Basic rundown of a strange OT and his fascination with a certain 120 unit mix of chems that is positively lethal.
Basic Napalm Tutorial:
Obtain one extra Large yellow mop bucket before starting it makes the process smoother
Obtain 50 Phoron bricks (extra phoron can be found near the ladder of the SE pumps on the Almayer) then grind all 50 Phoron in the grinder in the OT workshop into the large mop buckets (the big Yellow ones). After that shove all that Phoron (should be 1000 units with two buckets) in a regent tank.
Next Grab the aluminum from one of the crates Grind up 2 Large mop buckets worth of the Aluminum in a second Regent tank (1000 units also).
Grab the sulfuric acid tank and move it next to your other two regent tanks you just made.
MAKE SURE⌠they are all on dispense 40 units each
Now go fill up 4 of your buckets with 250 units of water each (this is to prevent you from bursting into flames while mixing.
Next take your bucket and dispense 40 units twice on each Tank: Sulfuric Acid, Phoron, and Aluminum. you should have 80 units of napalm after mixing (I personally only mix 80 at a time but you can mix 120 into one bucket without issue)
After making 80 units of Napalm in each bucket you can run over to the ChemMaster, put all 80 units of napalm ionto the chem master from each bucket, make sure to swap out the buckets and not hit eject. Also toggle the âDisposeâ toggle to âTo Beakerâ. last but not least shove the completed napalm into the empty bucket you should have and place it into a reagent tank of its own.
Extending your supply of Napalm:
So fun fact Napalm Secondary chems have the exact same values of normal napalm so you can basically double your napalm by using welding fuel its a 1u to 1u mix and has no explosive reaction. so basically if you mix Napalm and welding fuel you get Sticky napalm which acts exactly like napalm no changes whatsoever to its potency or anything luckily. but ya mix 1000 units of napalm you just made with 1000 units of welding fuel and voila you have 2000 units of sticky napalm.
Ethanol Step:
You can ask research for Ethanol, or (and this is my preferred method) asking an officer if you may take and use the Alcohol Dispenser from the officer mess. permission helps so a keen eyed MP, or a rowdy officer doesnât interrupt your âArtâ making.
Obtaining more Phosphorus:
Ask research, thatâs about it. I recommend asking for about 3 buckets worth of the stuff since its a nice even number for a future few steps.
Making the ANFO you need for this project:
so this next part is a bit dangerous but surprisingly easy. First you want to get your buckets and fill one with Ammonia and one with Polytrinic Acid then mix both 500 units of each into a regent tank, that gives you 1000 units of Ammonium Nitrate. Easy way of making ANFO is put about 500 units of the Ammonium Nitrate in a regent tank then SLOW mix (20 units at a time!! count to 3 after every mix) 250 Welding fuel. (sometimes the server hiccups and if you do 30 units you will explode sometimes because the value for some reason gets rounded up). Do this until you have 1,500 units of ANFO or 3 buckets full basically.
Now for the mixing step:
Which this can be done as long as you have 2 of the chems ready, and its encourage since you will need way to many buckets and regent tanks otherwise.
so take any of your two chemicals over to the ChemMaster (I like to take the Napalm and Phosphorus first personally) and put 250 units of each chemicals into the ChemMaster (max is 500 units thats why) and you want to make 60 unit bottles containing 30 units of both chems (E.G.: 30 units of Phosphorus, 30 units of Sticky Napalm). This is why we have 3 buckets of each chemical because 3000 units is a nice even number for mass producing these bottles. (always make sure the chems are always 250-250 when you start making bottles, and donât make bottles consisting of just 10-10 units you can always add in more chems form your buckets after all)
Putting everything together:
Now that you have your 4 chems of 30 units each split into 2 60 unit bottles you can now make your Claymores/Grenades. if you donât know how to put together a Claymore or grenade its very simple.
First: you go up to the Army Lathe and Print off 6 M20 Claymores, or 6 M40 Grenade Casings.
Second: you go to your Auto Lathe and print off 12 Igniters for your Claymores (you can only print max 6 at a time) or for the grenades 6 Igniters and 6 Timers.
Third: combine either 2 igniters (click the igniter against another igniter) or combine an igniter and a timer for the grenades (clicking an igniter on a timer). click it with a screw driver and voila. (fuses are base 3s by default)
Fourth: Take your new Assembly and put it on your Claymore/grenade. Then you can pick up the Claymore with the assembly and click on your two different 60n unit bottles you made in mass and they will load into the claymore.
Fifth: Click your claymore with your screwdriver and grab a Labeler for Grenades I recommend Listing the fuse time and come up with a creative name. I personally call them âIncenExplo RunnerGibberâ, But a better name would be as follow âIncExp25rngâ, or for grenades âIncExp3s25râ is all about your preference.
End result of the two containers should look like this,
Bottle 1: 30 ethanol (of your choice), 30 ANFO
Bottle 2: 30 Phosphorus, 30 sticky napalm
Now take your grenades or Claymores and dish them out to the nearest Tosser of deadly Devices or Leave them on the DS for the marines to pick up at will.
WARNING: These Claymores/Grenades will kill most Tier 1s Except the Defender in one hit (gibs runners). It will also kill Humanoids in one hit also (wont gib people or preds but it will kill them outright, they are revivable though)
Happy mixing