Permanent death in the shell

Players who have taken the permanent death trait must have a metal or ceramic armor plate in their accessory loadout.
(Except for Whiskey or rounds where this trait is given to everyone)

5 Likes

why?

3 Likes

Please elaborate on your reasoning.

1 Like

I don’t want to see Lance Endsley lying dead on the shore of the LV.
And we will also remove the plates from them if they die, for example, from fire.

2 Likes

The player willingly made the choice knowing full well the consequences of that decision. They assumed the risk and must face the potential consequences of that choice.

On a side note, do you play Lance Endsley? If not, I would like to hear what the player has to say.

@somerandomguy3124 Well said Lou.

It’s challenge mode, why would you want to make challenge mode easier? Also how do we stop players from just handing out plates like candy?

1 Like

You can’t take more than one.
The plate breaks after a couple of blows and there is no place to get a new one.

1 Like

So what if i just hand it out anyway.

1 Like

There’s no compulsion to take it.
Will be available in accessories for 0 points, in a single copy with a note that it will only appear on a character with the trait.
You don’t want it? Don’t take it.
Want to take it and give it to someone? Take it and give it to someone.

1 Like

Why should challenge mode be made easier?

The compulsion is the challange. There shouldn’t be any more.

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If anything, guys with permadeath should have like additional 50-100HP on crit, so they die at -200 and not -100.

6 Likes

this should just be a thing normally + making runechat appear overhead when crit

1 Like

I can handshake that.

2 Likes

PVE type shit, very soul

4 Likes

Whisper runechat my beloved

Mick McMickinson whispers, “Loss of blood…”

Mick McMickinson whispers, “My only weakness…”

4 Likes

Won’t it make it easier for xenos to cap? I like this idea tho

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A little bit in specific scenarios. Generally oxy damage buildup would still kill them faster than larvae can grow to the last stage. Overzealous xenos still rarerly stop slashing to cap, if it isn’t a healthy marine disarm-spammed, rarerly any attempts at capping are made anyway.

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Xenocapping is based on pain levels. Unless the marine has a research-level (PNK10) painkiller, being at -100 from anything other than pure oxy damage will have you significantly below the “devouring/tossing/dragging kills you” mark.

1 Like