammar and spelling errors.
Here some Claymore types
Incendiary Claymore on its own doesn’t do a lot except kill marines
White Phosphorus Claymore can kill anything that moves fast (Pred, Runner)
Explosive Claymore are like normal claymore but with no shrapnel (dogshit)
Shrapnel Claymore these are RNG if the xeno step on it right
Pre-Shrapnel Buff
You can only kill by using Shrapnel claymore are: Lurker (if they hit it right if not crit), Runner, Burrower (crit)
Post- Shrapnel Buff (Real broken deserve to be nerf)
You can basically kill any xenos, except queen(50%) if they step on it right.
Well the dmg also bypasses armor and you can both stack the phosphorus and the ground based fire dmg together. Also when most of them hit the claymore they are moving quick so everytime they are taking a step they are re introducing the ground based incindiary to there body. Got lucky as a ghost and watched one of my pure ethanol napalm also kill a pred because they kept walking through the fire after the initial pop
I enjoy the quad type because you get a little stun effect and you can max out the claymores calculator very easily. Posted up an updated calculator in the OT calculator thread that has one of my more current concoctions. So far the kill count is 6 for predators. Somewhere in the 60s for xenos since im too lazy to look at my numbers. And 58 uscm (bad placement, scuicide huggers/lessers, runners, and a couple of accidents) and 5 UPP (pretty funny round moment and had a whole ert team run into 2 claymores). But this is both the incin only and the x4 type of dmg ones ive made so far.
To be clear OT mines instakilling preds and human mobs with white phos is a bug because for some reason it applies like 10000000000000000 times in a second inside human mobs. This has a patch already on the github
40u of Iron is due to the max of shrapnel in claymore.
30u of Phosphorus have the almost the same radius of minimum of claymore (2m)
10u of Welding Fuel is for small explosion and addition intensity and duration
10u of Phoron is for Incendiary Shrapnel. I just added this for fire and not knowing it has peneration at the time.
Also sometimes i just put extra (30u) Ethanol for “filling the storage” or more welding fuel (40u) for duration and intensity
Also if the patch is this one. it just nerfs Incendiary part of the recipe. In Theory, it will still one shot Lurker, Runner, or anything that doesnt have armor
The trap makers art in cm is make them as fast as you can to watch the carnage
-Curious is the trap maker’s art. His efficacy unwitnessed by his own eyes. -Darkest Dungeon.
I recently started OT like a week or two ago so maybe somebody can fill this in form me but I can only wrap my head around explosive and (partially) flame damage. I’m still a little lost on how shrapnel and phosphorus works like how much damage does a single shrapnel deal or how much damage does standing vs running in WP does to the user. Is there a reason this isn’t posted on the wiki? cause I feel like that would be a big help for people who want to get into OT.
So idk about shrapnel dmg but I do know about phosphorus. The glitch is funky but putting that aside phosphorus basically is a second proc of your base incin intensity dmg.
Ah so is that every tick you stay in it or every time you move inside the phosphorus cloud? because earlier someone said something about it killing anything that moves fast. And if so if you include fire + WP then at max intensity would it be better to stay inside or leave the vicinity of it.
Phosphorus is currently in a meh place. If your casing’s intensity doesnt reach 30 intensity then WP is a good choice cause it have 30 burn_damage (weak). PR
Also i think the smoke is connected to the duration of the casing (probably).
Maxcap M15 is still possible (3 falloff short) its just very specific units and expensive
From my recent experiment on Shrapnel mines, low explosive with max shrapnel deals more damage than this high power with max shrapnel (Havent tested it with blast dampening). Probably xeno getting ragdolled by the explosive makes the shrapnel miss