Hello, I am new to the forums here and only recently have started playing CMSS13, but I recently played a round as Military Police. As someone who generally enjoys the RP side of things as well as the fighting, the round was pretty entertaining and it was fun helping out on board the ship, but I noticed that when dealing with prisoners who wanted to appeal the CO seemed to be too busy to address them.
I thought instead of calling the CO over to hear the appeal (or their delegated officer) I’d try my hand at making a form that can be easily filled out and approved/denied without taking much time from the commander, and it was actually surprisingly kind of cool to come up with fake computer game paperwork forms.
Does anyone else have any cool forms they like to use for things?
Here’s my form.
[center][b]United States Colonial Marine Corps[/b]
[i]U.S.S. Almayer, Military Police[/i]
[uscm]
[b][u]Detainee Appeal Form MP-13-2023[/u][/b]
[/center]
[b]Detainee:[/b] [field]
[b]Reason for Arrest:[/b] [field]
[b]Appeal[/b]
[small][i]Detainee makes appeal in following section.[/i][/small]
[hr]
[field]
Signed, [field]
[b]Total Number of Pages:[/b] [field]
[small][i]Attach all relevant supporting documentation to this form. Your page count should include this page.[/i][/small]
[hr]
[small][i]For Reviewing Officer[/i][/small]
[b]This Appeal is [APPROVED/DENIED]: [field] [/b]
[b]Signed,[/b] [field]
[small][i]
By completing this form it is not guaranteed that the detainee will have their appeal approved. Exercising the detainee's right to an appeal will not incur any additional sentencing or punishment under Marine Law. If the detainee feels that their arrest or appeal was improperly handled, the detainee may forward written grievances to the United States Colonial Marine Corps' Provost Marshal's Office.
Additional copies of this form are available at the detainee's request.
[/i][/small]
As silly as having fun being a fake pencil-pusher sounds, I think my favorite thing was adding little fluff stuff to the paper that kind of makes the world feel more lived in than just the round-to-round cycles, which I noticed is something SS13 in general seems to do better than a lot of other games.