I summon all my glorious kings, queens and enbys fraggers to spread the ways of fragging to me l
ask req for HEAP MK1 ammo
click until the funny sprite goes sideways
everything else is a distraction, donât listen to anyone telling you to âArePeeâ, they are sleeper agents sent by Big Xeno meant to distract you from your REAL goal
Donât think about the consequences and hold WASD + LMB
You donât even need to LMB anymore. Just bind every key on your key board to also do LMB. ez game
Tru
get a sidearm
Never use macros or hotkeys
Frag teammates
Ignore all orders unless they are charge
w+m1 all xenos
Kill the queen all by yourself
Win and be hailed a hero for single handedly saving the day
Enjoy your shiny medal
Get fragged and perma alone in a dark corner
Grab a shotgun and kill anything thats not a t3 and youâll feel like a god
MK1 + 3 Mags - Laser Desig - MD on belt
Only if the breach shotgun still existâŚ
Not Acid Goop so hereâs the serious answer:
Depending on the roles you play, thereâs different approaches to how you do this but usually the biggest advice I can give you is to have patience and play it safe until you are certain you can push, canât get kills if you are dead to begin with.
What keeps you alive in this game, even more than speed is simple positioning, so when you see someone on the enemy team getting overconfident, overextending or going alone, that is your window of opportunity you get to get some kills.
You can apply this by waiting on the front-lines and observing behind the few first marines pushing, looking for opportunities to jump for a kill with your binoculars, switching mags to AP for bigger armored xenos helps a lot too to get them down quick, specially Ravagers.
In turn, you are in a safe position and aware of most of the fight most of the time, so you donât get killed yourself mindlessly pushing.
Xenos do the same thing but waiting behind resin doors, waiting for someone to be isolated enough to jump them, someone tanky pushing distracting most of the marines, or for an opportunity to open with someoneâs ability like Boilerâs glob or the Queenâs screech.
I could go on but I rather keep it short.
hold lmb
gotta work on the gamer spidey sense to know when to w+lmb and when to s+lmb
also carry stuns so you can solo roaches
Keep yourself alive. It might sound like a joke but itâs not.
Most people know how to not die, itâs just that they refuse to take the steps that will keep them alive. Namely: Donât chew off more than what you can eat.
If your loadout is built for harming heavily armored T3s and push the frontline in caves, donât try to backline and hunt lurkers just because you got bored; if your loadout is about speed and low armor then donât try to tank and frontline just because you are bored.
Play based on your strengths at all times and know what fights to take and forfeit.
Yuo put the m41 on the back and then shogug in suit slot.
Then u enter plabber mode and plab em all.
It all depends on your kit. Different kits work from different positions, and you can frag with basically any weapon or setup in the game. The easiest way to get solo kill potential however relies on burst damage and mobility in my opinion. If you go rifleman and donât have to worry about anything else, you are the perfect tool for this.
The way I generally think of it is, that its OK to die. You just have to make sure you die at the right places, take the right risks and make sure you get some reward. For example it might not make sense to bodyblock that rav in the middle of nowhere, but during a Queen push with good momentum, you might be the only person at the right position to secure the kill so you go for it. And as mentioned you have to play to the strengths of your kit. For example, a chase oriented build shouldnât be slow and still be able to dish out good damage. It also benefits greatly from burst damage options for when youâre closing in. Hereâs an example kit for this:
Use all your points on M10 AP extended magazines, ask req for M41A AP and extended magazines, M10 kit, 2 large magazine pouches. Get 2 reflex sights, 2 agrips, m37 stock, mag harness from squad prep, and also fill up the rest of your ammo slots with M10 AP extended magazines and M41A AP/extended magazines. Also get LIGHT ARMOR.
Armor Slot: Shotgun - M37 Stock + agrip + mag harness + bayonet. Buckshot.
Belt slot: M10 Kit M10 (holster rig), but put a reflex sight on it. You use the spiked compensator from the kit, not the silencer. This way you one shot nodes and three hit doors. Also you absolutely need to fill all of your slots with AP extended mags.
Backpack slot: M41A MK2 - Reflex, agrip, bayonet (preference), field strip the stock, always use on BURST. Can bring an extended mag or two instead of AP.
Put meds in your vest, M41A MK2 mags in armor, and buckshot shells in helmet. You want at least a bandage, tricord, oxycodone/emergency injector.
You donât need too many MK2 mags because you will nearly always have it available at FOB or front supplies.
You use the shotgun if youâre isolated with T1-T2s, or are grabbed and such. Itâs mostly an emergency/situational sidearm, or to hold in your hand when you have nothing else. Itâs better to hit weeds with the M10. With the stock extended, your stun range is actually pretty damn good with buckshot.
M10 for close-range chases, mostly for T3s. If a T3 chases you while youâre alone and they fail to stun/critically impair you quickly theyâre dead (except for hedgehogs!). Likewise if you can keep chasing them for most of your magazine. Keep close up to 3 tiles.
So that gives me quite a few options. Iâll be useful in chases on basically anything and general skirmishes, but Iâll also hold my own if I have to backline, at least to the level of keeping myself alive. I wonât look for fights with backliners though. If I wanted to be safer and also do JTAC, maybe Iâd swap out the MK2 with an XM88, maybe even go for an M2C. That would still keep me good in chases, but Iâd have to keep my distance more during skirmishes and such. Thereâs tons of strong weapons and you can get relatively creative with builds.
The point here is that you always choose the right tool for the job. And then you WASD+LMB.
- Take binoculars (without this ur awareness is trash)
- Take MD if you struggle with lurkers
- Practice movement + positioning + spacing, click + keybind accuracy, spatial + situational awareness, game sense + knowledge, teamwork (and other assorted counterplay)
just wait for a xeno to push, and when they are done with their combo, push them, hard focus, push even behind their resin defenses until theyâre dead.
you are nearly guaranteed to die doing this, but if you have good aim and high movement speed you can usually do it
An actual serious reply I have to this, something everyone can learn from.
Spend a round observing the well known fraggers. You may notice their behaviour and learn from them, you will also learn theyâre not perfect at all and humans just like you.
Iâll list a few Iâve observed doing well ever since I started being a bit more active again.
Felix Leach - I dislike that he might be better than me
Mayl Fore - When he rarely plays
Edgar Pipe - Learn from him, he also RPs which is important.
Marshall Coates - I HATE that he might be better than me.
Grub Grubson/Roland Malon - I think theyâre the same person, backline hunter extraordinaire. Always watching in the back with binocs. But I know they can do so much more. Absolute noRPâer sadly.
John JC Crimson - He can frag a bit too
There are many more, but these are some of the reliable ones. My list is also biased because these are the ones that acknowledge me, which ofc means theyâre automatically super smart.
Imitate the greats and it might rub off on you. Or you become a wannabe fragger, I canât help you if thatâs the case.